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Messages - MAX_POWER

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1
Share New Actions / Re: Steamworks.NET
« on: July 09, 2018, 12:28:50 AM »
djaydino any news?

2
Share New Actions / Re: Steamworks.NET
« on: June 29, 2018, 04:40:02 AM »
Sounds great. I would appreciate if you could let me know as soon as you know whether or not you'll be making a new package. Thanks!

3
Share New Actions / Re: Steamworks.NET
« on: June 29, 2018, 04:05:04 AM »
Are there any updates coming in the following weeks or should I go with the current actions?

4
User Showcase / Re: The Slater (Trailer and screenshots)
« on: June 28, 2018, 08:47:04 PM »
Thanks! More videos showing gameplay coming later.

The game has basically major cutscenes between the levels and some smaller ones here and there, but I guess wouldn't say that there's many.

I probably do need some beta testers at some point (Takes maybe two months to get there) so if you could send me your email in private message or contact me directly to my email that would me great. Thanks!

5
User Showcase / The Slater (Trailer and screenshots)
« on: June 28, 2018, 11:01:48 AM »
Hey guys. Here's some screenshots and a trailer of the game I've been working on quite some time. Used Playmaker in it.

http://youtu.be/9rWvtTKfIyY

More screenshots and information can be found from the steam page
https://store.steampowered.com/app/881690/The_Slater/

6
Playmaker Help / Re: Ragdolls and pausing with TimeScale
« on: April 10, 2018, 08:44:56 PM »
Okay thanks.

7
Playmaker Help / Re: Ragdolls and pausing with TimeScale
« on: April 09, 2018, 09:06:55 PM »
Those were pretty much what I found as well. I tried enabling projection from joints but it didn't help either. Is there an action other than the bool in scale time to set Time.fixedDeltaTime manually in playmaker? Couldn't find one.

8
Playmaker Help / Ragdolls and pausing with TimeScale
« on: April 09, 2018, 05:55:12 AM »
So I'm trying to use Scale Time 0 to set pause. After unpausing and setting timescale back to 1 the ragdolls fly all around the place.

I've tried setting Adjust fixed delta time on and off and disabling gravity but no help.

Does anyone know how to fix it? Thanks.

9
Action Requests / Re: Timed activate game objects
« on: March 29, 2018, 10:34:41 PM »
Awesome! Just what I've been looking for. Works great. Thanks!

10
Action Requests / Timed activate game objects
« on: February 19, 2018, 07:40:33 AM »
Hi. Would be cool to add a delay option to ActivateGameObjects
/ActivateMultipleGameObjects script. Would save time from doing unnecessary steps. Anyway this could be added? Thanks.

11
Action Requests / Re: Clearing a generic list.
« on: February 12, 2018, 02:40:14 AM »
Works like a charm now. It's just fantastic to see somebody doing an update so fast.  Thank you so much!

12
Action Requests / Re: Clearing a generic list.
« on: February 12, 2018, 12:35:08 AM »
Hi.
I have added a "Reset" bool where you can place a variable and you can set that bool to true on a different state.
Then when TriggerEventOncePerObject is called again it will check if that bool is true and reset the list + set it back to false.

Can you try if it works as you want?

Sounds absolutely fantastic. Yes I'm willing try to it out. Just let me know where to download the script. Thanks!

13
Share New Actions / Re: Trigger Event Once Per Object
« on: February 11, 2018, 06:26:16 AM »
Is there a way to reset the hit list? Another action or anything like that?

14
Action Requests / Clearing a generic list. [SOLVED]
« on: February 11, 2018, 05:17:20 AM »
I'm using the TriggerEventOncePerObject.cs script and it's using a generic list. (List<GameObject> alreadyHit = new List<GameObject>();)

Is there a way to clear this list with another action in another state? I know it should be as easy as alreadyHit.Clear(); but I don't know how to create an action like that. Or is there a way to already do it somehow? Thanks.

15
Playmaker Help / Re: Mecanim "Set Animator Look At" can't work in Unity5
« on: November 30, 2017, 02:32:02 PM »
Hi,
Do you have a 'playmaker animator' in the root of your project or do you have a animator folder inside the palymaker\Actions folder?

I would still suggest to update playmaker as there are many changes and features added since your version.

but copy(Backup) your project and try it out on the copy.
Also read carefully when installing
, you might need to remove some folders when installing (likely the 'playmaker animator' folder) as they are now included with the standard playmaker actions.

If you need any help updating, let me know.

Playmaker animator is in the root folder. There's no animator folder under actions folder.

Last time I tried updating playmaker I ran into problems, some things didn't work anymore, it was a few versions back though. I wouldn't want to update playmaker with current project as everything except this error works good with this older version. I'm hoping to finish this project in the next summer so after a few years of development I don't want to run into unexpected bugs now.

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