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Messages - tcmeric

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Share New Actions / Re: A* pathfinding (stable 0v841)
« on: November 28, 2018, 05:54:45 PM »
The slack invitation should work. We have new people joining regularly.

PM me your email address and I will send you an invite manually. Also make sure the invite is not getting blocked by your spam filter.

What is the error? Do you have Trajectory Predictor Asset in your project?

Playmaker Help / Re: Test when Oculus headset is removed?
« on: November 06, 2018, 06:08:51 AM »
Hi, you can try this action. I havent tested it, but in theory it should work. It tests if the user has the headset on with a bool. Also, make sure that you use the playmaker action "application run in background" to keep the headset running, otherwise it will turn off.

General Discussion / Re: In-built Visual Scripting in Unity 2019 ?
« on: November 03, 2018, 09:12:34 AM »
Also says 2019.3 . So that what, 2020 basically?  8)

VR Help / Re: SteamVR Action Stack Overflow?
« on: October 22, 2018, 05:34:00 AM »
You would need to contact the asset creator, which is not playmaker.

VR Help / Re: SteamVR Action Stack Overflow?
« on: October 21, 2018, 07:15:12 AM »
Hi, who did you buy the actions from? Also, steam v2 is not backwards compatible with v1, so I believe those actions would need to be rewritten.

Here is the last copy of version one, in case you need to roll back:

This is Version 1.2.3.

Action Requests / Re: speech recognition
« on: October 18, 2018, 10:42:44 AM »
While anything may be technically possible with playmaker that Unity can do, normally speech to text is handled by a web service. Such as Watson Speech.

There are a bunch of assets on the store that can help:!/search/page=1/sortby=relevance/query=speech

Playmaker Help / Re: What options are there for 2d navigation systems?
« on: October 11, 2018, 09:39:33 PM »
Also, PS. Have you tried polynav? Has playmaker support, 2d and is much cheaper:

Playmaker Help / Re: What options are there for 2d navigation systems?
« on: October 11, 2018, 09:38:33 PM »
I have some actions for it, but for 3d only. There are all kinds of mesh types and hundreds+ variables/methods. Its a huge project, that keeps changing. Therefore I did not release my actions for it.

That being said, I have about 6 - 10 private video tutorials and a bunch of actions if people want to try. You can get it by joining and pinging me (tcmeric). There I can send you the files, and video links, etc.

I am happy to support the actions themselves, but unfortunately I have no time these days to help people with the A* part. (Which I am no longer using). In most cases, navmesh is good enough now. And much easier.

VR Help / Re: Playmaker with Steam VR 2
« on: September 25, 2018, 05:47:03 AM »
Steam vr 2 is a completely new version of steam VR. It is unlikely to work with any existing system. It will likely require an entirely new set of actions. I am not aware of anything out yet, as it just came out a few days ago. You are probably best to stick to version 1, if you already a fair way into your game.

Playmaker Help / Re: Audio playing on awake when it shouldn’t...?
« on: September 23, 2018, 08:26:58 PM »
Unticking the box in the editor 'should' solve the problem.

However. If you dont set a clip, it cannot play anything.  8)

So maybe set the audio clip, just before you play it the first time.

Playmaker Help / Re: Get Agent Remaining Distance Issue
« on: September 23, 2018, 08:16:21 PM »
Oh, you can also use the path debug action I made, to make sure the agent can reach the destination.

Playmaker Help / Re: Get Agent Remaining Distance Issue
« on: September 23, 2018, 08:14:24 PM »
Hi, the easiest solution to this, is to set the distance variable to 10000 in the step before. This should fix the problem.

Also, if the distance is too far from the destination, the default method does not return the correct distance. This is a bug within unity itself. Therefore, I made a second action that calculates the distance properly, called : calculateAgentDistanceByCorners.cs

It can be found here on my github:

Hi, I should theoretically be able to do this. Ill give it a go  8)

Action Requests / Re: Check if HMD (VR Headset) is Active/Turned On?
« on: September 10, 2018, 08:37:58 PM »
Not sure if you are familiar with VRTK? If not, it has lots of the functions that you may be looking for. Grab, throw, teleport, etc. I wrote around a 100+ playmaker actions for it, as well as have videos.

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