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Messages - Ateam

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31
Playmaker Help / Re: Login system using MySQL
« on: May 27, 2018, 09:14:05 AM »
I'm making a video tutorial.

32
Playmaker Help / Re: Login system using MySQL
« on: May 26, 2018, 10:30:12 PM »
if you are trying to make a login system with playmaker and easy save just make a string with the build string action, username and passworld with a * or , to divide, them just upload that to the users file in your server.

33
Playmaker Help / Re: Login system using MySQL
« on: May 26, 2018, 08:27:33 PM »
You can  do that with easy save, with the upload and download actions, you need upload your php script from the easy save folder to your server and them use the upload and download actions with your ip server.

34
User Showcase / Unet and Playmaker hosting to Linux Server.
« on: May 24, 2018, 12:17:30 PM »
Hello guys!, I'm making video tutorials about how make a UNET game with playmaker and them host it to a linux server, these tutorials are in spanish but I can share my project, also I'm making right now a tutorial about how host the server. Here is a example, https://youtu.be/4LUHcp5AtKU

35
Playmaker Help / Re: Unet and Playmaker Problems!!
« on: May 11, 2018, 08:57:15 AM »
I try the same thing with c# and it work so is a playmaker problem I guess.

36
Playmaker Help / Re: Unet and Playmaker Problems!!
« on: May 11, 2018, 08:37:14 AM »
so the only thing that i need is activate the network sync in the variable, right? so when the server change that the client sync the variable right? that is what im doing, but it not work.

37
Playmaker Help / Re: Unet and Playmaker Problems!!
« on: May 11, 2018, 03:18:06 AM »
Server to client?? Im trying to make a id on spawned objects so sync that id and set name in client, do you know what I mean?

38
Playmaker Help / Re: Unet and Playmaker Problems!!
« on: May 10, 2018, 09:26:10 PM »
Hii thanks its work, can I sync a variable with playmaker? Because im try it and it not work

40
Playmaker Help / Re: Unet and Playmaker Problems!!
« on: May 07, 2018, 05:01:39 AM »
Also if you want to see my work, This 3 games are created by me and playmaker. The ponyland mmo is with photon and is winner from a gamejam. https://sandyh.itch.io

41
Playmaker Help / Re: Unet and Playmaker Problems!!
« on: May 07, 2018, 04:39:59 AM »
Hello thanks for the answer, i want to host a unet server to a ubuntu vps server so many games already do this for example  the mmo crowfall, I want make a little mmo with old school graphics, im a artist no a programmer person so, i know how do this with photon but i want to use my own dedicates server.

photon have they own server to host but you need pay for the licence monthly and i just want to host unet, also I try to use photon and i think that have a error when you try to use self host and try to connect manually.

 Oh i really appreciate if you can update unet actions also if that happen i can do video tutorials about unet and playmaker and how host the server to make support to that integration.

42
Playmaker Help / Re: Unet and Playmaker Problems!!
« on: May 05, 2018, 11:16:06 AM »
For example the UNET "send command event" and "send client RPC event" cant send data like strings, I try do that but i don't have idea how the "PlayMakerUnetNetworkBehaviourProxy" work, the UNET actions have 2 years old with no updates. Can someone help me please?

43
Playmaker Help / Unet and Playmaker Problems!!
« on: May 04, 2018, 11:46:08 PM »
Hi how can i send a string to the server or to clients in Unet? pls help, I'm asking this for so long, is very disappointing the documentation or the implementation of unet with playmaker

44
Action Requests / Re: Unet missing actions
« on: May 03, 2018, 08:00:29 PM »
 :(

45
Action Requests / Re: Unet missing actions
« on: May 02, 2018, 10:32:02 PM »
Hi, For example I want to make my own connect UI but I don't have actions to change values like the IP or Port or actions to connect to server , also don't exist 'get player id' or 'get player count', also unet don't have global events in playmaker, global events like player connected or connected to server , disconnected from server. Photon have so many more important actions than unet.

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