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Messages - Nikmady

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Playmaker Help / UGUI set Pressed Button Action?
« on: November 06, 2018, 06:27:02 PM »
Hello. Help please to solve little problem.
Unity 5.6
I've made UI, but in my VR project i need to use "World Space" Canvas.
Interaction between Vr Oculus Controllers and UI(scrollview/buttons) planed by using RayCast and Simple Trigger system.
But I don't understand how to Set Pressed Button Action on Scroll? There are only "On Click" option. I have Action "Oculus Get key down", I have this "bool" value.
But where in uGUI/proxy Set Pressed Button Action( action"get key down" -->> "Mouse 0" scrollview doesnt see)? Maybe there is some trick in Inputs what I don’t know? =(

Playmaker Help / VR UI Raycast
« on: July 12, 2018, 02:36:20 PM »
Hello. Help please to solve problem.
VR project. I’ve made 3d mouse and “Image Cursor” on UI World Space. (X,Y pos. SOLVED)
But I don’t understand, how to make Image Cursor become real mouse in VR space on 3D Monitor? Means, I want to Click Oculus Touch Button and it should be equal Mouse Click(example LMB or RMB) scroll web on textures and etc.
I suppouse it’s some kind of raycast or some uGui actions?

Problem solved through Get Name and Get Child =)

Hello, help me please to solve problem.
There is a Mother-Zombie(prefab), she makes 3 Child in different points (all of them  writing in one global Variable).
Get Child Count test – positive, 3 ZombieChild(Clone) in hierarchy.

The Mother Zombie(prefab) has Colliders for “bullet blood holes”
And etc….

There is a Gun what use RayCast Ignor Triggers, whats on the fly define ALL Child’s Hit’s Colliders perfectly!
The Problem is:
Using action “Find GameObject” and “Compare Game Object”, when Gun shooting, blood's holes stay only on the first ZombieChild(Clone), others don’t pass the Compare GameObject test.

I don’t understand how to make Unity, request EXACTLY to ChestHitCollider, EXACTLY to ZombieChild(Clone) whats shooting by RayCast, and in the end pass Compare GameObject test.
Or How Find Game Object in already Raycasted Object.

Playmaker Help / Re: Lut menu
« on: September 29, 2016, 07:49:53 PM »
Thanks for this extansion :-) exactly what I need)

Playmaker Help / Lut menu [SOLVED]
« on: September 29, 2016, 01:01:41 AM »
help plz.
How build in playmaker lut menu-structure like example in witcher?
means my character take some stuff in game(examp. shoes/wood/magical grass/armor and etc.), continuesly, and I want see this stuff-icons exactly in same sequnce when they had been taken.
any ways make it, in playmaker? or maybe better use some extensions from assetstore?
thx :-)

Playmaker Help / Re: Problem with "set material float"
« on: July 24, 2016, 12:32:48 AM »
up? =\

Playmaker Help / Problem with "set material float" [SOLVED]
« on: July 23, 2016, 08:11:56 AM »
Help please.
Goal is make texture disolve in game, when player comes to trigger.
I've use Shader Forge, and put all controls in shader-inspector. Now i need control them. Used node "set material float", understand all exept "Material index". What is it? Write value "0" - dosn't work... =\

Playmaker Announcements / Re: Save/Load levels (Easy Save 2 Asset)
« on: July 16, 2016, 10:47:38 AM »
Or maybe u advise another way or asset for save/load levels? =\

Playmaker Announcements / Save/Load levels (Easy Save 2 Asset)
« on: July 16, 2016, 07:18:56 AM »
Hello. Help please... Couple months ago, I've bought this stuff(Easy Save 2 Asset), read topic 
Make all actions step by step - zero result...
Help please, (maybe on some example) how this stuff work?
I've make all press-button -> actions, import all nodes in playmaker, but still doesnt work.

Work In Progress... / Problem with script
« on: July 03, 2016, 05:19:15 AM »
Help Please...
Here is code of Radial Menu. I need get info, what GameObject was chosen. For use this info example change weapon, or some else...
What node and what function/method i need use in this situation? =\

Playmaker Help / Re: Menu (settings, characters, saves)
« on: May 24, 2016, 05:55:29 PM »
thx)) i understand idea)

Playmaker Help / Menu (settings, characters, saves)
« on: May 24, 2016, 01:19:11 AM »
Help… =\ Tell me please, how I can create menu with settings for my character example(means change character).  Menu for change key-controllers. Menu for graphic settings and etc… and after that, I need apply this settings for all game period.
Maybe someone know good video-tutorial for that =\ please help.

Playmaker Help / mimi-map in Playmaker
« on: May 09, 2016, 11:41:44 AM »
Hello. Please help... advice/post/tutorial how create mini-map using Playmaker? Like this..   :'( :'(

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