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Messages - blackant

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Playmaker Help / dynamic action
« on: July 18, 2018, 11:09:04 PM »

i'm trying to create a dynamic action that will change itself depending on parameters set  from inspecteor.

for exemple, if i put a TextMesh Pro Object to my script, some parameters can be set on or off, how can i make my action relative to these options and add

    [Tooltip("my Tooltip")]
    public FsmFloat Parameter1;


and same for others options

is it doable ?

Playmaker Help / Re: How to use Audio Mixer with Playmaker
« on: July 18, 2018, 04:26:36 AM »
ok, got it !

for people like me who want to lern how to use it, this video answer the mains functionnalities needed to use with playmaker :

i'm still have to learn more to set each slider to each group independently but it's on the way !

Playmaker Help / Re: How to use Audio Mixer with Playmaker
« on: July 18, 2018, 04:22:41 AM »
i just discovered that it is possible to expose a variable name from Attenuation by right clicking on it, wich seems to be the way to do so, but i'm still not getting any result when i set the value from my slider to this parameter.

Playmaker Help / How to use Audio Mixer with Playmaker
« on: July 18, 2018, 02:57:45 AM »
I' have downloaded actions from ecosystem but this allow to set or get a float, but still nothing is happening when i modify them...

i made more tests, but adding a slider wich influe the float,
set the audio mixer float

get back this float into another variable but this variable is not getting the value like espected.

Share New Actions / Re: Set Mixer Float Value(s)
« on: July 18, 2018, 02:40:59 AM »

i'm trying to setup options menu using audio mixer and using your actions to do it but i can't get it to work...

i'm using a slider to modify value (from 0 to 1 or -80 to 20) but none of this value are affecting the volume.

is there a small tutorial that explain better how to setup this parameters ?

Action Requests / Re: Request for Postprocessing Stack Actions
« on: July 17, 2018, 01:10:26 PM »
Post processing Stack V2 can't be modified directly with playmaker ?

Playmaker Help / Re: Playmaker broken with unity 2018.1+ [SOLVED]
« on: May 03, 2018, 07:39:27 AM »
i deleted the folder playmaker utils cause there was a problem related to FSMVar. after that, you can get back the main menu and reinstall playmaker correctly.

after this you'll have to delete Procedural folder to have a clean install

Share New Actions / Wheel Collider Configure Vehicle Substeps
« on: April 11, 2018, 09:30:33 AM »
hello guys,

i did this little action quickly and for nothing because i finally don't know how to use it in my project....

but maybe of you will find it usefull so i drop it here and hope you'll use it in a way or another.

Playmaker Bug Reporting / Re: drag and drop problem
« on: April 11, 2018, 02:40:25 AM »
unity2017.3.1f1 64bit

Playmaker 1.8.5.f8
Ecosystem 0.6.0f1

Playmaker Bug Reporting / drag and drop problem
« on: April 10, 2018, 01:55:43 AM »
while dragging action on top or bottom each other, the selected action generally goes back to his initial position.

i have to drag and drop them quickly if i want it to work properlly

Feature Requests / Re: Math Expression
« on: April 10, 2018, 01:19:47 AM »

i'm working on something based on a code wich uses this:

Code: [Select]
m_Rigidbody.drag = (AirBrakes ? (m_OriginalDrag + extraDrag)*m_AirBrakesEffect : m_OriginalDrag + extraDrag);
and it's extremmelly confusing to convert it to playmaker actions without a simple Expression function.

Playmaker Bug Reporting / Eco system problem
« on: April 10, 2018, 12:47:03 AM »

i hava been working with ecosystem during a long time without problem

yesterday i get the Patch update available message,
so i downloaded it to the last available on the wiki.

now, inside the window, i get No Result...
the Patch Update message is still there...

i can scan my own project and see action available to it, nothing more.

Playmaker Announcements / Re: Playmaker Game Jam
« on: March 15, 2018, 10:22:22 AM »
interesting, i'll keep an eye on what you'll be doing in 72H
i personnaly doesn't have enough time to participate, but maybe the next time i'll get some

Playmaker Help / Camera Fade In & Fade Out
« on: February 27, 2018, 07:11:16 AM »
i just tested this script and they seems not working and dothing aboslutely nothing

maybe i used them wrong,
i create an empty gameobject
add an FSM
put the action on it, set timer to test with different value...

got nothing and tested to copy paste this fsm directly on main camera and did nothing more.

User Showcase / Re: Fitness VR
« on: January 27, 2018, 08:28:12 AM »
no, i'm using OVR for occulus sdk, because we have no other choice if we plan to release it on oculus store.

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