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Messages - Groo Gadgets

Pages: 1 [2] 3 4 ... 7
16
Share New Actions / Re: VRTK Actions
« on: April 14, 2017, 04:35:08 PM »
Heya,

Only just discovered this thread! Well done and keep up the good work! I will start to have a play with these next week when I get back onto my current project.

17
User Showcase / Re: Car Setup for PlayMaker [Asset]
« on: April 08, 2017, 08:17:50 PM »
What is worldstreamer? Just did a search on the asset store and couldn't find anything  :-/

18
Share New Actions / Google Daydream Actions
« on: February 17, 2017, 07:31:33 PM »
Hey guys,

A few months ago I wrote a set of actions to cover most of the functions in the Daydream SDK. A couple of people have asked for them recently so I decided to release them here for you to enjoy!

Cheers,

Simon - Groo Gadgets

19
User Showcase / Re: Spiraloid (100% PlayMaker!)
« on: February 10, 2017, 03:22:25 AM »
Thanks guys,

It's going very well so far. It was featured today in 147 countries which is great. Unfortunately I missed out on a feature in the US and China app stores but it's still a great result.

This has been many years in the making, I first picked up PlayMaker in 2011 and have been learning and making prototypes ever since. After creating around 7 prototypes (a couple that were quite far along in production) I decided mid last year that I had to put my head down and get busy on a game that I can actually finish!

After playing a bunch of super casual games I decided to work on an endless runner since it would be the quickest to implement.

I'm going to write a full post mortem sometime soon which I hope will give other developers some valuable insight into my creative process  :-)

Cheers,

Simon

20
User Showcase / Spiraloid (100% PlayMaker!)
« on: February 09, 2017, 02:12:15 AM »
Hey guys,

I just launched my first game Spiraloid on iOS today!

Check it out here: https://reviews.edamame.club/spiraloid-review/


I'd like to thank everyone here on the PM forums who has helped me out over the years, especially Alex and Jean, you guys are legends!

Cheers,

Simon

21
Work In Progress... / Re: Spiraloid (featured on Touch Arcade!)
« on: January 24, 2017, 08:07:01 PM »
Sorry Graham, the beta is over. Spiraloid is in soft launch right now but the world wide release will be on February 9th!

Here's the launch trailer: https://youtu.be/ZhOUgI6duNo

22
Playmaker Help / Re: Unity Ads 2.0 - Not working
« on: December 31, 2016, 05:47:21 PM »
Heya,

I'm using 5.5 with Unity Ads, not sure what version i'm using. Is there an indicator in my project to the version number of the ads i'm using?

If I am using 2.0 then upgrading to Unity 5.5 should be the solution   :D

23
Work In Progress... / Re: Spiraloid (featured on Touch Arcade!)
« on: October 25, 2016, 07:17:39 AM »
Hey there,

I do have an open beta on Android, just do a search for Spiraloid on Google Play and you can join!  :-)

Cheers,

Simon

24
Work In Progress... / Spiraloid (featured on Touch Arcade!)
« on: October 05, 2016, 10:48:16 PM »
Hey guys,

I've been using PlayMaker for about 5 years and i'm happy to announce I am nearly finished my first commercial game made entirely with PlayMaker; Spiraloid.

I released a beta yesterday for iOS and Android and so far the response has been amazing. I've been featured on Touch Arcade and have just had a Youtuber create a playtest!

http://toucharcade.com/2016/10/05/spiraloid-is-an-auto-running-platformer-that-needs-beta-testers/

https://youtu.be/hSt1QYtBo24

I couldn't have done it without PlayMaker and this amazing forum, thank you all for helping to make my game creation experience an absolute joy!

Cheers,

Simon

25
User Showcase / Re: Steam VR Playmaker Toolkit [Asset]
« on: June 06, 2016, 02:38:26 PM »
Awesome asset! Will buy this as soon as I raise the funds for the Vive itself (costs around $1500 Australian dollars after shipping!).

Would you consider working on a set of actions for Google's Daydream VR?

Cheers,

Simon

26
Action Requests / Google Daydream VR actions
« on: June 06, 2016, 02:35:27 PM »
Hey guys,

I just picked up a Nexus 6P so I can play around with the Daydream dev kit. Even though it doesn't have positional tracking for the controller (like the Vive does) it's still very impressive! Mobile VR looks like it has a pretty solid future on Daydream.

Is anybody interested in getting some Playmaker actions working on the dev kit for Daydream? I can roll my own basic actions for simple functions but it's the communication with the remote that stumps me.

Thanks!

Simon

27
Playmaker Help / Re: Rotating hundreds of objects?
« on: April 20, 2016, 04:12:09 AM »
Use a Unity animation curve! Duh! My brain wasn't working when I asked that question!

Thanks for the quick reply Jean, very much appreciated  :-)

Simon

28
Playmaker Help / Rotating hundreds of objects?
« on: April 19, 2016, 06:04:49 PM »
Hey guys,

My game has hundreds of instanced coins in my scene and they all need to rotate on the Y axis. Currently I have a simple FSM on each of them but for the sake of performance does anyone know of a way that I can rotate them all from a single master FSM?

I have done a Google search and found a C# solution (sort of) that uses the objects tag:
http://answers.unity3d.com/questions/552766/rotation-with-multiple-objects.html

Anyone know of a simple Playmaker solution?

Thanks!

29
Playmaker Help / Re: How to make a UGUI label follow a 3D game object?
« on: August 19, 2015, 05:54:09 PM »
Hey Jean,

Yes I downloaded that example soon after I posted this question. It works well but when I clamp the values to the screen size the GUI label gets messed up when the object is behind the camera. I think that's where some math on the Z value comes in. Here's the snippet from the ObjectLabel script:
Code: [Select]
var relativePosition = camTransform.InverseTransformPoint(target.position + offset);
relativePosition.z = Mathf.Max(relativePosition.z, 1.0);

I'm going to try and recreate the script using standard actions today, i'll let you know if it works  :-)

Simon

30
Playmaker Help / How to make a UGUI label follow a 3D game object?
« on: August 18, 2015, 06:46:04 PM »
Hey guys,

I'm trying to get a UGUI element to follow a 3D game object (basically an arrow floating above the object) but when the object leaves the view of the camera the UGUI element would be clamped to the edge of the screen, indicating the direction of the object off screen.

Here's a script that does exactly what I need but using the old GUI system with a text label:
http://wiki.unity3d.com/index.php/ObjectLabel

Does anyone know how I could achieve this using standard actions? If not would it be possible to come up with an action that does this?

Thanks!

Simon

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