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Messages - Groo Gadgets

Pages: [1] 2 3 ... 7
1
Heya,

I'm unable to download DataMaker from the Ecosystem, it throws the folling error in the console:

Code: [Select]
Could not get the json of this meta file
UnityEngine.Debug:LogWarning(Object)
Net.FabreJean.PlayMaker.Ecosystem.<ProceedWithImport>c__Iterator0:MoveNext() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:2789)
Net.FabreJean.UnityEditor.EditorCoroutine:update() (at Assets/net.fabrejean/Editor/Plugins/EditorCoroutine.cs:53)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

2
Action Requests / Re: Unity-ARKit-Plugin
« on: October 28, 2017, 12:22:47 AM »
Hey Dan,

I finally had a chance to download and try out your actions. I can't get them to work :(

So I have a project with the ARKit package from Unity and PlayMaker only. I load up the UnityARKitScene.unity and create an empty object for the FSM to exist on.

I'm trying to use the Detect Hit action, I set the AR Camera and the reticle with a cube object. I've also setup the hit bool to return true when a surface is hit.

Nothing seems to happen, the bool never registers as true. This is the case in both the remote app and when I build the app to my iPad Pro.

Any help would be great!

Cheers,

Simon

3
Playmaker Help / Re: Rotating child object towards parent
« on: October 24, 2017, 08:12:12 AM »
Heya,

If the ship is the player you can use the input as the base for the jet rotation. Use the float remap action from the Ecosystem to remap the input value to a suitable rotation angle. I've done a similar technique in my spaceship game  :-)

Cheers,

Simon

4
Share New Actions / Re: Make string upper or lower case
« on: October 19, 2017, 06:42:34 AM »
Wow thanks Jean. To be honest I can't even remember creating that action! Must have been while I was prototyping a word game a few years back!

Cheers,

Simon

5
Action Requests / Re: Unity-ARKit-Plugin
« on: October 12, 2017, 12:14:12 AM »
Hey Dan,

Thank you so much for sharing these actions! JUst had a look for your game on the App Store, it's featured at #1 in the AR section of the Australian App Store! Well done! I will purchase it later tonight and have a good play  :-)

6
Share New Actions / Re: Draw B├ęzier Curve Action
« on: October 11, 2017, 05:27:29 AM »
Very nice! Thanks for the share!   ;D

7
User Showcase / Re: FlashBack for mobile
« on: October 02, 2017, 08:30:52 PM »
Looks nice, but do you know that Flashback is the name of an extremely popular game from the 90's?
https://en.wikipedia.org/wiki/Flashback_(1992_video_game)

8
Playmaker Help / Access to curve presets?
« on: October 01, 2017, 07:28:02 PM »
Hey guys,

I would like to know if there is any way to access curve presets by name or index?

I'm using the fantastic "Sample Curve" action in my game and it works really well. The only issue I have is that you have no control over what curve is used by the action, it would be great if you could save the curve as a variable or use an integer to select the curve you want to use from the preset list.

Any help would be great!

Cheers,

Simon


9
Heya,

When you get a phone call while playing your game should behave the same as when you quit out of the game manually. You need to setup your game to listen for onApplicationQuit and onApplicationPause events.

Here's a thread that will help you get on the right track: http://hutonggames.com/playmakerforum/index.php?topic=1591.msg14044

Cheers,

Simon

10
Action Requests / Re: Unity-ARKit-Plugin
« on: September 28, 2017, 07:18:22 PM »
Heya,

Really looking forward to these actions. I mainly want a solution to turn on and off AR functionality in my game since I don't want to create an "always on" AR experience.

I've done some experiments but can't seem to get it to work properly, the button I have made to switch between my game cam and AR cam doesn't block the raycast when I touch the button so when I tap the button the AR object moves.

Has anyone got any tips or a link to some docs on AR?

Cheers,

Simon

11
Playmaker Help / Re: Set rect width and/or height?
« on: July 03, 2017, 05:03:49 AM »
Ahh thank you so much Jean! I was confused since I was looking for a width or height action.

I'm actually using this action to build an expandable menu system. I can't do it without this action.  ;D

12
Playmaker Help / Set rect width and/or height?
« on: July 02, 2017, 07:23:33 AM »
Hey guys,

I would like to set the width and/or height of a rect transform.

I have downloaded the "Rect Transform Get Rect" action from the ecosystem, I would like to know if there is a "Rect Transform Set Rect" action I can use?

I've tried using the "Set Property" action but I can't find a width or height property.

Any help would be great!

Cheers,

Simon

13
Yes, I'm looking for the same functionality as you since I've upgraded to 5.6.

Ideally what I would like is an event system rather than a state system where any event that is named the same as your Mecanim states gets fired.

Does anyone know if this is possible in 5.6?

14
Action Requests / Re: Request for Postprocessing Stack Actions
« on: May 07, 2017, 09:09:57 PM »
Wow! I was just looking at Unity's new post processing effects today, thanks for these!

Simon

15
Share New Actions / Re: Google Daydream Actions
« on: April 14, 2017, 04:36:50 PM »
Hey Jean,

I am more than happy for you to put them on the ecosystem! I'm going to read through your ecosystem guide next time I work on custom actions so they can be automatically added  :-)

Cheers,

Simon

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