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Topics - blackant

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1
User Showcase / Christopher Plum - Infinite Runner
« on: November 13, 2017, 01:44:23 AM »
Hi Guys !

during the developpement of the game Christopher Plum for mobiles, i'll record short making of videos i make live on facebook  so you follow and see how quick and fast playmaker dev is
i'll hope you appreciate it
the comments are in french and if you ask me in english i'll answer you in english :p
part 1
https://www.facebook.com/BlackantMaster/videos/10155785406878788/

Part 2
https://www.facebook.com/BlackantMaster/videos/10155793373873788/

2
General Discussion / Facebook Group !
« on: November 10, 2017, 04:45:49 AM »
hello guys !
this morning i was making a little video live, and realised that we don't have any playmaker group on facebook !!!!
the shame... :-[

Well !
this is now solved, we can join and share it on facebook quickly to promote our works !
 8)

let's join here and participate to the revolution !!

3
Playmaker Help / PostLateUpdate.Update.VideoTextures need infos
« on: October 02, 2017, 07:16:53 AM »
Hello guys,
i posted it also on unity forums...

i'm working on my game's improvments for oculus, i'm currently using the profiler tool to record where the perfs can be improved, but the profiler is not helping me because it doesn't give me the right infos.

let's check the attached screenshot;

as you can see, the thread PostLateUpdate.UpdateVideoTextures is used by cpu up to 90%...
and when i try to see were, what, how this may happen, i don't get anymore informations on the right panel.

so i would like to know if someone can help me and tell me were i must look.
i must say about my scene, that i'm using a video texture object, but deactivating it doesnt change anything.
the rest of the scene is only composed with simple textures, and manly static objects, only few characters are animated with bones..., nothing related to late update and video textures

i have no idea if this may be caused by playmaker script or something like that

4
Playmaker Help / Help with mouse pick 2D actions[SOLVED]
« on: September 26, 2017, 12:58:23 PM »
hello,

i tested multiple configurations to make it to works, but if it is simple to make it working with 3d and a cube, it doesn't works with 2D elements...

so i'm a bit lost, i certainly did or forget to do something.

is someone able to make it works and can explain how to do it ?

i would like to grabe a 2D sprite and move it on the screen, nothing difficult in appearence.

5
Action Requests / Array Get Random Int variable
« on: September 19, 2017, 03:01:39 AM »
Hello,

i'm actually using The Array Get Random action and i think it would be usefull to store the Int ID into a variable to be able to delete it or anything you like after this step.

thanks

6
General Discussion / Mesh Baker[SOLVED]
« on: August 29, 2017, 05:30:00 AM »
Hi guys,

i would like to know if there is some user of "mesh baker" in the communoty.
if there is, do we need the use of some special plamayker actions or is it working like usual without needs of extra actions ?

i'm asking this especially to know more about the possibilities about mesh baker to combine skinned meshes and after that the possibility to setup animations with animator actions.

7
Playmaker Help / False Error
« on: August 28, 2017, 05:52:48 AM »
Hi guys,
i'm actually working on a random character selection wich works fine but for this i have to setup my state with a condition:
If GameObject Compare to EMPTY is not Equal EVent --> Go to next step.

like i said it works perfectly for my setup, but playmaker is telling me that's an error and i forgot to put something here.

how this can be removed ?

8
User Showcase / Fitness VR
« on: August 08, 2017, 01:46:50 PM »
hello everyone,
i'm proud to present to you the first alpha of my VR game: Fitness VR !

a game in wich there is no game, nothing to won virtually but to lose in real.
select your coach, choose your gym and let's make some sport !

the game is entirelly programmed using Playmaker.

http://blackantmaster.com/2017/08/07/fitness-vr-alpha-test/

the game is actually developped for oculus but there is no reason to not be fonctionnal on Vive.
if you want to be part of the alpha testers, contact me.

9
Playmaker Help / animator step by step [SOLVED]
« on: July 26, 2017, 02:21:53 AM »
hello everybody, bonjour tout le monde !

i'm actually working on a system that is a bit tricky,
i have a character, wich is using many animations states, and i would like this animations to be randomly played and especially a number of loops time wich can be different,

for exemple:
play talking animation 1 time, once it is done go to next anim and
play push ups randomly (3-10) times then trigger the next animation
play squat randomly (5-8) times then trigger the next step
etc...

my problem comes essentially because when i would like to get the loop count in a state, it takes the loop count of the peviously played animation, wich is not completly finished because of transition.
so i'm a bit lost in the logic to get the animations finished and tart a new one.

i also seen the script Playmaker animator state synchronisation on the wiki, but it's not in the actions and can't find the script included in last version ...

10
Playmaker Help / Trigger an event when audio Ended
« on: July 21, 2017, 05:55:27 AM »
Hello everyone,

i'm acually working on a juckbox wich will play a random music at start.
but because music are all different i would like that when one finishes another random music starts.

so how can i do that ?

11
Playmaker Help / Unet Send Command Event
« on: June 17, 2017, 06:03:53 AM »
Hello,

First time i'm trying the Unet Objects wich seams easy to understand first when you follow docs from unity with traditionnal scripts,

but to convert it to playmaker logic it's a bit different, or i missed something important about when i have to use Command to send order to server like descibed in the doc here:

https://unity3d.com/learn/tutorials/topics/multiplayer-networking/adding-multiplayer-shooting?playlist=29690

so actually i can create simple player, make it  move and rotate, change color...
but when it's time to make it fire bullets, i don't get the point with the action "Unet Send Command Event".

here is attaced 3 screenshots of this simple actions used, first when player use "space key"
go to Unet command
create the bullet

the best behavior i can get from both side, is just spawning 1 bullet, freeze during fiew seconds, and restart with undreds of instancied bullets in random directions...

12
Action Requests / Playmaker Turbo Slicer 2
« on: December 28, 2016, 08:38:33 AM »
Hello,

i don't know if there is any guys that is using Trubo Slicer 2
https://www.assetstore.unity3d.com/en/#!/content/73236

this plugin is great and can be used simply without needing of additionnal script, but,
there is always kind of gameplay where you need it to activate or deactive scripts, and i read that the api is done this way in the doc:

https://docs.google.com/document/d/1y-Bo25cYf3bPwgYJwOB4T_kQkRx_l2JvE8fyRIopzFk/edit

so i would like to know if someone is doing this kind of stuff, planed to do it or would like to have it .

13
Playmaker Help / Quaternion orientation for oculus touch
« on: December 22, 2016, 05:41:10 AM »
Hello,

i'm actually building a setup for my hands, used with touch, and i have to say that i 'm understanding nothing about the way quaternions are doing there jobs.

So let's start by a simple setup of the hands and the touch:
For the oculus and touch managing, i fund OVR wich works nicelly and detect both right and left touch, also reacting to inputs without additionnal code.

for the hands,, i made mine, with bones from forearm to fingers.
if the forearm is linked to touch position and oculus orientation, it's ok, not perfect but good for a start,
for the hands, we need to get the orientation of the RightHandAnchor and LeftHandAnchor and the best setup seems to get the quaternion in local of these nodes and set the quaternion orientation of the bones of the hands.

the result is better than using Euler XYZ axis, but to manage precisely my quaternion, i'm a bit lost, my hand XYZ doesn't rotate in the good direction, so i will have to inverse Y and Z and maybe something else.

is it an action available to manage quaternion or someone that can explain me more about it ?

14
Hello,

i don't know if it's a bug or if i missed something in that step.

i just made an action to swap gravity of character controller for my player when i want him to fly a bit.
 but as you can see on the attached screen, the action still waiting here, acting like if everyframe was checked., so it never goes to FINISHED transition, and looks everything here.


by the way, i don't know if someone can help me about the flying system of my game.
it's a platform character, without jump, and with attached objects, like jetpack, i want the player being able to impulse the player heigher and fall if he doesn't push the button.


15
Playmaker Help / Problem comparing GameObjects
« on: August 23, 2016, 01:53:09 AM »
Hello,

I'm actullay doing a case by comparing my player to 1 prefab so i can attach objects dependently of shapes.

and there is something i don't get here...

Are prefabs differents from Prefab (Clones) like you can see on this screenshot ??

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