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Messages - jeanfabre

Pages: [1] 2 3 ... 859
1
Playmaker Help / Re: Video Player component
« on: June 15, 2018, 01:00:03 AM »
Hi,

 This is likely because your video codecs are not optimal for Android. You'll need to research what's best for android and experiment. I know no other ways...

Bye,

 Jean

2
Hi,

 uhm, I'll need to study what different, as right now, I am not sure what differs in the way it's been build.

But, it's good that you have a work around for now.

Bye,

 Jean



3
Playmaker Help / Re: How to Receive Message from an external event
« on: June 11, 2018, 03:37:42 AM »
Hi,

 ok, can you get the package again from the Ecosystem, I have modified the wizard to let you add a paramter, so simply select Vector2, save changes and your proxy method will now have a vector2 param :)

 Let me know how it goes.

 Bye,

 Jean

4
Playmaker Help / Re: Collision Info for Get Pixel Color
« on: June 11, 2018, 12:27:18 AM »
Hi,

 no, there is no built in solution, but I found one when googling, I'll add it to the ecosystem this week.

https://forum.unity.com/threads/get-uv-coordinate-from-collision.12720/

 Bye,

 Jean

5
Playmaker Help / Re: ArrayMaker/HashTable - Wrong usage?
« on: June 11, 2018, 12:21:32 AM »
Hi,

 yes, you are hitting a limitation of custom actions as they are...

and you are right, the solution is to iterate the keys and get the value for a particular key manually, because indeed they differ in types.

 so all is well, you can use your key list to iterate with, it's perfectly valid, but more complex, I give you that.

 Bye,

 Jeab

6
Hi,

 ok, sorry for the delay, was relaxing a bit last week...

 so, I think I have something for you, which is basically how I did it for XmlMaker.

- you create a class that extends FsmStateAction class and you maintain your list of fsmVar

- you use this class as a public property inside your action

-- I have modified the custom action editor to edit this class and populate fsmVar inside this class.

 This technic requires PlayMaker Utils set of tools, this removes a lot of the boiler plates needed to work with complex action editors. so I recommend you keep using these utils. Else you'll need to extract the various tools.


Let me know if this all make sense to you ok?

the major constraint as before is that the fsm var can only be the one from the fsm where the action is, not from the FsmOwnerDefault, in that case you'll need to use strings as the reference to the variable name on other fsms.

 Bye,

 Jean

7
Hi Everyone,

 A quick patch while the next release of Playmaker is cooking.

This is when you want to enabled the old network features of PlayMaker, you need this for photon support for example, the problem is that the addon manager has a small issue as soon as the old feature is enabled. so please import the package attached and then you can enable old networking safely ( from the welcome screen, under addons/Legacy systems)


Note for photon users: you don't need the actions, so when you enable legacy networking, simply dismiss the package import, you only need the sync check box for fsm variables to be back.

 Bye,

 Jean


8
Playmaker Help / Re: Playmaker 1.9 dont have variable network sync?
« on: June 06, 2018, 12:24:09 AM »
Hi,
 
yes sorry... I made a patch for those who don't want to mess with script editing. ( attached to this post)

 Bye,

 Jean

9
User Showcase / Re: My first Unity+Playmaker AR App at Appstores
« on: June 01, 2018, 01:40:48 AM »
Hi,

 Cool!! keep it up!

 Bye,

 Jean

10
User Showcase / Re: Unet and Playmaker hosting to Linux Server.
« on: June 01, 2018, 01:40:04 AM »
Hi,

 Cool,

 I did update uNet package, so you can get these actions, however, I renamed them and refactored them:

-- to match clolesy the api they expose, to not confuse developers
-- to make actions more robust, I also refactored old actions as well.

Thanks, if you have more actions, let me know :)
 

Bye,

 Jean

11
General Discussion / Re: Why itween remove from playmaker?
« on: June 01, 2018, 01:08:11 AM »
Hi,

 there is no ETA on this. it will take few weeks for sure.

 Bye,

 Jean

12
Playmaker Help / Re: smooth look at issue
« on: June 01, 2018, 12:11:19 AM »
Hi,

 the smooth look at is likely fine, but you may have a race condition issue between your target and your look at source.

 what is the relation in the hierarchy between the object that looks at and the target it should look at?

 Bye,

 Jean

13
General Discussion / Re: Unity 2018 compatibility?
« on: June 01, 2018, 12:08:16 AM »
Hi,

 yes, globals only exists inside playmakerglobals.asset

 I am not sure what you mean by global variable tab and how you have made your backup, normally if you want to totally overwrite, just replacing your  playmakerglobals.asset will do, else you need to export and import globals using PlayMaker tools menu.

Bye,

 Jean

14
General Discussion / Re: Why itween remove from playmaker?
« on: June 01, 2018, 12:05:58 AM »
Hi,

 Tween actions are delayed for 1.9.1, they did not make it to 1.9

 Bye,

 Jean

15
Hi,

 yes, you need to delete the PlayMaker utils and import ArrayMaker again from the Ecosystem. You must have PlayMaker Utils, but you have an old version, you need to update it. Installing ArrayMaker will get you the latest version of PlayMaker utils.

Unity do not allow Editors to function properly while there are errors in the console, it's very annoying, and so yes PlayMaker menu won't be there.

replacing the script to remove the error means reinstalling playmaker utils, or manually removing the offending lines, if you are ok with opening the script ( double click on the error, you can simply comment out the lines giving you the error, but you need to know scripting a bit to not create more errors...


 Bye,

 Jean

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