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Messages - krmko

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Use Rewired, don't waste time on that :)

Playmaker Help / Re: Question about activate objects
« on: September 07, 2018, 06:54:56 AM »
There's also Pool Boss, but each have their own weaknesses and strengths. Pooly is a bit stingy with Playmaker actions, and some of them aren't implemented well. For example, all of the actions miss "use owner" for despawning and spawning, so you have to get owner which is an action more in the state. Then there's "no other game object selected" warning when you are using referenced game object for the spawn point. There's no warning only if you drag and drop the object into that box, which is silly, and so on. Lastly, but not least important, is tht support is a bit wonky and sometimes you need to wait days for an answer from the dev, if you're lucky.

On the other side is Pool Boss, which has great actions, great support and overall works like a clock, BUT, it misses an important feature that Pooly has, and i'm quite astonished why something like that hasn't been impemented. You can have separate pools which are not filled until activated, which means you can have pooled items in different pools for first and second level, but you activate the second level pool when you get to the second level, thus improving loading and compiling times a lot. You can manually add items to the pool from array to achieve something similar but its nonsense. That's the situation, so choose wisely.

I hope Playmaker will address all those things, since Pooler actions are really too simple to be of much use for some advanced usage.

Share New Actions / Re: Sprite / SetOrderInLayer
« on: September 06, 2018, 11:47:02 PM »
Excellent, thanks!

Playmaker Help / Re: Question about activate objects
« on: September 05, 2018, 10:09:41 PM »
Arrays via arraymaker all the way!

General Discussion / Re: Humble Bundle - Unity
« on: September 05, 2018, 05:21:59 AM »
Damn, Flow Canvas for a buck, awesome.

Playmaker Tutorials / Re: Share your complete FSM templates
« on: September 03, 2018, 12:49:41 AM »
Hi Jean,

sure, it's Oshigawa.

Playmaker Help / Re: Pre-Fab Trigger
« on: September 01, 2018, 04:08:18 AM »
Can you attach the project if it's small or provide your setup screenshots?

General Discussion / Re: Why Playmaker and not Bolt
« on: September 01, 2018, 03:32:17 AM »
Yeah, if anyone helped and had understanding with all my stupid questions, it was this forum, which i'm paying back by patiently answering to everything i know, no matter how simple or ridiculous the problem may be, and most of the other members do the same.

To be honest, most of your questions were of a very broad scope and generally it seems to me that you think Playmaker is some sort of magic box that will do everything for you without Unity and OOP knowledge, which is not the case. Playmaker is just a toolbox, if you don't know how to do something you imagined with all those youtube tutorials, scripting API's, previous forum questions, you can't really expect someone to hold your hand and guide from beginning to start.

That said, Bolt is a true visual scripting tool which demands of you a thorough knowledge of scripting and Unity API, you just don't need to write code, so i don't get how do you find it better.

« on: August 31, 2018, 09:21:01 AM »
2D or 3D?

Action Requests / Re: Get Sprite
« on: August 31, 2018, 09:14:13 AM »
You're the best 8)

Playmaker Tutorials / Re: Share your complete FSM templates
« on: August 31, 2018, 09:13:48 AM »
Sure, why not. Github, i suppose?

Playmaker Tutorials / Re: Share your complete FSM templates
« on: August 31, 2018, 04:11:41 AM »
I opened this when i was just a little noob, but i think i'll reactivate myself in the following days now that we have that RUN FSM SYNC action, really cool stuff :)

Action Requests / Re: Get Sprite
« on: August 31, 2018, 03:02:28 AM »
From the game objects spriterenderer, so i guess just a quick mod of set sprite would to the trick.

Playmaker Help / Re: Copying actions between states [SOLVED]
« on: August 30, 2018, 10:50:14 AM »
Great, will we have something to play with soon?  ;D

Action Requests / Get Sprite[SOLVED]
« on: August 30, 2018, 09:21:38 AM »

could we get a get sprite action? Getting a texture and saving it as sprite is a bit cumbersome, and i'm not quite sure how to store sprites to do it myself, playmaker documentation is empty on that -_-

Of course, i'm trying to avoid that dreaded get property.

Is FsmSprite[] a thing yet?

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