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Messages - LordHorusNL

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Playmaker Help / Re: Hi i am noob in Unity and PlayMaker
« on: November 09, 2017, 01:40:21 PM »
Why would you need to open the PlayMakerFSM script in Visual Studio?

Just use the state machines to make what you want.

You can open the PlayMaker actions if you want to learn how they work.

Action Requests / Quaternion get Angle/Axis [SOLVED]
« on: November 09, 2017, 11:54:06 AM »
I'd like to request a action that gets the angle and axis from a Quaternion using Quaternion.ToAngleAxis

Something like this only with a Quaternion as input and everyframe/updatetype.

"transform.rotation.ToAngleAxis(out angle, out axis);"

My own attempts at this action did not pan out ;D

Action Requests / Re: Photon Network Get Time/Timestamps[SOLVED]
« on: October 26, 2017, 10:52:12 AM »
Thanks jean, the actions seem to be working fine.

As i inderstand it when host migration occurs photon does not pick the player with the least latency to migrate to, it just picks the next player in the queue.

So if a player with a weak connection is chosen to host, he can transfer those responsibilities to another client. (or in situation where the host expires after a certain amount of time)

I was also thinking it would be possible to make a vote system with this so players can choose to pick another master if the current client-host is cheating/abusive.

Atleast thats what i gathered from reading the photon docs.

Action Requests / Re: Photon Network Get Time/Timestamps
« on: October 25, 2017, 05:32:10 AM »
Thanks jean very much appreciated!

Also would a "Switch Master" action be possible? So the current master can be switched to another client.

I believe photon supports this now.

Action Requests / Photon Network Get Time/Timestamps[SOLVED]
« on: October 24, 2017, 11:43:04 AM »
I need a action for the photon package to get the server time or more precisely the timestamps

Also would a action that gets the TimeSinceLastTick be possible.

Does something like this exist yet?

Playmaker Help / Re: Slider Crank Mechanism "Angle between two objects"
« on: October 14, 2017, 10:52:41 AM »
I figured it out,  using "Sample Curve" in combination with float remap allows me get the result i need :D

Only downside is i need to adjust the curve by hand and thats gonna be tricky.

Playmaker Help / Re: Slider Crank Mechanism "Angle between two objects"
« on: October 14, 2017, 08:45:25 AM »
Is there a way to animate a float every frame? (curve)

I'm remapping the rotation of the back arm to drive the rotation of the front arm.

However i need to be able to adjust how fast the float ramps up/down at certain points along my path of motion to be able to get the rotaion just right so that the pivot on the carriage stays perfectly horizontal at all times.

Hey guys, i'm working on a "Slider-Crank" mechanism and having some trouble.

I move the "Back Arm" and the entire setup moves with it, however i cant seem to get the "Front Arm" to rotate as if it had two fixed points of rotation "Points a/b"

Both arms rotate offcourse and the carriage move on the z axis only.

So basically i need a rotation between two objects. I tried every action i could think of but nothing gives a perfect result.

Any ideas?

Share New Actions / Re: Graphic settings actions
« on: October 04, 2017, 02:46:15 PM »
Great work, very much appreciated!

Playmaker Help / Re: Framerate Independent Projectile Movement?
« on: September 17, 2017, 08:40:28 AM »
DOhhhhh! i was already running with gravity off on the rigidbody, but forgot to disable the SetGravity action in my FSM :P

SetVelocity already runs in FixedUpdate so that did the trick!


Playmaker Help / Re: Framerate Independent Projectile Movement?
« on: September 17, 2017, 06:05:00 AM »
I tried that before, however when using acceleration the projectile no longer flies in a straight line but rather bends downwards the moment it leaves the barrel.
Like it's somehow ignoring the input form TransformDirection.

I always found using AddForce to be a hassle, it never seems to do what you expect.

Playmaker Help / Framerate Independent Projectile Movement? [SOLVED]
« on: September 16, 2017, 04:55:34 PM »
Hey guys i've got a projectile with a rigidbody that i'm propelling with AddForce and i need the movement to be independent of the framerate.

I know AddForce runs in FixedUpdate, however i'm not setting the force every frame because that seems to cause acceleration and i need my projectile to fly at a constant speed (80 meters per second)

How can i achieve this?

Playmaker Help / Re: Find Child VS Get Child?
« on: September 15, 2017, 10:08:53 AM »
Yep thats what i thought, i was just unsure if finding a child in a know hierarchy instead of in the scene would still cost more in performance.

Thanks djaydino. Gonna stick with GetChild then.

Playmaker Help / Find Child VS Get Child? [SOLVED]
« on: September 15, 2017, 08:48:34 AM »
Hey guys i was just wondering if there was any real performance difference between the "Find Child" and "Get Child" actions?

I'm changing up my naming conventions and was wondering if i could switch to "Find Child" without seeing a drop in performance.

Action Requests / Re: Get Parent Multiple? Get parent of parent etc
« on: September 14, 2017, 06:29:25 AM »
The actions works perfectly! Very much appreciated.

Thanks djaydino

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