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Messages - blackant

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286
Playmaker Tutorials / Re: make a texture swap buton using arraymaker
« on: March 18, 2013, 01:40:43 PM »
ou├ęch !

 i love the french translation but i started to translate some tooltip inside actions panel because when i started, i was totally lost with all this possibilities!!

but after some hours and followed tutorials, i think i can do more and more things !

287
Playmaker Tutorials / Re: Create a basic animated character player
« on: March 18, 2013, 01:38:05 PM »
this one should be better:


288
Playmaker Tutorials / Re: Create a basic animated character player
« on: March 17, 2013, 01:14:34 AM »
omg you'r right
sry i'll correct it asap

289
Playmaker Help / Re: Controller is Grounded - Bug or bad using?
« on: March 16, 2013, 05:22:19 PM »
did something interresting, see this post :

http://hutonggames.com/playmakerforum/index.php?topic=3413.0

290
Playmaker Tutorials / Create a basic animated character player
« on: March 16, 2013, 05:21:06 PM »
hello,

i searched long time how to make it works with flexibility.
i fund a way to do this and made a tutorial for your pleasure!!!

have fun and enjoy ! (sorry for my poor language ! :p)

291
Playmaker Help / Re: Controller is Grounded - Bug or bad using?
« on: March 15, 2013, 12:59:34 PM »
I'll post a tutorial when i'll finish my test.

my first error was to forget the character motor

i have something that works now but it should be more smooth before i can talk about it.

292
Playmaker Help / Re: Controller is Grounded - Bug or bad using?
« on: March 15, 2013, 09:56:16 AM »

i allready tested this option but it looks not be this one.
but i fund something not so bad after looked your tutorial for jump.

i'll post more info later.

293
Playmaker Help / Re: Controller is Grounded - Bug or bad using?
« on: March 15, 2013, 01:27:40 AM »
nobody use this action ?

294
Playmaker Help / Controller is Grounded - Bug or bad using? [SOLVED]
« on: March 14, 2013, 01:10:01 PM »
hi,

i try to set a character animation with tha Action Controller is Grounded
but maybe i don't know how to use it correctly, my problem is when i activate it, the collider of the object is not detected, and so, the player fall, fall fall...

if i uncheck it the collider is detected and the player stop correctly.

any idea ?

on this screenshot i have used controller is Grounded multiple times to play animation falling in loop


295
Playmaker Help / Re: Returning to previous animation after a jump
« on: March 13, 2013, 01:09:23 AM »
maybe by changing the wrap mode of your jump animation.

296
Playmaker Help / Re: Play Animation
« on: March 12, 2013, 12:08:07 PM »
you should simply add a play animation action on your object's fsm and configurate it correctly.

297
Playmaker Help / adding object in real time inside array list
« on: March 12, 2013, 10:35:20 AM »
i'm try to do something with a spawn point so

each object created should be listed inside the array list of the other gameobject.
but not....
they spawns correctly but i can't see them listed, maybe i did something wrong, but for the next step i try to kill them and if they are not listed, it's not possible...

i add this Template, if it could give you some ideas.

298
Playmaker Help / Re: Infinite Loop !
« on: March 12, 2013, 10:29:58 AM »
thanks for the tip, should be nice.

299
Playmaker Help / Re: Right approach for an Inventory?
« on: March 12, 2013, 10:28:16 AM »
arraymaker as a sample that you can follow to make your own inventory.

300
Playmaker Help / Re: Infinite Loop !
« on: March 12, 2013, 08:06:57 AM »
not this time ...
try to do something,

in first state, put a compare action
if 0=0 go back to state 1.

i made something like that...
forced to stop unity by Ctrl+alt+supp

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