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Messages - jeanfabre

Pages: 1 [2] 3 4 ... 900
16
General Discussion / Re: Where to find Playmaker Network Actions?
« on: December 04, 2018, 11:41:47 PM »
Hi,

 you should use PUN Classic for your network needs, it's fully supported for PlayMaker. you can get it on the Ecosystem.

 Bye,

 Jean

17
Hi,

 you could have an fsm on that GameObject that listen to the DISABLE system event, which is called just before destroying.

However it would not work if you know that this gameobject could be disabled enabled during its lifetime.

If that's the case, then I can give you a small script that will send a playmaker even when the gameobject is destroy. Let me know if you need this.

Bye,

 Jean

18
Playmaker Help / Re: Override all audio briefly - 'Flash bang' audio effect
« on: December 04, 2018, 11:16:22 PM »
Hi,

 ok cool, I learned something! thanks Thore :) I am so behind with audio... I never use it in real projects...

 Bye,

 Jean

19
Pre-release Discussion / Re: Cannot save template in unity 2018.3.b11
« on: December 04, 2018, 11:10:55 PM »
Hi,

 I see... yes, .net 4.0 is a tricky monster It seems. I would stay away from it until mid 2019 or more to be honest. Unity needs to iron out so many things for it, it's a huge task.

 I'll raise a ticket internally on this, but whether a fix on our end is possible or not, this is not guaranteed.

Bye,

 Jean

20
Android Help / Re: Procedural material is obsolete
« on: December 03, 2018, 11:06:12 PM »
Hi,

 you can ignore these warnings, they don't affect your game or perfs. They will go away with the next PlayMaker Update.

Bye,

 Jean

21
General Discussion / Re: Where to find Playmaker Network Actions?
« on: December 03, 2018, 10:59:35 PM »
Hi,

 Unity Networking has been deprecated so we also removed support.

You can still get it back from the welcome screen under Addon, you can install the package and bring back the support within PlayMaker Interface.

 Bye,

 Jean

22
Playmaker Bug Reporting / Re: UI Image Set Sprite
« on: December 03, 2018, 10:55:13 PM »
Hi,

 ok, I get it, it's because your variable as no sprite attached!

I'll report this and we'll change it for the next update.

Bye,

 Jean

23
Playmaker Bug Reporting / Re: UI Image Set Sprite
« on: December 03, 2018, 10:53:48 PM »
Hi,

 it all works fine here:



is it from a project you have upgraded or something?

Bye,

Jean

24
Pre-release Discussion / Re: Cannot save template in unity 2018.3.b11
« on: December 03, 2018, 10:47:37 PM »
Hi,

 I can not reproduce this, can you give us the full path to your Assets folder, maybe there is another folder Assets before or some weird character that makes filepath parsing faulty?

Bye,

 Jean

25
Playmaker Help / Re: Override all audio briefly - 'Flash bang' audio effect
« on: December 03, 2018, 10:38:32 PM »
Hi,

 well, for this I think you'll need a proper sound system framework to allow for easy controls of sounds by group.

Master Audio is probably the best choice, and it has PlayMaker support. I would enquire with the author to check that what you want is feasible.

https://assetstore.unity.com/packages/tools/audio/master-audio-aaa-sound-5607

else, the custom way would be to fire a global event "FLASH BANG STARTED" so that many fsm can react and lower the volume of their respective audio, and then "FLASH BAND END" for audio to resume to regular volume, that would work too.

 Bye,

 Jean

26
Playmaker Help / Re: Get FSM Array Item only works once
« on: December 02, 2018, 11:32:11 PM »
Hi,

 maybe you do that too soon? have you try using the SaveChange action on the ecosystem, this might help.

 Bye,

 Jean

27
Hi,

 It is now, please update from the Ecosystem.

 Bye,

 Jean

28
Playmaker Help / Re: Jumping using a character controller
« on: December 02, 2018, 11:27:29 PM »
Hi,

you force the translation manually like so:

https://answers.unity.com/questions/574328/jumping-with-a-character-controller.html

but likely, your best option is to find a custom character controller that implemented a jump to begin with.

 Bye,

 Jean

29
Playmaker Help / Re: Fake car gearbox with Playmaker
« on: December 02, 2018, 11:25:42 PM »
Hi,

 uhm, sounds like complex math, I would first try to find in various forum how developers approach such feature.

as far as making it in PLayMaker, if you have a formula ready to use, I can show you how to work it out, but usually, it's simple, the complex part is to get the formula in the first place.

Bye,

 Jean

30
Hi,

 yes, you need to enforce that local variables and global variables be named differently. I usually add a weird character on globals so that I alwasy know it's a global at a glance. like "#My Variable Name"

Bye,

 Jean

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