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Messages - tcmeric

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Playmaker Help / Re: Swapping variables in an action
« on: February 12, 2018, 09:32:42 PM »
Hi, you cannot change the variable being saved, but you can use can change the value of the variable.


float finalScore.
float levelOneScore
float levelTwoScore.

If level one, then.
finalScore = levelOneScore.

Then save finalScore

Backup the project before you delete anything. Which version of unity and playmaker are you currently using?

Playmaker Help / Re: Don't make variable public
« on: February 10, 2018, 06:47:38 PM »
PS, you can also just declare a Var as well. It will automatically get the correct variable type for you. (And it will be private)

            var gameObjectTemp = gameObject1.Value;
            gameObject1.Value = gameObject2.Value;
            gameObject2.Value = gameObjectTemp;

Playmaker Help / Re: Don't make variable public
« on: February 10, 2018, 06:45:48 PM »
Playmaker actions can accept private variables.

private GameObject gameObjectTemp;

No need to make it a playmaker variable. Just make it a normal unity gameObject variable.


Playmaker Announcements / Re: Playmaker Game Jam
« on: February 10, 2018, 04:22:36 AM »
Hi, the rules should be hopefully finalized in the next few days, as well as the date. Currently we are looking at March 23, 24, 25, which is friday, saturday, sunday.

Playmaker Announcements / Re: Playmaker Game Jam
« on: February 09, 2018, 04:31:39 AM »
Sounds good to me.

I didnt want to completely limit asset store usage, because I think 3d/2d models and sounds from third party may be important in a game jam that is only 3 days long, and I expect many solo teams. I think it would be hard for many of us here to record sounds and build 3d/2d models/art, materials, etc in that short of time (instead of focusing on our FSMs).

Certainly, each entry much submit which third party assets/work was used, and this will be taken into account in the judging. IMHO, it wont be held against you, but it also wont be judged for extra points either.  8)

Feature Requests / Re: Reset bool option on standard get next actions
« on: February 08, 2018, 06:37:33 PM »
Not sure what this is. Can you give an example?

It might be a bit hard to see, but the action sequences have little arrow lines separating each action within the state, pointing downwards.

Playmaker Announcements / Re: Playmaker Game Jam
« on: February 08, 2018, 07:23:58 AM »
On another note, we have our first prize sponsor!!  ;D

Alex from Ez Entertainment will give out 1 copy of:

Ez Ads
Ez Bind
Ez Data Manager
Ez Pooly

for the winner.

All of course have playmaker support (except Ez Bind, but it is a codeless solution so it doesnt need PM). I am personally a big fan of Ez Pooly and use it myself!

Playmaker Announcements / Re: Playmaker Game Jam
« on: February 08, 2018, 07:18:17 AM »
Hi, there is no limit to the amount of playmaker used. The discussion is how much must be used to join this playmaker game jam.

I am personally against 100% playmaker. While I love the system, there are cases when c# I feel is more appropriate. Not everything needs to be a FSM in programming.

In the event that we do say it has to be 100% playmaker, that does rule out using any third party code completely. So that is something to consider as well.

Ultimately my goal here is for this to be fun for us as a community, push our creative skills and improve. So enough rules to make it fair,  but not too many that it sucks out all the fun  8)

Playmaker Announcements / Re: Playmaker Game Jam
« on: February 07, 2018, 03:53:33 AM »
Fancy! Can it be dated?

I also have 1 or two asset developers who might be willing to pitch in an asset store free coupon for the winners.

What shall we call it? 2018 Playmaker Game Jam Challenge? 

Purposed rule. Coding should be 50% playmaker or more. (C# is allowed of course).
While you don't have to release your source code (as this might be an issue with playmaker and any other third party we allow), but you will be required to screen shot FSM?


Playmaker Announcements / Re: Playmaker Game Jam
« on: February 06, 2018, 09:00:03 PM »
djaydino, promoted to Judge  8) . I will act as a second, and maybe we need a third if Jean or Alex is interested in doing that?

(Judges may participate but may not have their games judged).

Bill Whetsel has also expressed interest, along with his class. I think we can find a few more people as well.

Do we want 3 days, so we have enough time? A friday, sat, sun? I think sometime in march would be good, as it gives us some time to prepare. But not too far in the future that it never happens.


Once we have a date, I will set up the itch.

Playmaker Help / Re: Programming Blood & Gore with Playmaker
« on: February 05, 2018, 07:21:43 AM »
This is typically handled by particle effects for 3d games. Not playmaker specific. You can find lots of youtube videos about this topic or some assets on the store (of premade ones).

Playmaker Announcements / Re: Playmaker Game Jam
« on: February 05, 2018, 06:01:15 AM »
Hi, this will be a playmaker game jam (rather than join someone elses game jam). So people can either form their own team to enter, or they can enter as a solo. Each team or solo will make their own game/project. One of the requirements will be that people use playmaker in their game. At the end, they are released.

Playmaker Announcements / Playmaker Game Jam
« on: February 05, 2018, 01:03:39 AM »
Hi, so some of us have been discussing putting together a playmaker game jam. Please post below if you would be interested in joining. It would likely be 48 hours long, over a weekend. A secret theme would be chosen. Rules would be pretty flexible to allow very small teams or single person teams to be able to create.

Judged or ranked, not sure yet. All done online. seems like a good place to do it. Our unofficial playmaker slack channel is also open for chatting.

Comment below if you are interested or have ideas? I have never hosted a game jam before  8)

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