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Messages - jeanfabre

Pages: [1] 2 3 ... 828
1
Hi,

 Sample is up: https://twitter.com/JeanAtPlayMaker/status/953188741425848320

search for "scenes" and filter by sample to find it straight away,

Let me know if it doesn't help you, the key is to store the hash for the loading process and use that hash to activate it.

 Bye,

 Jean

2
Hi,

 simply bump your thread when you feel it hasn't got attention :) we need the bumps!

Let me work on a sample I'll put on the Ecosystem, it make sense to cover this as it's indeed a bit of a stretch to get it work properly.

 Bye,

 Jean

3
Hi,

 Yeah, I was about to say, STOP!, this is getting insane... Man you are really pushing the envelop here and it looks really good as well, this is very impressive work indeed.

 Bye,

 Jean

4
Hi,

 I see, yeah, I think Alex is working on some new features for the Event and variable menu selection system, Maybe this will make it in. The problem with soft referencing is that when you edit an event name then there is a bug, ideally there should be no soft reference unless specifically wanted, like when you build an event string based on logic ( coming up with my MeFace example for reusable fsm, pretty powerful, but dangerous if not organized and strict).

Also, maybe we could have a preference option to list all events, period... then any event is accessible from anywhere.


 Bye,

 Jean

5
General Discussion / Re: Layer Masks in Custom Actions
« on: Today at 12:43:12 AM »
Hi,

Which layerMask do you want to support? I'll give you a working action so you can get up and running, it basicallly needs a custom editor for this... Unity doesn't provide with one.

 Bye,

 Jean

6
General Discussion / Re: The right way to buy?
« on: Today at 12:42:08 AM »
Hi,

 I also noticed this on many other assets, I agree this is putting people off... and yes depending on where you are you will pay less...

Go for where it's the least expensive...

Bye,

 Jean


7
General Discussion / Re: Compile Playmaker FMS?
« on: Today at 12:38:29 AM »
Hi,

 Nop, PlayMaker doesn't generate any code, so PlayMaker is needed to run your Fsms.

 Bye,

Jean

8
Hi,

 If the Author doesn't reply, it's unfortunatly not a good sign...

What documentation do you mean?

 Bye,

 Jean

9
Hi,

 Thanks Dennis for this feedback.

 Don't hesitate to bubble up these fixes back to us, we are willing to support as much as possible these console platforms, so if we can make the process easier by implementing some fixes, way to go! report to me or simply file bug reports, we'll catch them.

 Bye,

 Jean

10
Playmaker Help / Re: Sync moving scene objects in Photon?
« on: Today at 12:33:20 AM »
Hi,

1: yes, PhotonTransformView is a very effective way, but I wanted to show what PlayMaker could do, and is actuall based on the photon demo itself which was doing it like that. That's all. Of course using PhotonTransformView is a lot quicker to setup and more powerful because it gives you all the lerping options, etc etc, so yes go for PhotonTransformView whenever Possible

2: you need to first implement a proper Platform behavior for your Player, which is not easy, then you add the network context on top. When your player is on a platform, then you have a race condition between the synch of the platform and the player, you need to account for this, and maybe ignore the y value of the player sync while on a platform, provided is not jumping... so not an easy thing to achieve by any means. and here PhotonTransformView may be getting in the way because you will have more difficulty to control exactly when and what to sync given this context.

So long story short, you need to find tricks... your Player logic when on a platform or elevator need to be aware of it and stabilize the y value. a Quick trick could be to reset the y position on late Update for your player to be on that platform. and if jumps can occur, detect when the user jumps and do not enforce this floor contact while jumping.

 Bye,

 Jean

11
Playmaker Help / Re: GameObject Array - "Array Clear"
« on: Today at 12:25:34 AM »
Hi,

 I think you are not using ArrayMaker but the built in FsmArray. So the posts about ArrayMaker will not be valid.

 If you want your array to have no entry, use ArrayResize action and resize to 0.

 Did you try that?

 Bye,

 Jean

12
Playmaker Help / Re: Detect when app is not in focus?
« on: Today at 12:22:56 AM »
Hi,

I would have answered the same as Coxy17. What's not working with these system events? What device are you testing, or are you testing it in Editor?

 Bye,

 Jean

13
Playmaker Help / Re: Smooth Look At slowing down character
« on: Today at 12:21:16 AM »
Hi,

 Don't hesitate to bump threads, it's fine. Indeed the volume of requests is getting bigger, so you need to shout louder if we skipped your thread :) it's not intentional, we just missed it.

If you still have your 5.6 project back up, can you just update PlayMaker to the latest on there and check if the behaviour changes, if not, then the issue is elsewhere.

 I am having a hard time figurin out your rig, maybe you could share just your character rig on an empty scene with just a floor and debug it there, pm me with that scene if you can, I'll have a look.

 Bye,

 Jean

14
Playmaker Help / Re: Need PM actions for Steam leaderboards
« on: Today at 12:16:47 AM »
Hi,

 Get back to me if no one proposed his services to build these actions.

Bye,

 Jean

15
Hi,

 Ok, I messed up the packaging, I rebuilt it, so now it should be fine :)

 Bye,

 Jean

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