Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - rainexplorer

Pages: 1 2 [3] 4
this seems not related to playmaker, but i still find out...


my screen only cost 29 pass call...

are this also make some impacts to performance ?

Hi, thanks  :D

i'll try...

okay  :D

PM sent...


i have 2 scenes (A & B), in my unity editor from (A) to (B) taken 0.8 second, but from (B) to (A) take 1.2 second

but after build to APK and test at Real Device (Android lollipop 5.1 with 2GB RAM & CPU Quad Core 1 GHz) ==> from (A) to (B) take 0.9 second BUT from (B) to (A) take very long (4.5 second)

i'm using "Load Scene" state with "Single Mode" and below are the B's FSM :

Note 1: Why so big, it's switch logic, i dont know unless coding to reduce these path...
Note 2: The Green PATH is where we go to another scene....

what's wrong ? are because of too many EVENT PATH in my FSM ?

and how to fix this ?

Thanks in advance...

Playmaker Help / How to Play Audio Clip with Loop
« on: November 20, 2017, 04:39:55 AM »

i'm looking a way to play audio clip with loop. Have try to search solution inside this forum but still no luck...

thanks in advance...

Playmaker Help / Re: Playmaker NOT Working After Build Android APK [SOLVED]
« on: November 20, 2017, 12:39:30 AM »
i found this issue solved by reinstalling Playmaker...

Playmaker Help / Playmaker NOT Working After Build Android APK [SOLVED]
« on: November 19, 2017, 07:21:04 PM »

in my unity editor, playmaker run normally, but after i build APK using UNITY CLOUD BUILD, the playmaker NOT Working anymore.

Any Idea to debug / solve this ?

Thanks in advance...


the structure of Doozy's like below :

They provide Register for Event, but i dont know how to use below Properties :

Do you have any idea to send above event to PlayMaker ?

btw, Doozy's Forum are vacuum now for almost 2 months, no question replied on their forum

Playmaker Help / Event like Mouse Over uGUI (Doozy UI) Button not working
« on: November 18, 2017, 04:15:45 AM »

I'm using Doozy UI to create button, but it seems all event not detected (mouse over, mouse down, mouse exit, etc)

any idea to detect uGUI / Doozy UI ?

Playmaker Help / Re: Switch String Failed - Nothing Happen
« on: November 18, 2017, 04:07:36 AM »
Hi, Thanks as this has been solved...

Playmaker Help / Switch String Failed - Nothing Happen [SOLVED]
« on: November 17, 2017, 03:17:20 AM »

i got my FSM component that have switch string inside, but it seems failed, because nothing happen, the flows are [first scene] - [2nd scene]
on 2nd scene, nothing happen at Switch String

first scene, FSM flow:

1) there're some button (button_A, button_B & button_c).
2) i click button_A then store to global_variable
3) at end fsm, load next scene

second scene, FSM flow :

1) at first component i use switch string to read global variable X (nama_tombol)
2) if variable X (nama_tombol) = 'button_A', it should change sprite to "Picture_A"
3) but it failed, nothing happen...

Additional :
inside Switch String FSM (2nd scene) :

inside "get Button Name" (first scene, store variable at global) :

Error at end of first scene 's FSM :

Any Idea ?

Playmaker Help / Re: How to detect Multiple Buttons
« on: November 16, 2017, 11:42:25 PM »
Hi thanks, this is solved..

Playmaker Help / How to detect Multiple Buttons [SOLVED]
« on: November 12, 2017, 02:33:02 AM »

I have 30 buttons, instead of placing each button a PlayMaker state, Is there any easy way to detect what's button name clicked before go to another scene...

Thanks in advance...

Playmaker Help / Re: How to change Sprite Renderer
« on: November 11, 2017, 03:28:13 PM »
please ignore, i solve it myself by using :

and SET previous STATE to FINISH (before, i use custom DONE but not work)

Playmaker Help / How to change Sprite Renderer [SOLVED]
« on: November 11, 2017, 02:53:17 PM »

I want to change my Sprite Renderer, but cannot find it (not working so far).

Any suggestion on this ?

Pages: 1 2 [3] 4