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Messages - Ofonna

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1
Playmaker Help / Playmaker game Jam
« on: March 27, 2018, 10:42:06 AM »
heyy, guys we just finished our playmaker game jam and would love for you to go there to play and rate the games. hope you're a part of the next hosted game jam.

I believe whoever wins would give a walk through on how their game was made.

here is the link to start voting and playing. thanks!

https://itch.io/jam/playmaker

2
Playmaker Help / Re: Avoid The Player Sliding Down A Slope
« on: November 26, 2017, 08:20:14 AM »
on your physics material set static friction to maximum

3
Playmaker Help / Re: how to use Message is que running [solved]
« on: November 21, 2017, 11:15:03 PM »
oh lol i thought it was just a playmaker photon thing thanks

4
Playmaker Help / how to use Message is que running [help]
« on: November 21, 2017, 03:35:11 PM »
hi, i still dont understand the point of message is que running, at what point is should i use it

i have a basic scene when my player clicks play, i join or create room depending on the number of rooms available and then load scene. at what point does is message que play a role?

thanks.

5
Playmaker Help / Re: Photon Not working on build
« on: November 21, 2017, 02:34:21 PM »
i changed my region setting from cloud to best region and it worked!

6
or you could use the mouse look action on your character, create new inputs in the input manager and name them mouse x and y, but change their joystick axis to the correct axis on your controller. that would work easier if your brain is tired lol

7
Playmaker Help / Re: Photon Not working on build
« on: November 21, 2017, 09:02:33 AM »
hi jean, i just noticed some more errors and apperently some scripts are missing from the "Game" gameobject in the demo scene, but i dont know what scripts,

8
Playmaker Help / Re: Photon Not working on build
« on: November 21, 2017, 08:34:07 AM »
i just did and it no longer works in the editor,

this is the error i keep getting

CreateRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.

9
Playmaker Help / Photon Not working on build[SOLVED]
« on: November 20, 2017, 09:28:42 PM »
hi, my photon project works perfectly in the editor but when i build the project it does't respond, on joined or created room, i'm mean to load scene but nothing works, please what could possible be the issue here?

even the demo scene doesn't respond when i click create

thanks

10
Playmaker Help / photon chat[solved]
« on: November 19, 2017, 11:58:27 AM »
hi, please where do i find the chat id for photon? only the app id is made available in the dashboard

11
Playmaker Help / Re: Postprocessing-values via "set property"?
« on: November 16, 2017, 10:32:28 PM »
https://github.com/dumbgamedev/postprocess_playmaker

dumb game dev already saved the day

12
Playmaker Help / How to make Gun Laser
« on: November 16, 2017, 07:25:02 AM »
hi guys, i thought making a gun laser would require me to fire a raycast every frame and draw a line from my fire point to my hit point the problem is that the raycast seems slow so when i turn its left behind for a couple frames.

what i want is a line drawn from my players gun everyframe to act as a layer

13
Playmaker Help / Re: mouse look incompatible with ui
« on: November 11, 2017, 12:22:35 PM »
i've solved the issue thanks, it's get axis i use, i think in order to use the sreen i'll have to make use of a touch pad, but the joystick works fine

14
Playmaker Help / Re: mouse look incompatible with ui
« on: November 10, 2017, 06:48:12 PM »
Hi,
Should the player be able to move the camera while holding a finger on the joystick?

If not maybe you can 'disable' the mouse look when joystick is active?

What actions are you using for the joystick?

yes djaydino, i've added a different joystick for that and rotating the camera based on the player's input

15
Playmaker Help / Re: mouse look incompatible with ui
« on: November 10, 2017, 06:39:40 AM »
hi jean, i'm trying to control my camera by moving the screen, but at the same time have my inputs respect my ui area.

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