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Messages - aphixe

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Playmaker Help / enemy face player not working right
« on: July 10, 2018, 01:59:03 AM »
trying to make it so enemy faces player every frame. but not working. I messed with min mag. and I kinda got it to work if I was like 30 feet away but I wanted it up close.

Playmaker Help / Re: Jerky motion when pulling fps controller
« on: November 27, 2017, 01:12:39 AM »
I used a Do Tween transform move with a fixed update set and it looks great now. I don't know if itween lets you do it. but I think if not 10 bucks is sure worth it for the actions.

Action Requests / Request for Vectrosity actions updated
« on: November 25, 2017, 09:00:31 PM »
The vectrosity actions given on the wiki are out of date, the api changed with version 5. which also is compatible with 2017. the wiki's version is 4. and calls to old methods cause the actions to be useless. I would assume they just need to replace old api calls with what the new ones are outlined in the pdf that comes with the asset, and thoses also shown on the asset page's changelog section on his website. if someone would update it, it would help out a lot of us non coders with drawing lines

Playmaker Help / Re: Vectrosity unity 2017?
« on: November 25, 2017, 08:56:01 PM »
I've tried it doesn't work the api for version 4 to 5 is different in small ways

Playmaker Help / Jerky motion when pulling fps controller[SOLVED]
« on: November 25, 2017, 03:59:38 PM »
Hello I am working on a fps hook for the standard unity fps controller. I got it setup to use a mouse pick and then found a simple line render on ecosystem. but the movement when it pulls the player is very jerky. I've tried a few options. move towards. I have dottween action pack if that helps. I think i tried a basic itween with linear and it was still quite jerky. also sometimes the player never gets to the destination as well.

Playmaker Help / Re: Vectrosity unity 2017?
« on: November 24, 2017, 05:54:48 PM »
There is an old addon on the wiki for like unity 3 and 4. not 5-2017

Playmaker Help / Vectrosity unity 2017?
« on: November 24, 2017, 12:50:14 PM »
Can I use call methods to use Vectrosity  thirdparty asset to draw lines where my raycast from mouse to point fsm is.

Android Help / Re: Trying to follow Touch Info video(maybe ios only?)
« on: October 19, 2017, 10:55:22 AM »
a few things I changed and noticed. Screen to world point. someone in a playmaker chat on slack pointed out, that I am setting Screen Z to 1. if I change to 1, it doesn't jump to the camera anymore. however looking at debug info. I see screen x and y being set and updated in screen to world point, but "store world vector" it always sets X and Y to -4, and -13.9. so the object always moves at same point no matter where finger is placed. the image added is what it looks like when running

Android Help / Trying to follow Touch Info video(maybe ios only?)
« on: October 19, 2017, 12:30:26 AM »
I am following touch info, which i believe maybe only ios?

I ran it on my device via remote, and when i touch the screen the cube jumps to the main camera blocking my view. it get stuck in the action i have an image of below. I guess touch info isn't for android. so how can i do a simple touch and drag object on mobile with playmaker.

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