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Topics - evmo

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Playmaker Help / Align car with terrain?
« on: March 15, 2018, 02:25:26 PM »
Hello all.

I'm starting to prototype an idea I have that involves moving vehicles across a large map on set roads.  The vehicles move from place to place very well with all the pathfinding I've set up and I have a pretty good idea of how the logic for the game is going to work.

My problem is I can't get the cars to align properly to either the terrain mesh or roads I've created with EasyRoads3d. The cars will always look in the proper direction on the y axis but I can't get them to match the angle of the terrain when going up and down hills.  I've tried a few things, including getting the normal by raycasting and trying to align the car to that as well as a few other methods but have had no real success so far.

I'd rather not implement a full on vehicle rig because these cars are very small, the entire game takes place from a birds eye view like Age of Empires and Starcraft.

Is there a cheap, easy solution to this?

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User Showcase / Battle Ion
« on: March 12, 2018, 03:03:30 PM »
Hey everyone! I launched my latest VR game , "Battle Ion", last Friday.

I had originally planned to finish this in one month.  Life happens though, and I got lazy/distracted playing 90s adventure games which dragged out development to 4 months.

You can check it out here!

http://store.steampowered.com/app/747930/Battle_Ion/

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General Discussion / Pathfinding????
« on: March 12, 2018, 11:50:07 AM »
Hello!

I've been messing around with Unity's pathfinding system and have had a lot of success with it (all PlayMaker of course!). My enemies are patrolling around, jumping gaps, chasing you on sight, and losing you if you hide for long enough where they will then go back to patrolling.

I keep reading that the built in pathfinding system is sub-par and very limited, however all these posts seem to be very old and Unity has been updated quite a few times since then.

My question is, what is everyone using for pathfinding and is there a good reason to not be using the built in one? Thanks!

4
Playmaker Help / Creating a .txt file? [SOLVED]
« on: January 31, 2018, 03:10:09 PM »
I'm looking for an action that will create a .txt file in a directory I specify.  I've got my fsm successfully writing strings to a txt file that I've created in windows but I don't want the user to have to manually make this file before running the tests.

This is a very interesting project...I'm using Unity and Playmaker to make a broadcast camera calibration tool for my company. it will spit out a text file that will be fed into an algorithm that one of our engineers will write. Pretty neat to be making a non-game in a game engine hehe! 

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Playmaker Help / Itween move to and action rearrange problems in 2017.3
« on: January 16, 2018, 09:36:53 PM »
EDIT:  Well I need to lay off the wine while I work on games.  I was actually still on 1.8.3.  Updating to 1.8.7 fixed the action drag and drop issue.  Still having trouble with iTween though.

Hi all. 

I've recently upgraded my projects to 2017.3 and have noticed a few bugs with Playmaker...hopefully someone can shed some light onto what might be going on here.

The first is a problem with iTween.  The "move to" action does not work smoothly anymore.  Game objects will stutter or pop into position rather than moving smoothly. This is only with the "move to" action, all the others seem fine.

The second problem I'm having has to do with rearranging actions in a state.  It's no longer possible to drag and drop them into position. I just get the "buster sign" mouse icon when trying to do this.  It's still possible to move them using the right click menu but this is slow and not ideal.

I've tried updating to the latest version of Playmaker but that didn't help with either of these issues.

Any help would be great!

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Hey all!

My first solo game is out on Steam! I spent 9 months making this game from scratch and Playmaker made it possible.

http://store.steampowered.com/app/698910/Cliffstone_Manor/

I'm primarily a 2D/3D artist who also does UI/UX and game/app design.  I'm used to working with teams of engineers to make my designs come to life and have a few titles under my belt on the App store and Google play. Being able to use Playmaker to finish a project completely on my own has been game changing for me.

Pretty much all of the artwork is my own in the game including all the 3D models, textures, rigging and animation. I used Playmaker with the Steam VR actions, iTween, SmoothSave and VRTK to make the game.

Hope you like it!


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Playmaker Help / Steam Achievments via playmaker?
« on: October 09, 2017, 01:50:34 PM »
Is there a method or package available that does this? Some basic googling has come up with a few things but they claim to be very limited in functionality.

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