Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Graham

Pages: 1 [2]
Playmaker Help / Arraymaker List Upper Case
« on: September 09, 2014, 11:11:26 AM »
In the Arraymaker demos, there is a word finding scene. This scene uses the txt file called "corncob_lowercase.txt." I have tried using the "corncob_caps.txt" file in order to use all upper case letters, but having done this the fsm won't match any strings. It's as if there is a hidden character at the end of every letter.

If you open the attached txt files in notepad, you will notice the lower case one is a jumble of words, appearing to have no spacing. But open it in wordpad or another more advanced editor and each is on it's own line.

Does anyone know how this was formatted? How can I do this to the uppercase version to have it work with Arraymaker?

Thanks for the help!

Hey guys! Just wanted to share my first game release. It's available for FREE on both the iTunes and Google Play app stores.

Just search for "Floppy Tiles" on iPhone or iPad

Or search for "FloppyTiles" (NO SPACE) on Android

This game was created using one of my own easy to use game creation templates for Unity3D and Playmaker, check out for more info.

Any ratings or reviews would be much appreciated. I hope to see you on the leader board!

Action Requests / Play Random Sound
« on: July 09, 2014, 10:27:39 AM »
Can someone please alter the "Play Random Sound" action to allow drop down selection of an audio clip variable, same functionality as the "Play Sound" action?

Thanks soooo much for the help.

Action Requests / Custom Vibration Length
« on: May 30, 2014, 07:02:47 AM »
I am aware that Playmaker comes with a DeviceVibrate action, however it vibes for 0.5 seconds. Is it possible to control the length of vibration inside the action?

General Discussion / Playmaker Download Link
« on: May 27, 2014, 07:18:12 PM »
When I click the playmaker secure download link in my email, the link no longer seems to be valid. It just shows: "Playmaker1.7.7.1.unitypackage (Not Available)"

Is the link down or does my account need fresh links? How can I get the latest version?

Anyone else have this problem?


Action Requests / NGUI Automated Button Press
« on: May 15, 2014, 01:40:39 PM »
I am in need of an action that would basically simulate an NGUI button being pressed without any user input.

Does anyone know a simple way of doing this otherwise?

Action Requests / iTween PutOnPath and PointOnPath
« on: April 26, 2014, 02:03:15 PM »
On the iTween examples page they have one called "Using PutOnPath and PointOnPath"

Is that example possible with the current set of iTween actions? Do any of them give access to percentage of a path?

Action Requests / Swipe Gesture Event Variant
« on: April 23, 2014, 05:24:42 PM »
Is there an action similar to "Swipe Gesture Event," but instead of only registering a swipe direction once your finger is lifted, it registers it as soon as the finger has traveled a certain distance?

For example in subway surfer, you do not have to lift your swipe finger for the direction event to register.

Playmaker Bug Reporting / Ease Float Speed Value
« on: April 22, 2014, 07:15:24 AM »
The "Ease Float" action seems to be broken, or am I just not using it properly? I want to use the Speed value instead of the Time value, but when I disable time it throws up an error saying the time value is required. Speed does not seem to do anything in any case.

User Showcase / Playmaker Flappy Bird Kit
« on: April 12, 2014, 05:07:57 PM »

Available on
And now available on the Unity Asset Store!
DEMO - Floppy Fish
DEMO - Flappy Bird

The perfect beginner's project. Explore key game development concepts in Playmaker and Unity3D. You will discover how to properly implement essential features such as object pooling, pause and resume, playerpref save games, touch controls, parallax scrolling and more! Learn from easy to understand, fully commented state machines.

For those who just want a quick start framework for your own flappy bird type game, this kit is an easily skinnable, mobile ready, highly polished project.

Unity 5 Ready!
*Requires Playmaker

Note: Both skins are included with project!


1 - Rigidbody physics based controls.
2 - 2 unique control styles to choose from, “Flappy” and “Floppy.”
3 - Saves high scores on any platform using Playerprefs.
4 - Touch screen mobile controls built in.
5 - Parallax scrolling multi layered background.
6 - Obstacle pooling system.
7 - Pause and Resume support.
8 - Fully commented logic for easy dissection and tweaking.
9 - Silky smooth 60fps tested on iPad2.
10 - Detailed documentation.
11 - Original artwork and sound included!

Purchase Here

Thank you all for your support! Please remember to leave a rating and review if you want to encourage updates and new kits!

This kit also comes bundled as part of the Playmaker Essentials Pack, a complete collection of our most popular Playmaker game templates!
Available on the Unity Asset Store and!

Work In Progress... / Asset Submission Frustration
« on: April 11, 2014, 01:03:30 PM »
Hey guys, I just need to vent a little. I decided to do a quick little remake of flappy bird myself last month and it ended up becoming a nicely polished product. So, I decided to put it on the asset store as I believe there are many valuable concepts to learn from a fully fleshed out flappy bird project for people who are new to Unity and Playmaker.

I was wary from the start, seeing how just as many people seem to despise flappy bird for it's simplicity as there are people who love it. So long story short; it has been rejected more times now than I care to count, every time for the same cut and paste reason in my email response. Talking about copyright concerns when modifying existing themes and artistic styles. I went ahead and completely re-skinned and renamed the project through numerous revisions, until the only resemblance it had left with the original game was the gameplay mechanic itself, which I don't believe anyone can hold a copyright on.

There are countless other asset store products that are more directly copying concepts than this kit such as the breakout kit, which even the name itself I believe is copyrighted by Atari. Our own Flying Robot even has his cool SlingShot kit up on the store, which is obviously an angry bird mechanic. I wish I knew where the line is drawn, are people just biased about anything "Flappy?"

Anyways, even though the flappy fad has passed it's prime, I'm likely going to sell it on my own website and include both skins. Making the kit was a fun learning exercise and I regret nothing.

Thanks for reading, and let me know what you think! Also let me know your score! :P

P.S. Demo "C" with the ugly generic font style and boring names is the last one I submitted.

<< DEMO A >>
<< DEMO B >>
<< DEMO C >>

General Discussion / Hearthstone made with Unity AND Playmaker!?
« on: March 03, 2014, 10:12:48 AM »
I don't know if anyone here is a Hearthstone fan, but I was doing a little snooping around the installation directory and found some interesting files.

In the Hearthstone/Data/Win folder you can clearly see that the game was made using Unity, this in itself made me smile. But upon further inspection, if you head to the Hearthstone/Hearthstone_Data/Managed folder you will find something even more interesting... PlayMaker.dll!!!

It's not really clear what this means, or how and what exactly they are using Playmaker for. But it's very exciting to see that a huge player such as Blizzard has realized the enormous potential of these tools, and is using them in a AAA production.

Playmaker Help / Smooth Look At [SOLVED]
« on: January 19, 2014, 06:55:28 PM »
Would it be possible to apply the "constraint locally" modification Jean did to the "Look At" action in this thread: But add it to the "Smooth Look At Direction" action instead?


User Showcase / Playmaker Platforming Starter Kit
« on: October 22, 2013, 11:45:48 AM »

3DSauce proudly presents,

Playmaker Platforming Starter Kit. Now available on the Unity Asset Store! and!

Designed to help you get up and running quickly with your Playmaker platformer project! Learn from easy to understand, fully commented state machines.

Unity 5 Ready!
*Requires Playmaker


1 - Moving Platforms, Coins, Health system, Checkpoints, Basic Enemy, Death and Respawn.
2 - Easily swap character models.
3 - Supports both legacy and mecanim animation systems.
4 - Rigidbody physics based controller, made entirely with Playmaker!
5 - Fully commented logic for easy dissection and tweaking.
6 - Both analog gamepad and keyboard controls.
7 - Mobile controls Included!
8 - Animation and blending support.
9 - Idle, Walk, Run, Sprint, Jump, Double Jump, Fall.
10 - Rigidbody physics interactions simple to integrate.
11 - Character and animations included.
12 - Basic platforming camera system.

<< DEMO >>
<< Sample APK >>

Feel free to ask questions, make suggestions, or post requests in this thread.
You can also check out our unity forums thread.

Thank you all for your support! Please remember to leave a rating and review if you want to encourage updates and new kits!

This kit also comes bundled as part of the Playmaker Essentials Pack, a complete collection of our most popular Playmaker game templates!
Available on the Unity Asset Store and!

Work In Progress... / Playmaker Platforming Kit
« on: October 19, 2013, 07:53:54 PM »
Hey guys, I just wanted to share the current state of my platformer kit made 100% with Playmaker. If all goes well it should soon be on the asset store.

Please let me know what you think, any feedback would be greatly appreciated!


Pages: 1 [2]