playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jeanfabre

Pages: [1] 2 3 ... 839
1
Hi,

I am suspecting that the issue could be that you manually enable and disable component, and I don't think you should do that, the pooling system already deactivate the GameObject for you. I think these extra steps could be the reson of this issue ( which should not happen, but while this is studied and reproed on a simpler system, you need to progress in your game).

 so I suggest you don't manually disable enable component. Have you tried that already? When I deal with Prefabs with PlayMaker in a Pool, I always take this into account and manually reset all variables on tghe Start State, or do nothing until I get a event "INIT" that I fire from a manager that knows this instances ( the fsm that spawned it for example). Since I always do that, I never encountered this issue you are having, so maybe you could try on that prefab, starting with doing a proper reset of variables on start ( Reset on Disable, doesn't reset variables from my experience, try on a simple Fsm with an int counter, the int variable will not be set back to the default value on disable/enable).

I'll raise the case to Alex and see what he has to say about this, maybe there is something to do or to adress indeed.

Bye,

 Jean

2
Windows Store Apps Help / Re: System.Type madness
« on: Today at 03:36:06 AM »
Hi,

  You need the latest version for PlayMaker and of the linker wizard, have you tried with this?

Bye,

 Jean

3
Windows Store Apps Help / Re: Linker - Set Property
« on: Today at 03:35:04 AM »
Hi,

 you say "but modified linker". How was it modified? did you run the linker wizard properly? Are you aware of the process involved, that you must go through all your features for the linker to detect usage. Did you get logs from the linker. And can you send the content of the linker you have currently?

 Bye,

 Jean

4
Android Help / Re: Let screen not to turn off
« on: Today at 03:29:18 AM »
Hi,

 what platform are you publishing on?

 Bye,

 Jean

5
Playmaker Help / Re: DllNotFoundException : MonoPosixHelper
« on: Today at 03:26:57 AM »
Hi,

 your link to the asset store doesn't lead to any particuylar asset, can your reference it again? thanks :)


 Bye,

 Jean

6
Hi,

 Also, did you actually named global variables the same as some local variables? This is a known issue that there will be clash in logic if an fsm tries to use a global variable named the same as one of its local variable. But it should not rename any variables...

 Bye,

 Jean

7
General Discussion / Re: The right way to buy?
« on: February 21, 2018, 11:22:37 PM »
Hi,

 Unfortunatly, It's nothing HutongGames can do and you should enquiry to the Unity asset store directly to get an overview of what's going on. HutongGames doesn't have two distinct versions of PlayMaker on the asset store, the price is regulated by the Asset store. Maybe the new asset store detectes the region of your computer differently than the old asset store and it would explain the different price tag.

 I would simply go for where it's cheaper, that's it.

Bye,

 Jean

8
Playmaker Help / Re: Rigid Body/Add Force Problem
« on: February 20, 2018, 11:56:09 PM »
Hi,

 Can you wrapp up the scene you have with the cube, I'll see what's going on and adjust, explain how to fix it.

 Bye,

 Jean

10
Playmaker Tutorials / Re: User Tutorials Wiki Page Update
« on: February 20, 2018, 11:48:33 PM »
Hi,

 nice, I like the rope gameplay :)

https://twitter.com/JeanAtPlayMaker/status/966202770473746432


 Bye,

 Jean

11
Playmaker Help / Re: Gaze Pointer for AR(Vuforia camera)
« on: February 20, 2018, 11:38:56 PM »
Hi,

The gaze VR button hasne;t been testing the the Vuforia Camera, so indeed you will need to modify it so that it works with the proper camera and raycasting tools from Vuforia.

 What vr device are you using?

 Bye,

 Jean

12
Playmaker Help / Re: Target Locking with LookAt but Player rotation reset
« on: February 20, 2018, 11:35:00 PM »
Hi,

 no worries, all questions are welcome :)

you certainly have another part of your logic that is doing this behaviour, I would turn off features one by one until you find what fsm or component does bring it back to position.

Since you are using a controller that seems to come from the asset store, I would contact the author and explain your case, the likely answer is that you need to rotate your character via that system and not controlling the rotation directly.

 bye,

 Jean



 Bye,

 Jean

13
Playmaker Help / Re: problem on transform.rotation
« on: February 20, 2018, 11:26:22 PM »
Hi,

 Transform.rotation is accessed using the action "GetRotation" and you save the quaternion part of the result of that action, not the euler angles.

and to multiply quaternions, use the action "GetQuaternionMultipliedByQuaternion"

Bye,

 Jean

14
Hi,

 Very good, I am glad you found a solution, and thanks for letting us know :)

Bye,

 Jean

15
Playmaker Help / Re: Assertion failed. Unity issue or Playmaker?
« on: February 20, 2018, 11:07:23 PM »
Hi,

 Have you raised a ticket to Unity as well? these kind of warnings needs to be clearer and point to what transform exactly is the trouble, etc etc. So it's always good to bubble these issues up to Unity official support.

You need to cut down the issue to its minimal repro state, and work it out as to what exactly is it that you add or remove that makes the issue dissapear or appear.

Are you mixing Canvas objects and world objects together?

 Bye,

 Jean

Pages: [1] 2 3 ... 839