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Messages - krmko

Pages: 1 [2] 3 4 ... 29
16
Playmaker Help / Re: Datamaker not working[SOLVED]
« on: November 08, 2017, 08:07:36 AM »
Great, thanks!

17
Share New Actions / Re: ArrayList Get LineRenderer Positions
« on: November 08, 2017, 08:07:28 AM »
Wow, this is awesome!

18
Playmaker Help / Re: Have FSM present in all scenes
« on: November 08, 2017, 02:29:18 AM »
Very interesting question, i'm interested in this too!

19
Playmaker Help / Re: Help with reactoring FSM [SOLVED]
« on: November 07, 2017, 11:08:43 PM »
No, this is for pickups only, they won't go beyond 2 clones, 3 in extreme cases. After being picked up they go back to the pool with the orginal clone number.

20
Work In Progress... / Re: Erebus : Shmup
« on: November 07, 2017, 11:38:46 AM »
Sure, just let us know!

21
Playmaker Help / Re: Help with reactoring FSM [SOLVED]
« on: November 07, 2017, 10:46:18 AM »
Pool Boss, so all the pooled stuff has a pool as a parent u less specifically spawned under a parent and adds _(clone_x) to the name, so i had to subtract last 11 characters to get the weapon name, then get the name of the weapon name by getting string left with the number of characters that's the remainder of subtract operation. Something similar to get the weapon level so i can add 1 and build a new string to get the object from hashtable which has names for values, and something similar for the replace weapon operation. As the last part, gui is refreshed to display a new weapon/weapon level.

The best part is that it's all in one fsm in a few states only and it works for all weapons since all weapons are using uniform names and are stored in a hash table. Might make a tutorial for it!

22
Work In Progress... / Re: Erebus : Shmup
« on: November 07, 2017, 10:29:23 AM »
Can't wait to get home to try it out!

23
Work In Progress... / Re: Rick Henderson And The Artifact Of Gods
« on: November 07, 2017, 10:28:20 AM »
Oh you can't imagine the struggles i'm having, i feel like crying every day, so keep at it!

24
Playmaker Help / Re: Help with reactoring FSM
« on: November 07, 2017, 07:49:15 AM »
It was a little bit of complication with string, but it works for now, phew.

25
Playmaker Help / Re: Set FSM String problem
« on: November 07, 2017, 07:39:17 AM »
No problems, i forgot to declare the variable  ;D

26
Playmaker Help / Re: Help with reactoring FSM [SOLVED]
« on: November 07, 2017, 05:09:43 AM »
I believe so, i'm always fiddling with my stuff :D

Unfortunately, since i'm using pooling, all of the objects get "clone x" appended to their names, i'm not quite sure hot to work this one around.

27
Playmaker Help / Set FSM String problem [SOLVED]
« on: November 07, 2017, 01:44:30 AM »
Ok, so i've got this tagged game object in the scene. I get it's tag, and that works fine



When the conditions are met, i set the that value, to variable in another FSM.



I activate the global event that should compare some values including the variable i set, but it's empty



Everything's set alright, Player is a Global variable, FSM name is copy/pasted, string variable is existant, but still set fsm string action doesn't set any value.

28
Playmaker Help / Re: Colliders problem
« on: November 06, 2017, 10:14:13 AM »
Or i may have another idea to see if it's unity problem, i'll write a small script in c# to test it.

29
Playmaker Help / Re: Colliders problem
« on: November 06, 2017, 04:44:36 AM »
I tried moving the FSM from Gunpoint to Player, same shit. Unbelievable. I'll have to use get distance and just disable the function if the object has parent, but i can't believe this happens.

30
Playmaker Help / Re: Colliders problem
« on: November 06, 2017, 04:34:02 AM »
I tried something a bit simpler, i made an FSM for testing if triggering works fine. It works with player collider, trigger collision is detected. Looks like it's a bug definitely.

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