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Messages - Lane

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Playmaker Help / Send Event problem
« on: July 24, 2012, 06:04:23 AM »
I think I'm running into a speed problem. I have this setup but it isn't throwing the Event on the projectile. See images.

Basically the weapon Creates the bullet object, stores it as a variable then next does a send event to that stored variable to tell it either a player or enemy fired it. I do this so I don't have to have enemy projectiles and player projectiles separately. This idea came from the problem that the projectiles were spawning inside the shield-like collider around the player and immediately colliding with him so it was necessary to define an originator tag or something and exclude that from its collisions.

I think the problem is that the send event is firing before the object is created and able to receive commands because when I test it and fire away then i see the bullets are hanging up on the Setup phase. The event is global and I've recreated it several times.

Ideas? I thought about throwing a bool to tell it when it can receive info and having the weapon wait for that but all that will do is clog things up it seems.

Playmaker Bug Reporting / Global Variables list updates?
« on: July 23, 2012, 06:37:40 PM »
So I noticed today while cleaning up my var's that the Global Variables list changes its count depending on what items that have FSM's I have clicked and then return to click inside the GV list it refreshes different counts. I'm not sure how the count routine works but is this intended?

Also, is there a way to clean out the Custom Events list?

Action Requests / Re: Ragepixel animation
« on: July 23, 2012, 08:44:02 AM »
jeanfabre for president.

Playmaker Help / Re: Inventory and Real Time Combat systems
« on: July 20, 2012, 08:25:13 AM »
Any high level suggestions on inventory development?

Playmaker Help / Re: Editor sometimes loses changes
« on: July 19, 2012, 02:06:43 PM »
The playmaker button up top then About PlayMaker.

Playmaker Help / Re: Inventory and Real Time Combat systems
« on: July 19, 2012, 04:21:49 AM »
I'm also looking for some direction on where to start with creating an Inventory and Equipment Slots. I don't really know anything about Array's or using them in playMaker so any info or ideas would be appreciated.

An older thread I found said this was feasible after 1.2.

Playmaker Help / Re: SimpleMove and others Vector 3 variable?
« on: July 17, 2012, 04:22:07 PM »
Didn't have sound at the work computer so I was stuck without the videos. Thanks for the reply!

Just got home and started tinkering with it and ZOMGSWEETJEEBUS this is awesome.

User Showcase / Re: XENOID MAZE - top down shooter for PC
« on: July 17, 2012, 12:19:44 PM »
Amazing work!

I'm prototyping something similar and as a beginner I managed to do 2 weeks of learning mixed with coding and duplicated it in about 30 minutes of using playmaker. Finally I can get on to making some art assets now.

This demo is what actually pointed me toward playmaker, so thanks for the great work and threads =)

Playmaker Help / SimpleMove and others Vector 3 variable?
« on: July 17, 2012, 10:05:05 AM »
So this tool is made for artists so I'm going to assume that asking really stupid questions about a visual scripting tool or programming is okay =)

When I add an Action like Character > Simple Move... What is the vector 3 variable? I can't figure out what to do with that and every action i add seems to want it. The drop down is empty and I don't understand how to "get" the vector3 variable or whatever it wants.

I'm trying to do basic independent WASD movement on a top down shooter and aim at the mouse pointer.

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