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Messages - ilovelessons

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Playmaker Help / Re: How to make your game fit all resolutions?
« on: March 17, 2017, 06:49:47 AM »
Thank you so much guys. Its a lot to process but i'' start looking and the info you gave me .. thanks a million... :D :D

Playmaker Help / How to make your game fit all resolutions?
« on: March 16, 2017, 07:12:35 PM »

I am newish to playmaker and I was wondering how to go about making my game fit all mobile screen sizes.  Are there any playmaker tutorials out there that can explain this. Or can this be done easily without playmaker?  Is there any existing scripts I can just attach to my game that will automatically size it to different screen resolutions? Any advice on where or what I should be looking for?

Thanks guys

Playmaker Help / Playmaker and Gravity problems
« on: March 11, 2017, 01:44:34 PM »

I made a simple 2d sprite animation and applied a RigidBody 2D to it in the Inspector. I rigid body left the Gravity as 1 (I am assuming 1 represents the 9.81 m/s2). Also I saw someone leave it as 1 in an online tutorial and it worked fine for them. The video was on this link:

Anyway I attached playmaker script just to make him walk horizontally (I did not thing with vertical movements or gravity).

1. When the value is 1 my character falls very very slowly to the ground very very slowly.

2. WHen I disable the playmaker script my character falls normally as it should.

Have any of you all ever experienced this?

I have attached picture what my playmaker panel looks like. It just baffels me. Any suggestions mates?

Hey guys,
I f you all need more info on my question please free to ask. As far as I know the collider can only be done on the Avatar in the Renderer and NOT on all the animations in the Animator controller.

Any ideas?

Playmaker Help / How to resize animations?
« on: March 09, 2017, 07:50:55 PM »

I am not to sure if this is a Playmaker or UNITY question, but here goes.  I made an animation using sprites of my character walking. However I think my walking character is too small and I want to make the whole animation larger. I do not want to go back and make a sprite sheet with the images larger. Is there an option to scale the animation? I looked in the inspector while clicking on the animation file but there are not options. I also clicked on the animation when it was in the animator window and I still saw no options.

Any ideas?


Playmaker Help / Question about Polygon Collider 2D using Playmaker
« on: March 09, 2017, 06:53:58 PM »
Hi goodday,

I have made a character in a small platform game. I have placed a Polygon Collider 2D around by main character which is in my Sprite Renderer.  But as some of you all may know when you press the up arrow (or some command)  the character animation may change e.g. the character may put his hands in the air while jumping (hence the character area and shape will change). 

What I want to know will the Polygon Collider 2D automatically change to suit the new animation and if not how do I get it to adjust to the new animations?

Thanks mates.

Playmaker Help / Re: Get Key Down Questuon
« on: March 09, 2017, 06:19:11 PM »
Thank you do much breadman !!!!!

I in my country Breadman.. well Breddaman means friend !!!! :D

Playmaker Help / Get Key Down Question [SOLVED]
« on: March 09, 2017, 05:05:28 PM »
Hi goodday,

I am building a kinda falppy bird game and I am using Playmaker + Unity. I am currently getting the hang of the Get Button Down in the Action Browser. However, if I am playing on a phone I would need to tap the screen.. how do I get a Tap function for a phone.. where should I be looking in the action browser?

ANy advice mates?


Thanks for the reply (well thanks to everyone).  I have attached the animator controller pic (I hope its this you asked for). I think I now understand that Animator and Play Animation are not connected.  As you can see in my pic there are two animations IDLE and JUMP.  All I want to do for the time is create a button so when I click it the character will JUMP ONLY and when U click back the button he will be in IDLE mode only. I am to assume IDLE and JUMP are two seperate states. But when I play the animation it does matter if the button is pressed or not the character will IDLE then JUMP then loop like that so it goes between the two states continuous in a loop.

How do I get playmaker to make it loop in the IDLE state and only then SWITCH to the JUMP State when I pressed the button.

What component do I need to attach to my object (in the action browser menu) to interact with the animator controller?

BTW this was the video link:

thanks again

Playmaker Help / Problems with the animator controller and playmaker
« on: March 06, 2017, 08:49:55 PM »

I am creating a simple 2D game and well let me describe my issue and what I have done so far (please note I have watched countless tutorials before i came to this fourm)

1. I am creating a simple 2D game using unity 5.50f3 2d sprites and am still in the prototye stage. I have created two animations for my character , Idle and Jump and well I have an animator controller looking like:

Entry --> Idle <----->  Walk

2. So went to playmaker window and added two FSM states with the events called IDLE and WALK.

3.  What I am confused is when I am in the IDLE state i want it to play my idle animation and when I am in my walk State I want to to play the WALK animation. So to each state I added "Play Animation" via the ACTION BROWSER and added the animation to the relative state.

4. When I press play it plays BOTH animations no matter what state I am in :s.

eveything I did is based on this video:

I cannot figure out what I did wrong. What concept am I missing here?
Is something wrong with my Animation Controller configuration?

I am willing to explain more..

Thanks guys

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