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Messages - Groo Gadgets

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31
Work In Progress... / Re: UnderWater Adventure
« on: August 10, 2015, 06:30:32 PM »
Wow, that's really nice! Well done!

Really like the art style  :-)

Simon

32
Share New Actions / Re: (Shruriken) Emit Burst
« on: August 05, 2015, 08:14:17 PM »
This is REALLY useful! Thank you so much!

33
General Discussion / Re: Pause Menu
« on: August 04, 2015, 07:17:19 PM »
I bought the Time Control and Pause kit when it was on sale a few months ago. Haven't even looked at it yet but it does seem very feature rich.

I am curious, if all you want to do is pause your game what are the issues you have with Unity's timescale function? I've used it in 3 of my games with no issues at all.

34
I have exactly the same issue with my Android game. Anyone know a fix for this problem?

35
Share New Actions / Re: DoTween Actions (DOTween v1.0.770)
« on: July 16, 2015, 08:38:11 PM »
Heya,

I'd like to tween while my game is paused, is this possible with these actions right now?

Checking the Dotween website I can see the answer is to use the SetUpdate method:

How to ignore Unity's Time.timeScale when tweening?
Just chain the SetUpdate method to a tween, passing a value of TRUE to the isIndependentUpdate parameter.
transform.DOMoveX(2, 1).SetUpdate(true);

Any help would be great!

SG

36
Playmaker Help / Float or device acceleration magnitude?
« on: June 25, 2015, 08:34:10 PM »
Hey all,

Does anyone know of an action or technique where I can get the magnitude of a device's acceleration or more simply, the magnitude of a float?

Here's my situation; i'm creating a skiing game and I want to slow down the player based on how fast they turn. The quick they turn, the quicker they decelerate.

I can do this using the magnitude of a joystick but i'd like to apply it to the device's acceleration or at least the float i'm creating from the device axis.

Any help would be great!

Cheers,

Simon

37
iOS Help / Re: Get Device Orientation Action?
« on: June 24, 2015, 02:06:38 PM »
Thanks Jean, i'll give it a try right now!

Simon

38
iOS Help / Get Device Orientation Action?
« on: June 24, 2015, 02:23:11 AM »
Hey all,

Just wondering if an action exists to get the current device orientation?

I'm using the Device Orientation Event action when my orientation changes however I would like to check what the device orientation is when I initialize my game.

Any help would be great  :-)

Cheers,

Simon

39
General Discussion / Re: Unity 5 PathFinding package on the Ecosystem
« on: April 24, 2015, 02:43:17 PM »
Thank you so much Jean, you're a legend!  :D

40
Playmaker Help / UGUI on click down?
« on: March 08, 2015, 07:52:28 PM »
Hey guys,

I've started using the new Unity UI and would like to be able to fire events when the button is pressed down (the default seems to be when the button is up). Essentially I want to be able to create on screen controls to move my character so holding the button down will move my character and releasing will stop it.

Is there any way to do this?

Cheers,

Simon

41
Work In Progress... / Re: Planet Jump (Better name soon)
« on: July 09, 2014, 11:16:53 PM »
Wow looks great! How are you managing the gravity of each object?

Looks similar in style to Space Chicks on IOS:

https://www.youtube.com/watch?v=gnLZtUDj7QA

42
User Showcase / Re: interactive bar (24 HEURES DU MANS)
« on: June 30, 2014, 07:16:52 PM »
Thanks for the info, very inspirational!

Do you have a video of the bar so we can see it in motion?

43
User Showcase / Re: interactive bar (24 HEURES DU MANS)
« on: June 29, 2014, 11:53:15 PM »
Wow looks fantastic!

How many touch points can it register at once and how exactly are the glasses and bottles recognised as an input?

Cheers,

Simon

44
User Showcase / Re: [FREE RACE GAME] MEGAFAST, Break the rules !!
« on: June 07, 2014, 05:58:20 PM »
Hey guys,

Just downloaded it and had a play, very slick and fun!

Would love to hear a post mortem on the game and your experience with PlayMaker!

Cheers,

Simon

45
Android Help / Immersive mode on Android 4.4
« on: February 20, 2014, 07:57:59 PM »
Hey guys,

Just wondering if anyone in the Playmaker community has created an Android build using the new Immersive Mode in Kit Kat 4.4?

Here's a post showing how it works in Javascript:
http://www.extrawurst.org/blog11/2013/12/android-immersive-mode-and-unity3d/

Since I'm using Playmaker only, does anyone know how I can implement this mode into my own Android project?

Could this be implemented as a Playmaker action?

Cheers,

Simon

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