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Messages - tcmeric

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16
Playmaker Help / Re: Expansion pack/DLC
« on: April 22, 2018, 11:14:09 AM »
I also suggest watching these presentations on the asset bundle brower tool for unity (to make your asset bundles). This is a very helpful and easy way to do it (after you watch the boring videos). You dont need to do any coding, just learn how to use this tool to make the bundles, and then use playmaker to get and open the bundles.

https://www.youtube.com/watch?v=r1kslvqXAq8

https://www.youtube.com/watch?v=qGULjJV7Kh0

Here is the documentation: https://docs.unity3d.com/Manual/AssetBundles-Browser.html

Github to download the tool: https://github.com/Unity-Technologies/AssetBundles-Browser

17
Playmaker Help / Re: Expansion pack/DLC
« on: April 22, 2018, 11:11:04 AM »
Hi,

I have some actions that are recent and tested for the asset bundle. You can find them here on github: https://github.com/dumbgamedev/playmaker_assetbundle

AssetBundleUnityWebRequest is the action you most likely if you want to download the bundle from the web (not AssetBundleLoadFromCacheOrDownload, unless you are using unity 5.3 or before).

Once you have your bundle, you can use this action to make sure it has what you want "CheckBundleContainsObject.".

Then you can load the gameobject using "LoadAssetGameObject" into your current scene (as a playmaker variable).


18
Share New Actions / Re: FSM Communication actions V2
« on: April 22, 2018, 11:04:00 AM »
Nice, very helpful. Thank you!

19
Playmaker Help / Re: Moving along a line using vector3
« on: April 22, 2018, 10:18:32 AM »
I thought I already replied to this. Strange.

Here are two actions to get the direction between two points. You can use this as your direction for movement.

Use these actions to get the direction and use the normalize option. This will give you the 'heading" for the movement direction.

20
Playmaker Help / Re: TextMesh Pro and Compare String Action
« on: April 22, 2018, 09:51:41 AM »
Hi, I have full set of textmesh pro actions here. It includes get/set string for textmesh ugui and textmesh 3d text. Once you have gotten the string from textmesh pro, then you can do a compare.

https://github.com/dumbgamedev/TextMeshPro_Playmaker

21
VR Help / Re: [VIVE]-First approcach and questions
« on: April 15, 2018, 09:16:30 PM »
I updated the github of VRTK playmaker actions.

It is confirmed working now with the latest steam VR from the asset store, latest version of playmaker from asset store, Unity 2017, and the latest version of VRTK from github (3.3.0 alpha).


22
VR Help / Re: [VIVE]-First approcach and questions
« on: April 15, 2018, 08:13:02 PM »
You can join us at the unofficial playmaker slack chat group. A few dozen people using VRTK + the playmaker actions are there daily.

Usually easier to get support there for my actions: https://invite-playmaker-slack.herokuapp.com

23
VR Help / Re: VRTK - Missing scripts?
« on: April 15, 2018, 08:10:23 PM »
Sorry, that is my fault.

Please delete that script from your project. It is not needed. I will remove it from github.

Thanks!

24
VR Help / Re: [VIVE]-First approcach and questions
« on: April 14, 2018, 08:14:44 PM »
I have not used gamemaker myself.

But unity in my opinion is probably the best engine right now for VR. And VRTK is very helpful!

25
VR Help / Re: [VIVE]-First approcach and questions
« on: April 14, 2018, 10:52:41 AM »
Hi. Well the simple answer to this is that you will need to watch dozens and dozens of tutorials and videos. There is no short cut to making a full game in VR. That being said, why don't you check out some of the VRTK videos and package. It can help you setup some interaction without any real programming.  https://www.youtube.com/watch?v=tyFV9oBReqg

As for locomotion, every method has pros and cons. VRTK is free and supports pretty much all of them.

Once you have a handle on the basics of VRTK, you can also download my playmaker actions for VRTK and watch some of my videos. https://www.youtube.com/channel/UCyRBYRGl9v_byeKxT4GLG_A

Its important to note though, that you should know the basics of VRTK before trying to use any of my actions. They are not a substitute for learning the system, but rather extend them into playmaker.

Regarding VRTK, make sure you use the latest 3.3.0 alpha build from github. https://github.com/thestonefox/VRTK/tree/release/3.3.0-alpha

It has an example scene about rigging/setting up hands.

26
Playmaker Help / Re: How to delete objects clicked by mouse
« on: April 11, 2018, 09:06:06 PM »
Before it is deleted, you should save the game object to a variable. Then, do a "game object tag compare" to make sure its the object you want to delete (by tag).

27
Playmaker Help / Re: Global sets of variables
« on: April 11, 2018, 08:44:09 AM »
Sweet. I guess that needs to go on my list then  8)

28
Playmaker Help / Re: Global sets of variables
« on: April 11, 2018, 07:21:44 AM »
Does easy save support things like xml or cvs?

29
Playmaker Help / Re: Global sets of variables
« on: April 10, 2018, 08:52:49 AM »

30
Playmaker Help / Re: Global sets of variables
« on: April 10, 2018, 08:48:16 AM »
Hello, its a good question. I think maybe something like datamaker might be a good way to go. Then you can store your values in XML files. Playmaker or not, if you have tons of character stats, some type of database to manage them is good. I think there are also a few different assets on the store as well, that can handle different data types such a XML, excel, cvs, etc. (Some of them have playmaker actions).

Datamaker is however free: https://hutonggames.fogbugz.com/default.asp?W1133

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