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Messages - mikejkelley

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31
Nobody has every needed to cycle through enemies based on proximity?

32
Action Requests / Re: tobii eyex sdk
« on: October 14, 2015, 12:47:01 AM »
It's a done deal. Just waiting on the mailing address.

33
Action Requests / Re: tobii eyex sdk
« on: October 10, 2015, 01:07:24 PM »
Thanks cel! We're almost there. I wrote Alex and Jean for a mailing address, I hope to hear back from them soon.

34
Is there a better way to cycle through enemies based on their proximity (other than ArrayMaker)?

35
Action Requests / Re: tobii eyex sdk
« on: October 07, 2015, 06:52:18 AM »
Hey all, I started an indiegogo campaign to raise funds for the tobii eyex hardware for our awesome Playmaker devs!

https://www.indiegogo.com/campaigns/buy-tobii-eyex-controller-for-hutong-games/edit#/basics

I had to choose flexible funding because there's a $500 min. The real goal is just $172. Please think about how much you'd pay for a set of Tobii EyeX Actions and contribute that. Thanks!  :)

36
Playmaker Help / Cycle selection of enemies based on proximity[SOLVED]
« on: October 06, 2015, 06:18:07 AM »
I have three enemies swarming the player. I want the player to be able to select the closest enemy by pressing the space bar. If he/she presses the space bar again, the second closest enemy is selected. If he/she presses the space bar a third time the third closest enemy is selected.

I have an array. All the prefabs add to the array successfully and are arranged according to their distance.

The problem is I don't see a way to continually update the list (as the distances change) since there's no Every Frame checkbox.

I'm new to ArrayMaker.

37
Action Requests / Re: tobii eyex sdk
« on: October 03, 2015, 06:13:02 PM »
Hi all, I uploaded the SDK to http://www.nickelcitypixels.com/TobiiEyeXSdk-Unity-1.5.466.zip. I hope that it helps, I'd really like to see Actions for tobii! Thanks!

38
General Discussion / Re: Alex? Jean? Anybody there?
« on: August 06, 2015, 10:07:08 PM »
Hi Lane,

Thanks, just rec'vd an email!

39
General Discussion / :SOLVED: Alex? Jean? Anybody there?
« on: August 06, 2015, 01:06:33 PM »
Hi guys, I've been trying to get back in touch w/ you for weeks now. I've got an upcoming meeting w/ the publisher, I'd love to be able to give them some good news. If you're not interested that's fine of course, please just let me know either way. Thanks! Keep up the good work!

40
Playmaker Help / Re: Reset Time Since Lvl Load on Reload?
« on: July 10, 2015, 05:54:44 PM »
I'll try that, thanks! :)

41
Playmaker Help / Reset Time Since Lvl Load on Reload?
« on: July 10, 2015, 04:14:00 AM »
I have a random spawn fsm that depends on Time Since Lvl Load initializing at 0. However, when I restart/(re)load the level, it seems as if the Time Since Lvl Load clock doesn't restart. It keeps time through the reload. Is this the case? What's the work around?

42
Playmaker Help / Re: Breadcrumbs
« on: January 28, 2015, 07:50:58 AM »
So it seems to work if you swap Variable and Game Object in the Set Game Object command and uncheck Every Frame.

43
Playmaker Help / Breadcrumbs
« on: January 28, 2015, 07:34:51 AM »
I'm trying to create a very rudimentary waypoint system similar to UT2K4's. I'm using Raycast and Find Closest to determine which breadcrumb is closest and unobstructed, saving as closestBreadcrumb GO var. I then Move To closestBreadcrumb. Then I save closestBreadcrumb to Ineligible1 GO var and step Inelligible1 to Ineligible and Ineligible to Eligible. The idea is to make the closestBreadcrumb breadcrumb ineligible for two turns so that the sphere doesn't just ping-pong between the two closest breadcrumbs. The problem is that closestBreadcrumb never becomes Ineligible1.

http://www.nickelcitypixels.com/breadCrumbs.unitypackage

Any advice, much appreciated!

//To get it working at all you need to add tags "obstructed" and "inelligible" (sic) and load scene1a.

44
Forum Suggestions / Re: Forum Search - down
« on: January 18, 2015, 02:36:39 PM »
Same here, rly hoping this will be fixed ASAP.  :(

45
User Showcase / RPG Heroes w/ Playmaker Templates!
« on: August 14, 2014, 07:00:03 PM »
Hi all, I'm wrapping up my first Unity Asset Store asset. I hope you like it and can find it useful! It includes playmaker templates including a template that allows players to buffer attack inputs. $5! You can't beat that with a stick!

WarriorPrincess – 4452 polygons
WarriorPrincessAccessories – 7790 polygons
KingRuler – 3171 polyons
KingRulerAccessories – 4044 polygons

* Includes Mecanim controllers
* Includes Playmaker templates
* Includes motion capture animations
* Includes highly ornate and custom animated accessories
* Includes beauty renders for profile images/character select screens




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