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Messages - Terry213

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iOS Help / UI images work in editor, but not build.
« on: April 22, 2017, 07:33:44 PM »
For example, I created an empty game object with an FSM that sets the property of a UI image to active/inactive and has a 'wait' action on each state. The idea is like a motion comic. It works fine in the editor but all the images are active in the build.

I'm using the Unity standard assets joystick and I'm trying to get it to move my character as if it were the keyboard. I tried adding an event trigger to send an event to move the character but nothing works.

Playmaker Help / Extend the range of move towards?
« on: March 24, 2017, 01:19:06 PM »
Is it possible to extend the range of the move towards action instead of it being 1 point?

Playmaker Help / Blinking not affecting mesh
« on: February 06, 2017, 08:15:26 AM »
I'm trying to give my player a blinking effect when he is hit, but the Blink action doesn't affect my mesh. When I dig deeper I found that my mesh rendere component isn't even affecting the player.

There is a problem with Controller Simple Move where it keeps translating the object forward in Z, so I just switched to Controller Move.

It didn't work :(

For the movement FSM i have Set Game Object in the first State. Two Get Axis, two Get Axis Vector(i want x to be slower than z), and one Controller Simple Move in the second State.

I have the character motor equipped to my character and have an FSM attached to him. For some reason my character keeps moving forward every time I move him in the Z axis.

My character will turn in place with left and right but move forward and backward.
is there a way that Playmaker can do this?

I have also downloaded the Character motor properties but I get an error saying Character Motor _motor is not accessible. I tried to change it to public instead of private but the code still didn't run.

My character controller won't respond to any of the max forward, sideways, and backward speeds in the inspector. I have simple move as an action in FSM but I want to control the X movement with the Character Motor script.

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