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Topics - blackant

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Share New Actions / Wheel Collider Configure Vehicle Substeps
« on: April 11, 2018, 09:30:33 AM »
hello guys,

i did this little action quickly and for nothing because i finally don't know how to use it in my project....

but maybe of you will find it usefull so i drop it here and hope you'll use it in a way or another.

Playmaker Bug Reporting / drag and drop problem
« on: April 10, 2018, 01:55:43 AM »
while dragging action on top or bottom each other, the selected action generally goes back to his initial position.

i have to drag and drop them quickly if i want it to work properlly

Playmaker Bug Reporting / Eco system problem
« on: April 10, 2018, 12:47:03 AM »

i hava been working with ecosystem during a long time without problem

yesterday i get the Patch update available message,
so i downloaded it to the last available on the wiki.

now, inside the window, i get No Result...
the Patch Update message is still there...

i can scan my own project and see action available to it, nothing more.

Playmaker Help / Camera Fade In & Fade Out
« on: February 27, 2018, 07:11:16 AM »
i just tested this script and they seems not working and dothing aboslutely nothing

maybe i used them wrong,
i create an empty gameobject
add an FSM
put the action on it, set timer to test with different value...

got nothing and tested to copy paste this fsm directly on main camera and did nothing more.

Android Help / Unity Ads close action[SOLVED]
« on: December 22, 2017, 03:50:52 AM »
hello everyone,

i'm actually setting a video ad for our game,
everything is working except that i don't find any action for ads Close Button.

i also didn't fund any topic on unity docs about this ...

is anyone get a tip to make it work ?

i can skip the ads and do my stuff (reactivate buttons and other stuff)
but close doesn't allow me to get event.

User Showcase / Christopher Plum - Infinite Runner
« on: November 13, 2017, 01:44:23 AM »
Hi Guys !

during the developpement of the game Christopher Plum for mobiles, i'll record short making of videos i make live on facebook  so you follow and see how quick and fast playmaker dev is
i'll hope you appreciate it
the comments are in french and if you ask me in english i'll answer you in english :p
part 1

Part 2

General Discussion / Facebook Group !
« on: November 10, 2017, 04:45:49 AM »
hello guys !
this morning i was making a little video live, and realised that we don't have any playmaker group on facebook !!!!
the shame... :-[

Well !
this is now solved, we can join and share it on facebook quickly to promote our works !

let's join here and participate to the revolution !!

Playmaker Help / PostLateUpdate.Update.VideoTextures need infos
« on: October 02, 2017, 07:16:53 AM »
Hello guys,
i posted it also on unity forums...

i'm working on my game's improvments for oculus, i'm currently using the profiler tool to record where the perfs can be improved, but the profiler is not helping me because it doesn't give me the right infos.

let's check the attached screenshot;

as you can see, the thread PostLateUpdate.UpdateVideoTextures is used by cpu up to 90%...
and when i try to see were, what, how this may happen, i don't get anymore informations on the right panel.

so i would like to know if someone can help me and tell me were i must look.
i must say about my scene, that i'm using a video texture object, but deactivating it doesnt change anything.
the rest of the scene is only composed with simple textures, and manly static objects, only few characters are animated with bones..., nothing related to late update and video textures

i have no idea if this may be caused by playmaker script or something like that

Playmaker Help / Help with mouse pick 2D actions[SOLVED]
« on: September 26, 2017, 12:58:23 PM »

i tested multiple configurations to make it to works, but if it is simple to make it working with 3d and a cube, it doesn't works with 2D elements...

so i'm a bit lost, i certainly did or forget to do something.

is someone able to make it works and can explain how to do it ?

i would like to grabe a 2D sprite and move it on the screen, nothing difficult in appearence.

Action Requests / Array Get Random Int variable
« on: September 19, 2017, 03:01:39 AM »

i'm actually using The Array Get Random action and i think it would be usefull to store the Int ID into a variable to be able to delete it or anything you like after this step.


General Discussion / Mesh Baker[SOLVED]
« on: August 29, 2017, 05:30:00 AM »
Hi guys,

i would like to know if there is some user of "mesh baker" in the communoty.
if there is, do we need the use of some special plamayker actions or is it working like usual without needs of extra actions ?

i'm asking this especially to know more about the possibilities about mesh baker to combine skinned meshes and after that the possibility to setup animations with animator actions.

Playmaker Help / False Error
« on: August 28, 2017, 05:52:48 AM »
Hi guys,
i'm actually working on a random character selection wich works fine but for this i have to setup my state with a condition:
If GameObject Compare to EMPTY is not Equal EVent --> Go to next step.

like i said it works perfectly for my setup, but playmaker is telling me that's an error and i forgot to put something here.

how this can be removed ?

User Showcase / Fitness VR
« on: August 08, 2017, 01:46:50 PM »
hello everyone,
i'm proud to present to you the first alpha of my VR game: Fitness VR !

a game in wich there is no game, nothing to won virtually but to lose in real.
select your coach, choose your gym and let's make some sport !

the game is entirelly programmed using Playmaker.

the game is actually developped for oculus but there is no reason to not be fonctionnal on Vive.
if you want to be part of the alpha testers, contact me.

Playmaker Help / animator step by step [SOLVED]
« on: July 26, 2017, 02:21:53 AM »
hello everybody, bonjour tout le monde !

i'm actually working on a system that is a bit tricky,
i have a character, wich is using many animations states, and i would like this animations to be randomly played and especially a number of loops time wich can be different,

for exemple:
play talking animation 1 time, once it is done go to next anim and
play push ups randomly (3-10) times then trigger the next animation
play squat randomly (5-8) times then trigger the next step

my problem comes essentially because when i would like to get the loop count in a state, it takes the loop count of the peviously played animation, wich is not completly finished because of transition.
so i'm a bit lost in the logic to get the animations finished and tart a new one.

i also seen the script Playmaker animator state synchronisation on the wiki, but it's not in the actions and can't find the script included in last version ...

Playmaker Help / Trigger an event when audio Ended
« on: July 21, 2017, 05:55:27 AM »
Hello everyone,

i'm acually working on a juckbox wich will play a random music at start.
but because music are all different i would like that when one finishes another random music starts.

so how can i do that ?

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