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**Playmaker Help / Re: Negate a vector coordinate**

« **on:**January 14, 2017, 01:25:17 PM »

It's configurable. You can alter any of the vectors and keep whatever you want, unless I'm misunderstanding you.

OK! thank you ... so your help lead me to the solution indeed...

first.. get vector3 xyz and store those values

second... float multiply (the x by -1)

third... set vector3 xyz

Bob's your uncle...

thank you!