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Messages - krmko

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16
Pre-release Discussion / Re: Unity 2018.3b2 compatibility
« on: September 21, 2018, 01:44:44 PM »
1.9.1 beta, but it's the iteration before improved prefabs came out, so i don't think anything's been changed.

17
General Discussion / Re: How to rename global variables?
« on: September 21, 2018, 01:25:14 PM »
Great idea, i wish i don't already have zillion variables. There are other fine ways too, you can use something like [L]LocalVariableName and [G]GlobalVariableName, though it really need an iron discipline  ;D

18
General Discussion / Re: Why Playmaker and not Bolt
« on: September 21, 2018, 01:21:51 PM »
I tried replicating some of the Playmaker FSM's in FlowCanvas and Bolt yesterday for fun. It was fucking hell, i can't imagine doing things any other way.

19
Pre-release Discussion / Re: Unity 2018.3b2 compatibility
« on: September 21, 2018, 01:21:28 PM »
I'm not having that problem. Actually, i don't have any errors.

https://docs.unity3d.com/ScriptReference/PrefabUtility.GetCorrespondingObjectFromSource.html

Does it appear when you try editing a prefab fsm from instance?

20
Feature Requests / Re: Copy multiple variables
« on: September 21, 2018, 01:14:23 PM »
Whoa, wait, it copies ALL local variables from a game object? I haven't tried in 2018.2 and PM 1.9.0, but copying all of them is not good.

21
Feature Requests / Improved prefab workflow support
« on: September 21, 2018, 12:36:55 PM »
Hi guys,

since 2018.3 is finally out, i got to delve a bit deeper into whole improved prefab workflow. When you edit the FSM on the object in the scene you will get the usual "Editing the FSM can disconnect if from the Prefab FSM" dialogue.

Now, when you click EDIT PREFAB, graph view of the FSM will open, the Prefab highlighted in the project view, but you won't be actually editing the Prefab but the INSTANCE since the prefab is not opened, as shown in the screenshot.



I guess you'll get to it eventually, just wanted to let you know.

22
Feature Requests / Copy multiple variables
« on: September 21, 2018, 12:29:16 PM »
Hi guys, i just noticed that i'm unable to copy multiple variables from one FSM to paste them to another. I can only copy then paste one by one. Not that i need it that much since now is the first time i even noticed it, but it seems to me that it is kind of counterintuitive or accidentally overlooked since you can copy multiple actions or states, but not variables.

Cheers.

23
Playmaker Help / Re: Creating patches/updating content
« on: September 21, 2018, 08:47:49 AM »
P.A.T.C.H. is the best of them, i don't think you can go wrong with it.

24
Playmaker Help / Friendly reminder to everyone using Unity 2018.3 beta
« on: September 21, 2018, 04:20:30 AM »
Nested prefabs are truly great and i believe many of you have probably started using the new beta. I had a lot of trouble with crashes and instability, and even when i got rid off all the errors, warnings, unused scripts, bad references and so on, the problem persisted, so i thought the problem may be in Playmaker.

It isn't.

Set Scripting Runtime Version to .net 4.x and you're good to go.

Cheers

25
Playmaker Tips & Tricks / Re: Don't use RunFSMs in instantiated GameObjects!
« on: September 19, 2018, 10:50:33 AM »
Well, Playmaker really should have something like super states where we could nest a complete FSM in the state and have an easy and clear approach to it.

RunFsm is more of a blackbox, and it can have some universal application, but making something with more specific use is not quite worth it sometimes.

26
Playmaker Help / HashTable Proxy not found for reference <XYZ>
« on: September 19, 2018, 07:45:14 AM »
Hey guys,

this sort of things are really frustrating, i've got hashtable get many in some FSM which points to a nonexistant hashtable, but that's all i get. Debug window inside graph view also shows no data of it. Does the pointer has to be inside an action for it to point to FSM that has a null reference, or is it some other internal problem?

27
Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« on: September 19, 2018, 07:12:52 AM »
Sounds good, can't wait to try it out!

28
Playmaker Help / Re: ArrayMaker sort gameObject list[SOLVED]
« on: September 19, 2018, 07:11:34 AM »
Woohoo!

29
Playmaker Help / Re: Weapon Spread, how to?
« on: September 16, 2018, 06:22:11 AM »
Shake the object of raycast origin?

30
No video man, care to give us a proper link?

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