Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - blackant

Pages: 1 2 [3] 4 5 ... 10
Playmaker Help / Help with mouse pick 2D actions[SOLVED]
« on: September 26, 2017, 12:58:23 PM »

i tested multiple configurations to make it to works, but if it is simple to make it working with 3d and a cube, it doesn't works with 2D elements...

so i'm a bit lost, i certainly did or forget to do something.

is someone able to make it works and can explain how to do it ?

i would like to grabe a 2D sprite and move it on the screen, nothing difficult in appearence.

Action Requests / Array Get Random Int variable
« on: September 19, 2017, 03:01:39 AM »

i'm actually using The Array Get Random action and i think it would be usefull to store the Int ID into a variable to be able to delete it or anything you like after this step.


General Discussion / Mesh Baker[SOLVED]
« on: August 29, 2017, 05:30:00 AM »
Hi guys,

i would like to know if there is some user of "mesh baker" in the communoty.
if there is, do we need the use of some special plamayker actions or is it working like usual without needs of extra actions ?

i'm asking this especially to know more about the possibilities about mesh baker to combine skinned meshes and after that the possibility to setup animations with animator actions.

Playmaker Help / False Error
« on: August 28, 2017, 05:52:48 AM »
Hi guys,
i'm actually working on a random character selection wich works fine but for this i have to setup my state with a condition:
If GameObject Compare to EMPTY is not Equal EVent --> Go to next step.

like i said it works perfectly for my setup, but playmaker is telling me that's an error and i forgot to put something here.

how this can be removed ?

User Showcase / Fitness VR
« on: August 08, 2017, 01:46:50 PM »
hello everyone,
i'm proud to present to you the first alpha of my VR game: Fitness VR !

a game in wich there is no game, nothing to won virtually but to lose in real.
select your coach, choose your gym and let's make some sport !

the game is entirelly programmed using Playmaker.

the game is actually developped for oculus but there is no reason to not be fonctionnal on Vive.
if you want to be part of the alpha testers, contact me.

Playmaker Help / animator step by step [SOLVED]
« on: July 26, 2017, 02:21:53 AM »
hello everybody, bonjour tout le monde !

i'm actually working on a system that is a bit tricky,
i have a character, wich is using many animations states, and i would like this animations to be randomly played and especially a number of loops time wich can be different,

for exemple:
play talking animation 1 time, once it is done go to next anim and
play push ups randomly (3-10) times then trigger the next animation
play squat randomly (5-8) times then trigger the next step

my problem comes essentially because when i would like to get the loop count in a state, it takes the loop count of the peviously played animation, wich is not completly finished because of transition.
so i'm a bit lost in the logic to get the animations finished and tart a new one.

i also seen the script Playmaker animator state synchronisation on the wiki, but it's not in the actions and can't find the script included in last version ...

Playmaker Help / Trigger an event when audio Ended
« on: July 21, 2017, 05:55:27 AM »
Hello everyone,

i'm acually working on a juckbox wich will play a random music at start.
but because music are all different i would like that when one finishes another random music starts.

so how can i do that ?

Playmaker Help / Unet Send Command Event
« on: June 17, 2017, 06:03:53 AM »

First time i'm trying the Unet Objects wich seams easy to understand first when you follow docs from unity with traditionnal scripts,

but to convert it to playmaker logic it's a bit different, or i missed something important about when i have to use Command to send order to server like descibed in the doc here:

so actually i can create simple player, make it  move and rotate, change color...
but when it's time to make it fire bullets, i don't get the point with the action "Unet Send Command Event".

here is attaced 3 screenshots of this simple actions used, first when player use "space key"
go to Unet command
create the bullet

the best behavior i can get from both side, is just spawning 1 bullet, freeze during fiew seconds, and restart with undreds of instancied bullets in random directions...

Action Requests / Playmaker Turbo Slicer 2
« on: December 28, 2016, 08:38:33 AM »

i don't know if there is any guys that is using Trubo Slicer 2!/content/73236

this plugin is great and can be used simply without needing of additionnal script, but,
there is always kind of gameplay where you need it to activate or deactive scripts, and i read that the api is done this way in the doc:

so i would like to know if someone is doing this kind of stuff, planed to do it or would like to have it .

Playmaker Help / Quaternion orientation for oculus touch
« on: December 22, 2016, 05:41:10 AM »

i'm actually building a setup for my hands, used with touch, and i have to say that i 'm understanding nothing about the way quaternions are doing there jobs.

So let's start by a simple setup of the hands and the touch:
For the oculus and touch managing, i fund OVR wich works nicelly and detect both right and left touch, also reacting to inputs without additionnal code.

for the hands,, i made mine, with bones from forearm to fingers.
if the forearm is linked to touch position and oculus orientation, it's ok, not perfect but good for a start,
for the hands, we need to get the orientation of the RightHandAnchor and LeftHandAnchor and the best setup seems to get the quaternion in local of these nodes and set the quaternion orientation of the bones of the hands.

the result is better than using Euler XYZ axis, but to manage precisely my quaternion, i'm a bit lost, my hand XYZ doesn't rotate in the good direction, so i will have to inverse Y and Z and maybe something else.

is it an action available to manage quaternion or someone that can explain me more about it ?


i don't know if it's a bug or if i missed something in that step.

i just made an action to swap gravity of character controller for my player when i want him to fly a bit.
 but as you can see on the attached screen, the action still waiting here, acting like if everyframe was checked., so it never goes to FINISHED transition, and looks everything here.

by the way, i don't know if someone can help me about the flying system of my game.
it's a platform character, without jump, and with attached objects, like jetpack, i want the player being able to impulse the player heigher and fall if he doesn't push the button.

Playmaker Help / Problem comparing GameObjects
« on: August 23, 2016, 01:53:09 AM »

I'm actullay doing a case by comparing my player to 1 prefab so i can attach objects dependently of shapes.

and there is something i don't get here...

Are prefabs differents from Prefab (Clones) like you can see on this screenshot ??

Playmaker Bug Reporting / Error editing Action
« on: August 19, 2016, 04:43:50 AM »

i got this error during editing, i don't know if it' linked to array and global variable but i was working on it during this bug, so it may be related.

so to explain when it happened:
i was doing my states using 19 global variables Objects (UI textures)
Finally after more works i decided to replace this 19 variables to 1 array contining them.

and so after editing this array i had to replace all my old actions using old Global Variables by this Get array, store value and replace by the simple variable containing the Object.

and i deleted the old Globals after the works was done.
and i seen that my array was not the right one, so i modified this in the action, and the bug appears at this point.

Playmaker Bug Reporting / NullReferenceException
« on: August 15, 2016, 05:21:06 AM »

i have a message error wich seams to link to directory not on my computer:
this error doesn't influe on the behavior of the game, and doesn't nothing more...

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMakerEditor.FsmEditor.OnDisable () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:1051)
HutongGames.PlayMakerEditor.FsmEditorWindow.OnDisable () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:384)

Playmaker Help / BuildNavMesh
« on: July 27, 2016, 01:43:53 PM »
Hi guys,

i'm trying to create dynamic Navmesh action for playmaker

the way seam easy to do following this tutorial in JS, i'm wondering why i can't successfully create this actions for playmaker ?

just take a look at this video:

and here is my code:
Code: [Select]
using UnityEngine;
using UnityEditor;

namespace HutongGames.PlayMaker.Actions

[Tooltip("Allow generating NavMesh dynamicaly")]
public class NavMeshBuilder : FsmStateAction

// Code that runs on entering the state.
public override void OnEnter()



and the error returned
Assets/PlayMaker/Actions/NavMesh/NavMeshBuilder.cs(15,40): error CS0117: `HutongGames.PlayMaker.Actions.NavMeshBuilder' does not contain a definition for `BuildNavMesh'

and the unity page for scripting:

so it should be possible isn't it ??

Pages: 1 2 [3] 4 5 ... 10