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Messages - escpodgames

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Feature Requests / Re: Task manager
« on: June 07, 2016, 01:47:35 AM »
I was thinking mainly for organizational purposes, being able to create tasks in and around the game logic would be super useful, each task could have a title which would show up in a task browser window which would display all tasks. The action could have a status drop down (Not started, in Progress, Completed etc) so you can sort the task manager. Each task action could have subtasks (think trello)

The great thing about the little error type message is knowing how many tasks you have left and being able to find them easily. This would be super useful for designing your game in the early stages.

Playmaker Help / Re: InControl action errors
« on: June 06, 2016, 01:01:09 AM »
I emailed the InControl Publisher and he is working on actions for InControl, he nicely gave me an early version and they work a treat :)

Feature Requests / Task manager
« on: June 06, 2016, 12:47:32 AM »
Just under 3 years ago I suggested a task manager feature that could be built into Playmaker. Users could place task actions and get a sudo warning about it - See the below image
How possible is this?

Playmaker Help / Re: InControl action errors
« on: May 30, 2016, 02:31:13 AM »
Bump! ;D

Playmaker Help / Re: Photon - Play with friends
« on: May 20, 2016, 01:51:24 AM »
I'm in the same boat, getting friends is not the issues it's finding them in rooms.

Playmaker Help / Re: InControl action errors
« on: May 19, 2016, 11:22:48 PM »
Will do! Thanks Jean!! ;D

Playmaker Help / Re: InControl action errors
« on: May 18, 2016, 02:43:17 PM »
Bump :)

Playmaker Help / InControl action errors
« on: May 16, 2016, 03:44:50 AM »
I'm using Unity 5.4.3 with the latest InControl and the action on the wiki but I seem to be getting this error -

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.GetInControlDeviceInputButton.DoGetButton () (at Assets/PlayMaker/Actions/PlayMaker InControl/Actions/GetInControlDeviceInputButton.cs:59)
HutongGames.PlayMaker.Actions.GetInControlDeviceInputButton.OnUpdate () (at Assets/PlayMaker/Actions/PlayMaker InControl/Actions/GetInControlDeviceInputButton.cs:54)
HutongGames.PlayMaker.FsmState.OnUpdate () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:255)
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2170)
HutongGames.PlayMaker.Fsm.Update () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1425)
PlayMakerFSM.Update () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:435)

Any ideas?

Playmaker Help / Re: Unity 5.3.4 Templates "Missing variable"
« on: April 04, 2016, 02:05:54 AM »

I made a backup and tried the "Update All FSM's in Build" tool which seems to have fixed the issue.

Thanks for the reply

Playmaker Help / Unity 5.3.4 Templates "Missing variable"[SOLVED]
« on: April 03, 2016, 10:42:00 PM »
I just updated from Unity 4.7 to 5.3.4 and I'm running into an issue where templates throw up a ton of errors "Missing variable" even though the variables exist and are hooked up, even after re-hooking them up.

Is this just me?!

Playmaker Help / Re: Global Variable search bar?
« on: March 30, 2016, 11:16:58 PM »
Any movement on this?

Playmaker Help / Re: Complex state blending
« on: January 04, 2016, 04:04:13 PM »
True, you could set an ID to each screen (0 = main menu, 1 = character select etc) your FSM will check to see if that int value changes, when it does, it will do the standard actions and then an int switch would send it to the correct animation state.

Playmaker Help / Re: Complex state blending
« on: January 04, 2016, 04:28:58 AM »
You could have the repeatable action in a separate FSM that you send an event to each time you play the animation.

Feature Requests / Re: Change green to darker color
« on: December 22, 2015, 01:30:42 AM »
In version 1.8 you can edit and add new colors

Feature Requests / Re: Streamline adding variables to FSM
« on: December 08, 2015, 11:44:59 PM »
1.8 will be out very very soon and it has this feature :)

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