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Messages - escpodgames

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646
iOS Help / Re: PROPER IOS CAMERA ORBIT W/FINGER DRAG
« on: March 16, 2013, 12:36:59 AM »
I created a camera a few months ago (back when my game had these controls) its wasen't too tricky. What I ended up doing was using the touch position and feed that to a curve which set the camera rotation acordingly. Remember to set the new camera rotation to what it is once the user removed their finger.

I would post an image of my FSM but it includes my camera system and would confuse you. Let me know how you get on, I could rebuild it for you, but I'd suggest trying to make it yourself as I learnt a lot from building stuff myself (im no coder)


647
Share New Actions / Re: A* pathfinding (stable 0v808)
« on: March 06, 2013, 05:51:49 PM »
The iOS errors are gone but there is a new one ... but ill post it in a few weeks so you can study :)

Thx for the amazing work.

648
Share New Actions / Re: A* pathfinding (stable 0v808)
« on: March 01, 2013, 05:17:30 PM »
Awesome! You're a legend Sven!!

649
Share New Actions / Re: A* pathfinding (stable 0v808)
« on: February 28, 2013, 06:10:37 PM »
Not being a coder, I cant help you much. I did find this forum thread which talks about - iOS requires #pragma strict for your scripts.

http://forum.unity3d.com/threads/120369-please-have-a-look-and-tell-me-what-seems-to-be-the-problem-here

650
Share New Actions / Re: A* pathfinding (stable 0v808)
« on: February 28, 2013, 01:09:23 PM »
Yeah just the three errors, all complaining about the same issue.

651
Playmaker Help / Re: Playmaker support facebook?
« on: February 28, 2013, 12:36:52 AM »
Might have a look at creating actions myself, see how tricky it is.

Graphical Analysing playmaker port release !!!! that sounds very interesting ... I'm now very curious on what that is?!?!

652
Playmaker Help / Re: Playmaker support facebook?
« on: February 27, 2013, 10:34:31 PM »
Hi Jean,

Is there any plans on creating actions for the Prime31 Plugin for Facebook/Twitter?

I'll defiantly be needing this for my game and I'm sure others will too.


654
Share New Actions / Re: A* pathfinding (stable 0v808)
« on: February 27, 2013, 02:55:04 PM »
Ok, Got it working in a new project, had playmaker, Astar, the playmaker actions and my game all good with no errors - until i switched to iOS platform :S
Now I get these errors and when I re open Unity, playmaker menu doesn't load:( .... so close to being back up and running.

Assets/PlayMaker/Actions/Addons/AStar/FsmPathfinding/helpers/FsmConverter.js(58,46): BCE0019: 'Value' is not a member of 'Object'.

Assets/PlayMaker/Actions/Addons/AStar/FsmPathfinding/helpers/FsmConverter.js(51,38): BCE0019: 'Value' is not a member of 'Object'.

Assets/PlayMaker/Actions/Addons/AStar/FsmPathfinding/helpers/FsmConverter.js(82,46): BCE0019: 'Value' is not a member of 'Object'.

Thoughts?

655
Share New Actions / Re: A* pathfinding (stable 0v808)
« on: February 27, 2013, 01:51:34 AM »
Hi Kiriri,

First off thanks for all your hard work.

Decided to upgrade to A* Pathfinding Pro and get the latest Playmaker 1.5.3 while I'm at it. But now I'm getting 17 errors.
Also after I install the Pathfinding playmaker actions, save the project an re open, Playmaker doesn't load any more. :( 

Assets/Plugins/FsmPathfindingWrappers/FsmPointGraphs.cs(6,24): error CS0246: The type or namespace name `PointGraph' could not be found. Are you missing a using directive or an assembly reference?


Any thoughts?

656
iOS Help / Re: IOS publishing notes
« on: February 21, 2013, 09:13:06 PM »
Why would you want limits ... makes no sense to me.

657
At a guess you have your device orientation (found in player prefs) set to the wrong orientation.

658
Playmaker Help / Re: half side touch to control character invisible gui?
« on: February 19, 2013, 03:50:52 PM »
I think the best thing you could do is go through the Playmaker iOS tutorials, thats where I first started.

http://www.youtube.com/playlist?list=PLD8AAC983AAD87D01

Setting up onscreen debug GUI text is always a good way to test on mobile platforms - touch positions, touch count, playmaker states etc

Take a look and if you still cant get it to work, ill make you a scene (and test it)

659
Playmaker Help / Re: half side touch to control character invisible gui?
« on: February 18, 2013, 02:03:15 AM »
The only thing i can see is the compare float is above the touch info action ... but that should still work :S

Are you actually trying this on a mobile device? when you said "touch" did you actually mean on an iPhone/ipod/ipad/ android?

660
Playmaker Help / Re: ArrayMaker sort alphabetically by name
« on: February 17, 2013, 11:23:08 PM »
It doesn't have to be done at runtime but would make it a lot easier as each level would have a different amount of items in the array.


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