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Messages - escpodgames

Pages: [1] 2 3 ... 46
1
Action Requests / Physics.ComputePenetration()
« on: June 12, 2018, 02:48:21 AM »
Hi,

Is it possible to get a Physics.ComputePenetration action???

https://docs.unity3d.com/ScriptReference/Physics.ComputePenetration.html

This method was added to Unity in 5.6 and calculates the direction and distance a collider is into another collider, great for character controllers.


2
Feature Requests / Re: Editor Action Colors
« on: April 29, 2018, 08:09:14 PM »
@Alex Chouls - Grouping in the graph view!?!? any more info on how that would work (exciting!!)

3
Feature Requests / Re: State Groups
« on: March 18, 2018, 12:53:06 PM »
This is the one feature that would help the most with large projects and really hope it is being considered.

Any word on this being a future feature?

4
User Showcase / Re: Pirate Pop Mega Quiz - iOS and Android (FREE)
« on: January 24, 2018, 01:55:00 PM »
Thanks djaydino! Some good points about the gems, will add that to the next update :)
Loading times on Android have been the bane of my life for the last 3 months, Waited for Unity 2017.3 as it was meant to make loading of levels on Android faster, but no dice.

Thanks for the review :)

5
User Showcase / Re: Pirate Pop Mega Quiz - iOS Released
« on: January 23, 2018, 03:25:03 PM »

6
User Showcase / Re: Pirate Pop Mega Quiz - iOS Released
« on: October 23, 2017, 12:45:09 PM »
Thanks Jean, and thanks for all your help over the years :)

7
User Showcase / Re: Pirate Pop Mega Quiz - iOS Released
« on: October 22, 2017, 05:08:39 PM »
I sure am! Should be out end of November (gave iOS a grace period)

Also planning on adding multiplayer at some point.

8
User Showcase / Re: Pirate Pop Mega Quiz - iOS Released
« on: October 21, 2017, 05:28:10 PM »
Thanks djaydino

Pirate pop Mega Quiz has been featured as "New games we love" by Apple

9
User Showcase / Pirate Pop Mega Quiz - iOS and Android (FREE)
« on: October 15, 2017, 03:12:57 PM »
Pirate Pop Mega Quiz is NOW AVAILABLE on iOS and Android.

(Made with 100% Playmaker)

Test your trivia knowledge in a fast-paced, multiple-choice quiz game as you put your overabundance of useless information to good use.

PLAY NOW

iOShttp://apple.co/2xGXHvH

Android - https://play.google.com/store/apps/details?id=com.EscPodGames.PiratePopMegaQuiz

TRAILER : https://www.youtube.com/watch?v=ErKPumgXu8w





10
Share New Actions / Re: IAP Manager - Easy In-App-Purchase Workflow
« on: August 10, 2017, 01:35:00 PM »
@nowISnow The easiest way is to save it as a playerpref but these will get deleted if the user uninstalls the app and then reinstalls. PlayerPrefs are also super easy to hack.

I have just setup Playfab in my mobile game, this can do a ton of things, including saving player data to the cloud.
There are Playmaker actions for Playfab on the asset store so it's not too hard to setup once you get your head around the system.

11
Playmaker Help / FSM - STOP
« on: July 24, 2017, 07:36:13 PM »
Hey,

Ever since I updated my project to Unity 5.3 with Playmaker 1.8 (Latest version) I have had a weird behaviour where some of my FSMs will stop and randomly in a frame, this annoyingly will restart the FSM if it is set to reset on disable. If you have Reset on Disable off it can solve most of the issues except for Audio. I'm getting heaps of stop and starts on my audio when ever an fsm that has played audio stops. (see picture of FSM log)

What causes this stop?

12
Action Requests / Re: Unity 5+ IAP and Ads actions
« on: July 03, 2017, 05:10:19 PM »
Thanks a ton Jean!!!!

13
Android Help / Re: Best practice cutting phone controls in two areas
« on: April 16, 2017, 11:24:05 PM »
What you can do is use the touch info action to get the normalized touch position in X and then check if it is above or below 0.5. You can also check how long the touch took and set it as a tap if it was short, a press if it was longer than say 0.5 seconds (use store delta time). You can also use the delta position and check if the touch position has moved a set distance within a set time to check if it is a swipe and what direction it is in.

Hope that helps

14
Playmaker Help / Re: Network time
« on: March 19, 2017, 11:14:20 PM »
It appears that http://www.timeapi.org/utc/now is no longer working.

@dudebxl
I have tried to use the Epoch actions but always get back the same time (01/01/1970 13:00) How are these actions used to get the correct time?

15
Playmaker Help / Re: Network time
« on: January 03, 2017, 04:48:09 PM »
SUPER THANKS! ;D

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