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Messages - Carmichael

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Playmaker Help / Re: Postprocessing-values via "set property"?
« on: November 16, 2017, 10:32:28 PM »

dumb game dev already saved the day

Playmaker Help / How to make Gun Laser
« on: November 16, 2017, 07:25:02 AM »
hi guys, i thought making a gun laser would require me to fire a raycast every frame and draw a line from my fire point to my hit point the problem is that the raycast seems slow so when i turn its left behind for a couple frames.

what i want is a line drawn from my players gun everyframe to act as a layer

Playmaker Help / Re: mouse look incompatible with ui
« on: November 11, 2017, 12:22:35 PM »
i've solved the issue thanks, it's get axis i use, i think in order to use the sreen i'll have to make use of a touch pad, but the joystick works fine

Playmaker Help / Re: mouse look incompatible with ui
« on: November 10, 2017, 06:48:12 PM »
Should the player be able to move the camera while holding a finger on the joystick?

If not maybe you can 'disable' the mouse look when joystick is active?

What actions are you using for the joystick?

yes djaydino, i've added a different joystick for that and rotating the camera based on the player's input

Playmaker Help / Re: mouse look incompatible with ui
« on: November 10, 2017, 06:39:40 AM »
hi jean, i'm trying to control my camera by moving the screen, but at the same time have my inputs respect my ui area.

Playmaker Help / mouse look incompatible with ui [SOLVED]
« on: November 09, 2017, 08:08:32 PM »
hi, i'm trying to use mouse look to control my camera and ui to handle player movements and attack, it's a mobile game, but the problem is that whenever i put my finger on the joystick the mouse look takes effect and messes everything up, is there a way to stop mouse look from working when i touch my ui elements

Playmaker Help / Re: build error
« on: November 09, 2017, 03:45:24 PM »
thank you so much djaydino!! it worked! you are truly amazing

Playmaker Help / Re: build error
« on: November 08, 2017, 04:47:46 PM »
bump djaydino, just want to know if you got the file.


Playmaker Help / Re: build error
« on: November 08, 2017, 12:48:38 PM »
hi djaydino i just pmd you my test project,

thanks for your help

Playmaker Help / Re: build error
« on: November 08, 2017, 11:47:42 AM »
i have about 4 manifest files, 2 xml's and 2 txt's, but i've tired editing the min sdk and i've also googled it, i really need help as i've delayed my project for almost a week.

what settings are you talking about?

Playmaker Help / build error [SOLVED]
« on: November 07, 2017, 02:43:07 PM »
does anyone get this errors when they build? it's a merge manifest error and some other weird errors, i currently cant build my project and the only 3rd party asset i have is stans asset (android native plugin), i already emailed them but was hoping someone here could chip in some good solutions

Playmaker Help / help Fsm Onlateupdate [solved]
« on: November 04, 2017, 10:40:16 AM »
hi, i'm writing some more final ik actions and i can't seem to get the script to call the onLateupdate is there something i may be doing wrong? onUpdate is working but late update isn't


apparently there's a pre process function where i have to tell the script to handle those updates :)

Playmaker Help / Re: Stans Assets Ultimate Mobile - Rewarded Video
« on: November 03, 2017, 04:57:40 PM »

I have contacted Stans Assets from the support page on their website about Rewarded Video playmaker actions for Android Native Plugin, they have replied to me with the rewarded video actions, I will attach them to this post, I asked them to include the actions in future playmaker packages for the plugin, lets hope they do, anyways here are the actions, I hope this helps whoever is looking for them :)

please someone should put this on the ecosystem

Playmaker Help / Re: HoloLens NavMesh
« on: November 02, 2017, 04:48:18 PM »
hi, here is a package i put together for runtime generation, if there are any improvements you might need or explanations let me know. i havent had to create navmesh at runtime so there might be more to add to it

Share New Actions / Re: Hide Mouse cursor
« on: November 02, 2017, 01:52:01 AM »
hi Jean, this action basically locks and sets the cursor invincible when the fsm bool is true. but the keycode option is a good idea. i'm probably going to be using your actions since their in the ecosystem, however i'll still add the keycode option like you suggested.

im not sure what link you asked for but this is the api

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