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Messages - Graham

Pages: 1 ... 17 18 [19]
271
Work In Progress... / Re: Parasol - A Mobile Puzzler
« on: December 10, 2013, 07:15:56 PM »
Neat little concept, I totally dig your art style!

272
User Showcase / Re: Playmaker Platforming Starter Kit [RELEASED!]
« on: November 18, 2013, 04:32:34 PM »
Hey guys, just wanted to let you know the kit has just been updated to v1.3. Among other minor improvements, the kit has had it's animation system completely overhauled. Now swapping the default character with your own is a breeze, you'll find detailed instructions in the revamped documentation. Setup is now much simpler as well.

Hope you're all enjoying the kit,
Graham

273
Work In Progress... / Re: Playmaker Platforming Kit
« on: October 22, 2013, 11:50:59 AM »
Version 1.0 has just hit the Asset Store!

Please refer to the new thread from now on.

274
User Showcase / Playmaker Platforming Starter Kit
« on: October 22, 2013, 11:45:48 AM »


3DSauce proudly presents,

Playmaker Platforming Starter Kit. Now available on the Unity Asset Store! and 3DSauce.com!

Designed to help you get up and running quickly with your Playmaker platformer project! Learn from easy to understand, fully commented state machines.

Unity 5 Ready!
*Requires Playmaker

Features:

1 - Moving Platforms, Coins, Health system, Checkpoints, Basic Enemy, Death and Respawn.
2 - Easily swap character models.
3 - Supports both legacy and mecanim animation systems.
4 - Rigidbody physics based controller, made entirely with Playmaker!
5 - Fully commented logic for easy dissection and tweaking.
6 - Both analog gamepad and keyboard controls.
7 - Mobile controls Included!
8 - Animation and blending support.
9 - Idle, Walk, Run, Sprint, Jump, Double Jump, Fall.
10 - Rigidbody physics interactions simple to integrate.
11 - Character and animations included.
12 - Basic platforming camera system.

<< DEMO >>
<< Sample APK >>

Feel free to ask questions, make suggestions, or post requests in this thread.
You can also check out our unity forums thread.

Thank you all for your support! Please remember to leave a rating and review if you want to encourage updates and new kits!
______________________________________________________________________

This kit also comes bundled as part of the Playmaker Essentials Pack, a complete collection of our most popular Playmaker game templates!
Available on the Unity Asset Store and 3DSauce.com!


275
Work In Progress... / Re: Playmaker Platforming Kit
« on: October 21, 2013, 07:03:01 AM »
marcos: I have been wanting to test it on ios, but haven't had the time to implement virtual controls yet. I'll keep you updated.

arwengrim: Thanks for the suggestions, a few of these are already on my future features list. I will consider the rest.

276
Work In Progress... / Re: Playmaker Platforming Kit
« on: October 20, 2013, 03:26:06 PM »
Thanks Lane! You've actually hit the nail right on the head. The camera system was thrown together really quickly, as I just wasn't content with merely parenting a camera to the player. It definitely needs some love, but the core control mechanics are what I'm working on currently. Maybe I shouldn't include it if it's not quite perfected yet.

Check out this camera setup. It looks fantastic, but I haven't yet worked out a way to do something like it in Unity. http://blog.mimeoverse.com/post/581467761/the-ideal-platformer-camera-should-minimize

Any ideas?

Oh and Flying Robot, I've absolutely played Super Meat Boy. Thanks for the example, I'm just accustomed to hearing it referred to as "Wall Jumping." It's already on my features To Do list!

277
Work In Progress... / Re: Playmaker Platforming Kit
« on: October 20, 2013, 06:38:30 AM »
Thanks guys! I will definitely consider all requests and suggestions. So keep them coming.

Flying Robot: Can you please give me an example of the wall climb mechanic you are talking about?

LampRabbit: The mid air movement mechanic is actually taken directly from the Mario series. After playing a little though, I did notice that the mid air movement effect is diminished compared to the actual jump's velocity. I will be tweaking this in the next update, thanks for the tip!

parallel: I think having the option to toggle mid air movement on or off is a good idea. Some platformers use it, some don't. As for the platforms, I think after some tweaking in an actual game scenario, they would become more friendly. Maybe I should change it if others are having trouble at that part as well. Thanks for the input.

278
Work In Progress... / Playmaker Platforming Kit
« on: October 19, 2013, 07:53:54 PM »
Hey guys, I just wanted to share the current state of my platformer kit made 100% with Playmaker. If all goes well it should soon be on the asset store.

Please let me know what you think, any feedback would be greatly appreciated!

DEMO: http://3dsauce.com/demos/platformkit.html

279
Playmaker Tutorials / Re: Character motor jump
« on: February 17, 2013, 09:12:23 AM »
Do you have any idea why the jump power isn't affected by how long the jump button is held?

The property "extraHeight" is supposed to control this, but it doesn't seem to affect anything.

280
User Showcase / Re: [source files] ChocolateBoy
« on: February 02, 2013, 03:18:02 PM »
Thank you Andrew! I really appreciate the reply. I have been using your scene to pull little tidbits of info on how to make my own side scrolling controller.

281
User Showcase / Re: [source files] ChocolateBoy
« on: January 30, 2013, 08:06:43 PM »
I am wondering, how did you come up with the value (1e+10) for the x-axis movement? You see it in the x-- and x++ set vector3.

Thanks!

282
General Discussion / Re: Nitro Chimp is out and live!
« on: January 12, 2013, 09:32:27 PM »
Looks fun, was it made entirely with Playmaker?

283
General Discussion / Re: Welcome! Please introduce yourself!
« on: January 10, 2013, 09:30:16 AM »
Hi Playmakers! I'm a game designer and 3D artist from Montreal Canada. I have a decent amount of experience with "visual programming," so after a few days I already feel right at home with Playmaker. I however do not have much experience in unity, so this may take some time.  :P

I have a few game designs I never took to completion. I am hoping I can recreate them in unity and push them to the next level thanks to the new found possibilities brought to me since I discovered Playmaker.

I look forward to seeing peoples creations and I hope to see the Playmaker community blossom!

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