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Messages - rainexplorer

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1
Playmaker Help / Hang/Freeze after sleep
« on: February 22, 2018, 07:24:33 PM »
Hi,

i'm testing APK on my phone. if i let my phone sleep then reactivate again, my games become hang, but it seems UI just dont work because some voice still played (i mean, although UI not active but if i touch it still work as background)

any idea to debug this?

because my laptop does not strong engough, so i need to build APK and then test on my mobile phone...

btw: mostly i use playmaker on all scenes...

2
Hi.
So the builds before you did with cloud build?
Hi.
So the builds before you did with cloud build?

yes, and the last time i try, it still failed...

3
this error finally solved by Local Build using these specification :

+Intel core i7 with L3 cache 6 MB
+Memory 6 GB
+VGA Card Radeon 2GB

 :D

4
Hi.
I think you mean the Ecosystem.

Import this and search for 'ugui proxy full'
and (get) import it.
this will give you a whole bunch of actions for unity UI

i've done this but still not effect....i mean their requirements only u gui proxy full that i have downloaded before...

5
Hi.
It is best to contact the author form the asset.

What unity/playmaker versions are you using?

Are there specific actions giving an error or do they all give errors?

You can give any other additional information which you think might be useful.

Also if you contacted the author you can refer to this topic.

Hi, i'm using PlayMaker 1.8.9 and All Action from Easy Mobile Error at BUILD (not specific one)...

i have recheck many times the scripts for the EM's actions, they are there and can be compiled.
but everytime i create state contain their EM's action then failed at build.

but if i create blank new project, it successfull...the problem is, my project are too complex now to rebuild from zero...

The Developer of EM has give suggestions, but still can't solve this...

note:one of  EM's requirements to playmaker is "u gui proxy full" via ecobrowser

any idea to solve this ?

6
Hi,

I try to use EasyMobile Plugin (https://www.assetstore.unity3d.com/en/#!/content/75476) to use their advertising utility

However, i get error after create some of Playmaker states using their EM's action. The error are :

78538: [Unity] MANAGER: MainMenu_FSM: State 1: MissingAction: Could Not Create Action: Advertising_ShowBannerAd (Maybe the script was removed?)
78539: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
78540: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
78541: [Unity] UnityEngine.Logger:Log(LogType, Object, Object)
78542: [Unity] UnityEngine.Debug:LogError(Object, Object)
78543: [Unity] HutongGames.PlayMaker.ActionReport:LogError(PlayMakerFSM, FsmState, FsmStateAction, Int32, String, String) (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionReport.cs:90)
78544: [Unity] HutongGames.PlayMaker.ActionData:LogError(Context, String) (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1503)


My questions, How this can be error but the actions available on playmaker editor ?

7
Playmaker Help / Find GameObject, sometime successfull - sometime failed
« on: December 29, 2017, 09:21:36 PM »
Hi,

i dont know why my state to get gameobject sometime success but sometime failed...



i have add delay before & after, but no effect....



any idea ?

8
Playmaker Help / Re: How to temporarily Disable Object Touch
« on: December 29, 2017, 01:15:58 AM »
Hi.
You can make a state before the 'check lock' and place "Mouse Down" as a local, not as a global transition.
then make 2 events (call them "Enable Cards" and "Disable Cards" for example).
Place "Enable Cards" on the "Mouse Down" state as a global.
And place  "Disable Cards" on a empty state.

Now you can use "Send Event" to enable disable the cards

Hi, but if i place Mouse_Down as local i can't receive any event

edited: SOLVED

9
Playmaker Help / Re: How to temporarily Disable Object Touch
« on: December 26, 2017, 02:55:07 AM »
Hi, no i just want to disable all touch event...

above screenshot means : "because i still not knowing how to disable touch, i try to block all flow triggered by touch event, but strangely it still passed through string comparison"...

10
Playmaker Help / How to temporarily Disable Object Touch [SOLVED]
« on: December 24, 2017, 05:44:20 PM »
Hi,

i have gameobjects (not UI), that have touch trigger/detection.

How to disable the all card touch in temporarily, because the action are so fast,
for example :
1) i select first card then rotate
2) i select 2nd card then rotate
3) i select 3rd card <--- i want disable touch here and other cards until 2nd card finish to rotate...

i have try using state flow, but they always passed through string comparison value, i dont know why, please see screenshot below :





i have try also untick checkbox in "every frame" but also have no effect...

11
Playmaker Help / Re: How to use "Get Next Random INT"
« on: December 24, 2017, 05:35:33 PM »
Many Thanks, this is solved...  :)

12
Playmaker Help / How to use "Get Next Random INT" [SOLVED]
« on: December 23, 2017, 01:14:34 AM »
Hi,

anyone know how to use module "Get Next Random INT" from ecobrowser ?



because i have try create 6 states to get 6 unique numbers, but no luck because still get duplicate number....

13
Playmaker Help / Re: 2 dimensions Array
« on: December 22, 2017, 08:01:29 PM »
Hi all,

any example on 2 dimensions array ?

i still not found by searching on this forum...

14
Playmaker Help / Window too Narrow to edit Array
« on: December 21, 2017, 03:18:22 PM »
Hi,

i'm currently working to edit array, so many arrays, but i dont feel comfortable to edit elements in array because window are too narrow.



is there any way to expand window so i can make it easy to edit the elements...

15
Update===

i have change all images in sprite using RGBA4444 (16 bit) as suggestion from TexturePacker, but it still same....

maybe this slow because i use too many array with spite & sound inside it ?

below i attach playmaker flow :


here, it get alphabet number then set front image of card...


here, it prepare for back card image, depend of how many images are available...


here, it set sound for each back card...

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