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Messages - denkiva

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Playmaker Announcements / Playmaker 1.1 Coming in April!
« on: March 28, 2011, 09:07:05 PM »

Hutong Games is happy to announce that Playmaker 1.1 will be released in early April.

Here's a rundown of the crazy amount of upcoming Playmaker 1.1 goodness:

New Features

    * Full support for iTween, including live path editing. Huge thanks to Marek Ledvina for his great work on these and other actions!
    * iTween Actions are only possible because of the excellent iTween library by Bob Berkebile (pixelplacement). You can support iTween here.
    * PlayMakerGUI component. Central manager for OnGUI calls. OnGUI was simply too expensive (especially on mobile devices). This approach doubles the frame rate with lots of objects!
    * NOTE: You now must have a PlayMakerGUI component in the scene to see OnGUI actions, state labels and iTween gizmos!
    * Preview OnGUI actions at edit time! Finally you can tweak GUI controls without running the game!
    * Copy/Paste Fsm. Quickly copy FSMs onto new objects.
    * Add Template. Quickly add a whole FSM template to selected objects.
    * Search field in Action Browser.

Bug Fixes

    * Fixed: MovieTexture actions would cause compile errors on Android platform.
    * Fixed: Variables were not added to target FSMs with Copy/Paste and Templates.
    * Fixed: String, Color, and Vector3 variables were missing from Copy/Paste/Templates.
    * Fixed: FSM selection drop down could appear empty if play mode changed while Playmaker was in a hidden tab.
    * Fixed: Play Animation action Finish Event wouldn't fire if loop mode set to Once.
    * Fixed: Audio Play action finish event.


    * Editor selection and scene selection kept in sync unless Lock is checked.
    * Add Fsm To Selected now works on multiple selected objects.
    * Undo/Redo Add Fsm To Selected.
    * Separated custom events from system events in the UI to make them easier to find.
    * Removed debug info from BroadcastEvent action.
    * Added preference to not error check for components. Useful if you tend to add components at runtime.
    * Added Component parameter to EnableBehavior, so you can drag and drop a component onto the action.
    * Added Layer Mask to Explosion, MousePick, MousePickEvent, and Raycast actions.
    * Added Material Index to material actions, so that you can target any material on an object.
    * Moved Release Notes to About Box.

New Actions

    * Animate Variables
          o Animate Color
          o Animate Vector3
          o Curve Color
          o Curve Float
          o Curve Vector3
          o Ease Color
          o Ease Float
          o Ease Vector3
    * Camera
          o Get Main Camera
          o Screen To World Point
          o World To Screen Point
   * Convert
          o Convert Vector3 To String
   * Device
          o Device Orientation Event
          o Get Device Acceleration
          o Get Device Roll
          o Get iPhone Settings
          o Get Location Info
          o Get Touch Count
          o Get Touch Info
          o Project Location To Map
          o Start Location Service Updates
          o Stop Location Service Updates
          o Swipe Gesture Event
          o Touch Event    
   * Game Object
          o Add Component
          o Destroy Component
          o Get Layer
          o Get Owner
          o Has Component
    * Input
          o Screen Pick
   * iTween
          o iTween Look From
          o iTween Look To
          o iTween Look Update
          o iTween Move Add
          o iTween Move By
          o iTween Move From
          o iTween Move To
          o iTween Move Update
          o iTween Pause
          o iTween Punch Position
          o iTween Punch Rotation
          o iTween Punch Scale
          o iTween Resume
          o iTween Rotate Add
          o iTween Rotate By
          o iTween Rotate From
          o iTween Rotate To
          o iTween Rotate Update
          o iTween Scale Add
          o iTween Scale By
          o iTween Scale From
          o iTween Scale To
          o iTween Scale Update
          o iTween Shake Position
          o iTween Shake Rotation
          o iTween Shake Scale
          o iTween Stop
   * PlayerPrefs
          o Player Prefs Delete All
          o Player Prefs Delete Key
          o Player Prefs Get Float
          o Player Prefs Get Int
          o Player Prefs Get String
          o Player Prefs Has Key
          o Player Prefs Set Float
          o Player Prefs Set Int
          o Player Prefs Set String
    * Vector3
          o Vector3 High Pass Filter
          o Vector3 Low Pass Filter
          o Vector3 Normalize

New Samples

    * Device
          o GetDeviceRoll
          o GetLocationInfo
          o RollBall
          o ShakeTest
          o SwipeGestureEvent
          o TouchCount
          o TouchEvents
          o TouchInfoTest
    * GUI
          o RotateGUI

There's some great stuff coming your way!  

General Discussion / Would you like to "like" us on Facebook?
« on: March 28, 2011, 04:22:10 PM »
UPDATE!!! We have reached 26 fans and are now:

I was so worried that I was going to accidentally register us as HutnogGames and then be hated by everyone... but all is well.  THANK YOU FOR LIKING HUTONG GAMES!



Sorry to have to ask, but as we're stuck at only 22 Facebook fans, I'm taking desperate measures to poke at you lovely folks.

Hutong Games has a Facebook page:!/pages/Hutong-Games-LLC/163141367059519

It's been slow building and we've resorted to bribing friends and family members to "like" us!  But I figure since you like Playmaker you might just like Hutong Games too!

Once we hit 25 likes we can register for a shortened FB name as you can see, the above is quite long and unsightly and would like horrible on a business card ;-) we'd have to tell folks to please flip over the card to read the entire address!

We will be posting announcements, cool videos from folks like you who are using Playmaker, what conferences Hutong will be attending and fun stuff like that. We promise not to comment on your statuses,tag you in photos, or tell you what we had for lunch... (We'll leave that stuff for Twitter... :-)

Thanks so much!

Vanessa :D

General Discussion / Re: Welcome! Please introduce yourself!
« on: March 24, 2011, 12:22:49 PM »
Wah, it's great to see our userbase growing.  We're still working out a few kinks in the forum (yes I'm talking to you diehard registration survivors!)

We're adding more functionality (just installed a Youtube embed plugin so you can show off your projects) and hope to get everything running smoothly ASAP!  Thanks so much for joining us!



Playmaker Bug Reporting / Re: Painful registration process
« on: March 24, 2011, 12:14:55 PM »
To chime in on that, the 8-character password is a bit over-demanding but it's ok. Now, requesting to use mixed case letters is a bit too much imo :(

If it wasn't the PlayMaker forum, I would *sure* have quit registering right there :)


Fixed that one!  should be less demanding now. :-)

Feature Requests / Re: Playmaker Trial?
« on: March 23, 2011, 07:40:02 PM »
Hey Smash- right now we don't have a demo, sorry! But maybe down the line who knows... for the moment we are focused on getting the updates out there! :)


Playmaker Bug Reporting / Re: Painful registration process
« on: March 23, 2011, 07:32:49 PM »
Hey everyone,

Thanks for the feedback, I've removed the numbers question, and the member email verification process.  After we were overrun by about (not exaggerating, seriously!!) 13,000 spam posts on our previous forum I went a little security crazy.  Actually I was talked down from implementing 10 personality/brain teaser questions and DNA analysis... I'm still a bit twitchy about bots, but I'll stand down :-)

Thank you so much for having the wherewithal to defeat the 5 rings of registration Hell!!



General Discussion / Re: Welcome! Please introduce yourself!
« on: March 23, 2011, 07:27:59 PM »
Welcome Brandon and James!

Our forum is still a bit bare, but we're hoping things will get hopping soon! Thanks for joining and thanks for using Playmaker.   :-)


General Discussion / Welcome! Please introduce yourself!
« on: March 20, 2011, 08:01:02 PM »

Welcome to the Hutong Games Playmaker Forum! Please feel free to introduce yourself, and tell the community what your working on with Playmaker!  ;D ;D

Known Playmaker Issues / Known Issues 3.20.11
« on: March 20, 2011, 07:51:05 PM »

    * The Unity Editor claims textures have been leaked by the Playmaker Editor when saving a scene. However the textures are still being used, so this may be a false error... either way it appears to be harmless. Open Unity Answer Question.
          o Solution: Will fix if it turns out to be a real error.
    * If you switch to a project that doesn't use Playmaker, any Playmaker windows saved in the layout will display "missing script" errors.
          o Workaround: Save your Playmaker Layout and Load it when using Playmaker.
    * Foreign characters in game object names may display incorrectly in the UI and can crash Playmaker in some situations (e.g., Chinese characters on mac os).

Graph View

    * Drag selection marquee gets stuck if user releases mouse button outside Playmaker window. Case 13
          o Workaround: Click again in Playmaker window.


    * Undo/redo isn't very granular when editing action parameters. Case 19
          o Need to fix this...
    * Play Animation ( Finish event sometimes doesn't fire with Default Wrap Mode (it seems the animation stops short of the end). Case 87
          o Workaround: Use another wrap mode (e.g., Clamp Forever if it doesn't loop), or send the finish event from the animation instead.


    * No way currently to set order/priority of global transitions. Case 68
          o This is only an issue if you use the same event in multiple global transitions and want to set priority. Might not be that common a use case...?
    * No quick way to change the order of transitions. Case 10
          o Would be convenient for Sequence Event Action and keeping the graph tidy.
          o Workaround: Swap transitions manually by editing them.


    * Pasting states/templates adds the necessary events and variables, but it currently doesn't handle the case where the FSM you're pasting into has a variable with the same name BUT different type. It assumes the variable is present, but in reality that variable reference will be lost and you'll have to add it again (with a different name). Case 69
          o Workaround: A lot of the time this conflict is avoided naturally since a variable's type influences its name. You could formalize this and use a naming convention that minimizes name conflicts between types (e.g., bools have Is or Has prefix that would never be used by another type).
          o Possible solutions:
                + Automatic rename?
                + Resolve name conflicts dialog?
                + Warn when variable references are lost?

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