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Messages - blackant

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1
Action Requests / Re: Request for Postprocessing Stack Actions
« on: November 15, 2017, 07:21:09 AM »
awesome !! presiselly what i need right now !

big thanks

8)

2
Playmaker Help / Re: Postprocessing-values via "set property"?
« on: November 15, 2017, 06:54:04 AM »
is there any news about this or should i start creating my own actions ?

3
User Showcase / Christopher Plum - Infinite Runner
« on: November 13, 2017, 01:44:23 AM »
Hi Guys !

during the developpement of the game Christopher Plum for mobiles, i'll record short making of videos i make live on facebook  so you follow and see how quick and fast playmaker dev is
i'll hope you appreciate it
the comments are in french and if you ask me in english i'll answer you in english :p
part 1
https://www.facebook.com/BlackantMaster/videos/10155785406878788/

Part 2
https://www.facebook.com/BlackantMaster/videos/10155793373873788/

4
General Discussion / Facebook Group !
« on: November 10, 2017, 04:45:49 AM »
hello guys !
this morning i was making a little video live, and realised that we don't have any playmaker group on facebook !!!!
the shame... :-[

Well !
this is now solved, we can join and share it on facebook quickly to promote our works !
 8)

let's join here and participate to the revolution !!

5
Playmaker Help / PostLateUpdate.Update.VideoTextures need infos
« on: October 02, 2017, 07:16:53 AM »
Hello guys,
i posted it also on unity forums...

i'm working on my game's improvments for oculus, i'm currently using the profiler tool to record where the perfs can be improved, but the profiler is not helping me because it doesn't give me the right infos.

let's check the attached screenshot;

as you can see, the thread PostLateUpdate.UpdateVideoTextures is used by cpu up to 90%...
and when i try to see were, what, how this may happen, i don't get anymore informations on the right panel.

so i would like to know if someone can help me and tell me were i must look.
i must say about my scene, that i'm using a video texture object, but deactivating it doesnt change anything.
the rest of the scene is only composed with simple textures, and manly static objects, only few characters are animated with bones..., nothing related to late update and video textures

i have no idea if this may be caused by playmaker script or something like that

6
Playmaker Help / Re: Help with mouse pick 2D actions
« on: September 28, 2017, 03:40:49 PM »
ok, finally go it to work, the sprite must not be part of the UI ...
that's all
 ::)

7
Playmaker Help / Help with mouse pick 2D actions[SOLVED]
« on: September 26, 2017, 12:58:23 PM »
hello,

i tested multiple configurations to make it to works, but if it is simple to make it working with 3d and a cube, it doesn't works with 2D elements...

so i'm a bit lost, i certainly did or forget to do something.

is someone able to make it works and can explain how to do it ?

i would like to grabe a 2D sprite and move it on the screen, nothing difficult in appearence.

8
Action Requests / Array Get Random Int variable
« on: September 19, 2017, 03:01:39 AM »
Hello,

i'm actually using The Array Get Random action and i think it would be usefull to store the Int ID into a variable to be able to delete it or anything you like after this step.

thanks

9
General Discussion / Re: Mesh Baker
« on: August 29, 2017, 09:07:27 AM »
after a whole day watching tutorials and working on, i can say that there is no need of additionnal actions to use playmaker with mesh baker.

that's awesome !

for people who would like to get more infos:
the Skinned meshes are combiened into one big Mesh, but the rig and characters infos are separated on classics setup.

a bit tricky to understand when you start but not so hard to use finally

10
General Discussion / Mesh Baker[SOLVED]
« on: August 29, 2017, 05:30:00 AM »
Hi guys,

i would like to know if there is some user of "mesh baker" in the communoty.
if there is, do we need the use of some special plamayker actions or is it working like usual without needs of extra actions ?

i'm asking this especially to know more about the possibilities about mesh baker to combine skinned meshes and after that the possibility to setup animations with animator actions.

11
Playmaker Help / False Error
« on: August 28, 2017, 05:52:48 AM »
Hi guys,
i'm actually working on a random character selection wich works fine but for this i have to setup my state with a condition:
If GameObject Compare to EMPTY is not Equal EVent --> Go to next step.

like i said it works perfectly for my setup, but playmaker is telling me that's an error and i forgot to put something here.

how this can be removed ?

12
User Showcase / Fitness VR
« on: August 08, 2017, 01:46:50 PM »
hello everyone,
i'm proud to present to you the first alpha of my VR game: Fitness VR !

a game in wich there is no game, nothing to won virtually but to lose in real.
select your coach, choose your gym and let's make some sport !

the game is entirelly programmed using Playmaker.

http://blackantmaster.com/2017/08/07/fitness-vr-alpha-test/

the game is actually developped for oculus but there is no reason to not be fonctionnal on Vive.
if you want to be part of the alpha testers, contact me.

13
Playmaker Help / Re: Help with character creation
« on: July 28, 2017, 10:04:31 AM »
there is many ways to do this kind of stuff, this is not the most complicated part to honest:

if you plane to have UI for your player wich will clic on it to customize the character, you may do it llike this:

on an Empty GameObject (or your player or anywhere...) add array list containing the differents parts of your character.

you may create as much as array list as needed and reference them with logic name ref to call them in playmaker.
(Eyes, body, pants, foot, etc..)

you may keep gameObject, textures and many variables in those array lists.

so once created, just make your ui responsive to clic by modifying the int ID to get and set your customisation.

14
Playmaker Help / Re: animator step by step [SOLVED]
« on: July 26, 2017, 02:33:59 AM »
ok thanks to me for the quick answer.. that was effictivelly not so hard, i spended 2 days to get it :p

 ;D

by the way i don't know where to find the script

Playmaker Animator State synchronisation.

15
Playmaker Help / Re: animator step by step
« on: July 26, 2017, 02:32:46 AM »
well...

i'll explain you, this is not complicated so much. ( i just fund the solution after writing the question like usual :p )

when you trigger the next animation to play, the previous animation is not completly finished
so you can add a test string to get the name of the actual animation state and ask to exit only when it match the desired name.
once it is done, just make your loop count test like you wish

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