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Messages - MAX_POWER

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1
Playmaker Help / Re: Ragdolls and pausing with TimeScale
« on: April 10, 2018, 08:44:56 PM »
Okay thanks.

2
Playmaker Help / Re: Ragdolls and pausing with TimeScale
« on: April 09, 2018, 09:06:55 PM »
Those were pretty much what I found as well. I tried enabling projection from joints but it didn't help either. Is there an action other than the bool in scale time to set Time.fixedDeltaTime manually in playmaker? Couldn't find one.

3
Playmaker Help / Ragdolls and pausing with TimeScale
« on: April 09, 2018, 05:55:12 AM »
So I'm trying to use Scale Time 0 to set pause. After unpausing and setting timescale back to 1 the ragdolls fly all around the place.

I've tried setting Adjust fixed delta time on and off and disabling gravity but no help.

Does anyone know how to fix it? Thanks.

4
Action Requests / Re: Timed activate game objects
« on: March 29, 2018, 10:34:41 PM »
Awesome! Just what I've been looking for. Works great. Thanks!

5
Action Requests / Timed activate game objects
« on: February 19, 2018, 07:40:33 AM »
Hi. Would be cool to add a delay option to ActivateGameObjects
/ActivateMultipleGameObjects script. Would save time from doing unnecessary steps. Anyway this could be added? Thanks.

6
Action Requests / Re: Clearing a generic list.
« on: February 12, 2018, 02:40:14 AM »
Works like a charm now. It's just fantastic to see somebody doing an update so fast.  Thank you so much!

7
Action Requests / Re: Clearing a generic list.
« on: February 12, 2018, 12:35:08 AM »
Hi.
I have added a "Reset" bool where you can place a variable and you can set that bool to true on a different state.
Then when TriggerEventOncePerObject is called again it will check if that bool is true and reset the list + set it back to false.

Can you try if it works as you want?

Sounds absolutely fantastic. Yes I'm willing try to it out. Just let me know where to download the script. Thanks!

8
Share New Actions / Re: Trigger Event Once Per Object
« on: February 11, 2018, 06:26:16 AM »
Is there a way to reset the hit list? Another action or anything like that?

9
Action Requests / Clearing a generic list. [SOLVED]
« on: February 11, 2018, 05:17:20 AM »
I'm using the TriggerEventOncePerObject.cs script and it's using a generic list. (List<GameObject> alreadyHit = new List<GameObject>();)

Is there a way to clear this list with another action in another state? I know it should be as easy as alreadyHit.Clear(); but I don't know how to create an action like that. Or is there a way to already do it somehow? Thanks.

10
Playmaker Help / Re: Mecanim "Set Animator Look At" can't work in Unity5
« on: November 30, 2017, 02:32:02 PM »
Hi,
Do you have a 'playmaker animator' in the root of your project or do you have a animator folder inside the palymaker\Actions folder?

I would still suggest to update playmaker as there are many changes and features added since your version.

but copy(Backup) your project and try it out on the copy.
Also read carefully when installing
, you might need to remove some folders when installing (likely the 'playmaker animator' folder) as they are now included with the standard playmaker actions.

If you need any help updating, let me know.

Playmaker animator is in the root folder. There's no animator folder under actions folder.

Last time I tried updating playmaker I ran into problems, some things didn't work anymore, it was a few versions back though. I wouldn't want to update playmaker with current project as everything except this error works good with this older version. I'm hoping to finish this project in the next summer so after a few years of development I don't want to run into unexpected bugs now.

11
Playmaker Help / Re: Mecanim "Set Animator Look At" can't work in Unity5
« on: November 30, 2017, 08:10:57 AM »
Hi,

 yes, simply double click on the warning and it will open the script editor, you can then delete the line where you have Debug.Log(...)

 Bye,

 Jean

Hi, Yes I have looked for that but Debug.Log can not be found anywhere from the SetAnimatorLookAt script.

12
Playmaker Help / Re: Mecanim "Set Animator Look At" can't work in Unity5
« on: November 13, 2017, 09:07:21 AM »
I forgot to mention that the Animator Look At works just fine even though it's not in the same object but the warning it causes constantly is the problem because it causes framerate drop. Any way to edit the script to get rid of the warning?

13
Playmaker Help / Re: Mecanim "Set Animator Look At" can't work in Unity5
« on: November 10, 2017, 11:21:49 AM »
Is there a way to fix this with Unity 5.3.4 and Playmaker 1.8.0f43? Currently I don't want to update unity or playmaker with this project that I have.

The Animator IK Proxy is on another object than the one that drives the Set Animator Look At. The biggest problem is that it causes fps lag because of the warning LogStringToConsole that is constanlty flooding. Any way to fix this editing the playmaker action scripts or? Thanks

14
Action Requests / Re: Environment ambient settings
« on: February 15, 2017, 11:59:02 AM »
Take your time. Let me know when it's in the ecosystem.

15
Action Requests / Re: Environment ambient settings
« on: February 05, 2017, 12:48:09 AM »
Anyone able to do this?

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