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Messages - play_edu

Pages: 1 ... 6 7 [8]
106
Playmaker Help / mecanim _unity 4
« on: October 21, 2012, 12:38:34 AM »
Hi,

Can we access unity new  feature mecanim all animation with playmeker.




play_edu

107
Official Action Updates / Re: Pathfinding Actions Beta
« on: September 12, 2012, 11:11:16 PM »
Hi,


Any Example projects or Video tut.. Available. You give this link ( http://beta.unity3d.com/3.5-preview/NavMeshTest-3.5.0f1.zip ) work with scripts .

http://hutonggames.com/playmakerforum/index.php?action=dlattach;topic=1253.0;attach=595 this link has no Example projects  Available.  only action but how can i use?



Play_Edu

108
Playmaker Help / NavMesh Unity3D use with unity tutorials reqwired
« on: September 12, 2012, 01:49:13 AM »
Hi,

I need tutorials or example project for NavMesh Unity3D with playmaker use.



play_edu

109
Playmaker Help / Re: particle collision
« on: September 11, 2012, 06:17:53 AM »
Hi,

Thank You Jean


play_edu

110
Playmaker Help / Re: particle collision
« on: September 10, 2012, 06:42:50 AM »
Hi,


Thank you  jean for replay.


I'm Animator. I have no scripting experience. So i tray to make simple game with play maker.
I'm making simple shooting game.if my player shoot enemy.particle collide and enemy destroy.But I have no Idea how can I destroy.pleas......Help me and you have any tutorials or example projects so kindle inform me.



Play_edu

111
Action Requests / Re: A* Pathfinding For Unity
« on: September 10, 2012, 06:25:00 AM »
Hi,

 Any example projects for pathfinder in play maker?


play_edu

112
Playmaker Help / particle collision
« on: September 09, 2012, 02:19:32 AM »
Hi,

Can you help me for particle collide with player and enemy then damage our player or enemy.


play_edu 

113
Hi,


?????

114
Playmaker Help / about substance float properties
« on: September 06, 2012, 06:58:57 AM »
hi,

i want to use set procedural float in my own substance material,but i do something wrong.

anybody have any idea how to use substance custom action (procedural float)? :'( :'(






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