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Messages - JOY

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16
Playmaker Bug Reporting / Cannot Revert to prefab
« on: January 17, 2017, 02:47:06 AM »
Hi,

Sometimes I cannot revert my prefab instance using playmaker revert feature. Please check this video:
https://www.dropbox.com/s/cnzfs4ghsfuavu4/Cannot-revert-prefab.mp4?dl=0
https://www.dropbox.com/s/yv6p5bri8ziaoxh/cannot-revert-prefab-2.mp4?dl=0

When this bug happens, I normally delete and recreate a state to solve this. But sometimes this trick doesn't work. The other solution is deleting that instance in Hierarchy and drop the prefab again.

Thanks,
Anh

17
Action Requests / Firebase actions for PlayMaker?
« on: January 16, 2017, 11:51:01 PM »
Hi all,

I'd like to ask whether you plan to add support for Firebase? It has Unity plugin already and we would love to see someone works on playmaker actions.

Edited: Please vote in the Trello https://trello.com/c/dECU0b8b/173-firebase
Thank Jean for adding it.

Thanks,
Anh

18
Playmaker Help / Re: Cannot Revert to prefab
« on: January 16, 2017, 11:44:16 PM »
It happens randomly. I will record full video next time.

19
Playmaker Help / Cannot Revert to prefab
« on: January 16, 2017, 01:53:21 AM »
Hi,

Sometimes I cannot revert my prefab instance using playmaker revert feature. Please check this video: https://www.dropbox.com/s/cnzfs4ghsfuavu4/Cannot-revert-prefab.mp4?dl=0

Is this a bug?

Thanks,
Anh

20
General Discussion / How long to port and online game to PlayMaker
« on: January 06, 2017, 04:02:50 AM »
Hi guys,

I have an online game using scripting Unity3D. I'm quite curious how long it will take to port it to playmaker. Can anyone provide hints?
https://play.google.com/store/apps/details?id=com.joy.hero
https://itunes.apple.com/us/app/we-are-heroes/id1039200394?ls=1&mt=8

I'm also open the source for any team/experienced dev to port it if you are interested in.

Thanks,
Anh

21
Hi all,

I cannot find PlayMakerAnimatorStateSynchronization component anymore in 1.8.3 version as mentioned here: https://hutonggames.fogbugz.com/default.asp?W1031

Was it removed?

Thanks.

22
Playmaker Help / Re: How to set player jump to a target position?
« on: December 29, 2016, 07:50:25 PM »
Hi again.
I ask my programmer to make a custom action and here it is. Feel free to give your feedback.

23
Playmaker Help / Re: Proper way to detect melee attack from player
« on: December 28, 2016, 07:39:37 AM »
Hi kavery,

Yes I was able to get Animation Events using PM. Follow the flow I mentioned above.
Attach the screenshots here.

24
Playmaker Help / Proper way to detect melee attack from player
« on: December 28, 2016, 12:53:10 AM »
Hi,

I'd like to detect the melee attack from my player when the attack enemy. I found 2 solutions:
 - Add collider to the weapon (sword for example) and detect Trigger Event between the weapon and enemy. (I don't know how to add the collider to the weapon yet)
 - Add Animation event in the key frame that the attack was finished --> Send to Player Model FSM --> Continue to send to Enemy FSM

Which one is better? And is there any better solution?

Thanks,
Anh

25
Playmaker Help / How to set player jump to a target position?
« on: December 27, 2016, 08:24:58 AM »
Hi,

I'd like to set a Velocity to let the player jump toward target position (next to the enemy). Is it possible to do it in PlayMaker?

So far I have these variables: Player speed, target position.

Similar issue with script:
https://forum.unity3d.com/threads/how-to-calculate-force-needed-to-jump-towards-target-point.372288/

Thanks,
Anh

26
Thank you. It work for the Android apk but I cannot use mouse on Game windows to simulate the swipe.

27
Thank you gozda. Do I have to add the global transition "EASYTOUCH / SCENE / ON_SWIPE" to all the states containing this action?

28
Playmaker Help / Easy Touch 5: Map swipe controls to Get Key Down actions?
« on: December 20, 2016, 10:31:16 AM »
Hi,

I'm working on a project using PlayMaker. So far I use Get Key Down (Up, Down, Left, Right) for the game and then added a FSM to guess touch input using PM buit-in actions.
Now I'd like to replace this manual way with Easy Touch 5. So is there any quick way to map all "Get Key Down" actions with swipe controls like: Swipe Down = key Down, Swipe Up = key Up, Swipe Right = key Right, Swipe Left = key Left. So I don't have to modify many states to add the checker in PlayMaker FSMs as attached screenshot.


Thanks,
Anh

29
Hi,

I modified the file comparing with my initial post so there is no Speed one. I edited for not make confusion.
Let me try your example and update you later. You are free to use my XML as an example.

30
Hi,

Here it is.
Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<ArrayOfLevel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Level>
    <IdLevel>1</IdLevel>
    <NameLevel>Level 1</NameLevel>
    <Scenario>0</Scenario>
  <SpeeedStart>10</SpeeedStart>
    <ChunkBossRate>20</ChunkBossRate>
    <RankSpeeds>
      <RankSpeed>
        <Distance>100</Distance>
        <Value>15</Value>
        <Reward>1</Reward>
      </RankSpeed>
      <RankSpeed>
        <Distance>500</Distance>
        <Value>20</Value>
        <Reward>1</Reward>
      </RankSpeed>
      <RankSpeed>
        <Distance>2000</Distance>
        <Value>30</Value>
        <Reward>1</Reward>
      </RankSpeed>
    </RankSpeeds>
    <ChunkActive>
      <int>1</int>
      <int>2</int>
      <int>3</int>
      <int>4</int>
  <int>5</int>
  <int>6</int>
    </ChunkActive>
  </Level>
  <Level>
    <IdLevel>2</IdLevel>
    <NameLevel>Level 2</NameLevel>
    <Scenario>0</Scenario>
    <SpeeedStart>12</SpeeedStart>
  <ChunkBossRate>20</ChunkBossRate>
    <RankSpeeds>
      <RankSpeed>
        <Distance>100</Distance>
        <Value>10</Value>
        <Reward>1</Reward>
      </RankSpeed>
      <RankSpeed>
        <Distance>200</Distance>
        <Value>15</Value>
        <Reward>1</Reward>
      </RankSpeed>
      <RankSpeed>
        <Distance>300</Distance>
        <Value>10</Value>
        <Reward>1</Reward>
      </RankSpeed>
    </RankSpeeds>
    <ChunkActive>
      <int>1</int>
      <int>2</int>
      <int>3</int>
      <int>4</int>
    </ChunkActive>
  </Level>
</ArrayOfLevel>

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