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Messages - escpodgames

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631
Feature Requests / Re: Inject globals
« on: March 21, 2013, 07:21:21 PM »
Under the Playmaker/Tools menu you can find export and import options for globals .... have you tried these? I haven't yet tried them, are you suggesting an improvement on these?

632
iOS Help / Re: Camera Rifle Set Up
« on: March 21, 2013, 05:39:48 PM »
An infinte raycast ... would kill whatever game you are making (if its even possible) and would almost likely cap at long long (an extremely high number).

You do know you can set the raydistance ... which I'm sure you could just set to the camera clipping plan. Just checked and the clipping plan has no affect on raycasts.

633
Share New Actions / Re: A* pathfinding (stable 0v808)
« on: March 21, 2013, 01:26:27 PM »
I'll help you with iOS support testing, sounds like a solid list :)

634
Share New Actions / Re: HOTween playmaker custom actions
« on: March 20, 2013, 11:01:27 PM »
Sure does! Thx jeanfabre

635
iOS Help / Re: Camera Rifle Set Up
« on: March 20, 2013, 05:49:21 PM »
Hey!

I'm currently working on the same thing (but from a third person perspective), do you need to see the bullet move towards the target OR simply check if the target would be hit on the same frame of the click/tap?

636
Share New Actions / Re: HOTween playmaker custom actions
« on: March 20, 2013, 05:46:07 PM »
Hi,

I'm currently looking to move to HOTween (from iTween) and have been trying to animate a pickup to the player as they get within a certain distance. However so far (using HOTween Vector3) whenever the pickup animates to the player, the end point is always the position the player was in when the animation started.

Is there a way using HOTween/playmaker actions to animate the pickup to the player while the player is moving?

Cheers
Andrew

637
Playmaker Help / Re: ScreenPick distance issue
« on: March 19, 2013, 05:16:36 PM »
Got it working in my game and also in your test scene, with a little reading and hitting my head against the wall ..... of course raycasts need colliders doh.

All working fine! Thx Lane for your help :)

638
Playmaker Help / Re: Newby Question
« on: March 19, 2013, 04:26:17 PM »
Under the input tab in the action browser there are 'get keydown' and get key up' actions, take a look at those (also not you may have to set the keys up in the Unity input manager)

639
Playmaker Help / Re: ScreenPick distance issue
« on: March 19, 2013, 04:19:13 PM »
Good point! the distance works with MousePick but is still collider based hmmm .... I swear it wasen't last time I used it :S

Can anyone confirm I'm not going mad?

640
Playmaker Help / Re: ScreenPick distance issue
« on: March 19, 2013, 01:46:10 PM »
Next issue - The screen pick only seems to work on colliders and not geometry ... is this also true?

641
Feature Requests / Re: fsm naming gui
« on: March 19, 2013, 01:43:33 PM »
I use it mainly to turn FSM's off to debug things and when you have heaps of FSM's on an object it can get hard to read.

642
Feature Requests / Re: fsm naming gui
« on: March 19, 2013, 01:15:50 PM »
I've often wished this also!!!

643
Playmaker Help / ScreenPick distance issue [SOLVED]
« on: March 19, 2013, 03:43:14 AM »
Hey guys,

Been having an issue with the screenpick distance not working if the user clicks on the correct gameobject on the right layer but then clicks on the empty screen OR an object not of the layer, the distance stops updating from that point on.

Any thoughts? Is this working as intended?

Cheers
Andrew

644
iOS Help / Re: PROPER IOS CAMERA ORBIT W/FINGER DRAG
« on: March 18, 2013, 06:42:26 PM »
Yes, but I'd need to see how your current system works (screengrab the network)

645
iOS Help / Re: PROPER IOS CAMERA ORBIT W/FINGER DRAG
« on: March 16, 2013, 12:36:59 AM »
I created a camera a few months ago (back when my game had these controls) its wasen't too tricky. What I ended up doing was using the touch position and feed that to a curve which set the camera rotation acordingly. Remember to set the new camera rotation to what it is once the user removed their finger.

I would post an image of my FSM but it includes my camera system and would confuse you. Let me know how you get on, I could rebuild it for you, but I'd suggest trying to make it yourself as I learnt a lot from building stuff myself (im no coder)


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