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Messages - FritsLyn

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31
Action Requests / ReadPixels
« on: April 04, 2015, 03:11:09 AM »
Explanation should not be needed:

ReadPixels

http://docs.unity3d.com/ScriptReference/Texture2D.ReadPixels.html

:)

Cheers

32
Share New Actions / Re: Fsm Bool Changed
« on: April 03, 2015, 02:10:27 AM »
Thanks a lot :)

33
Share New Actions / Re: Draw Line
« on: April 03, 2015, 02:05:06 AM »
Jean: Bump: This should IMO be in the Ecosystem (Or straight up native PlayMaker Package)

Andrew: Very, very nice work, works extremely well!!

Thanks!

34
Share New Actions / Re: String Typewriter
« on: March 30, 2015, 02:21:11 PM »
This is absolutely awesome, thank you!

I have one request: <top>

It should erase the array and start writing from 'the top', continuing reading the string provided.

So for example, if this very comment was to be written out, and we only had like 1-2 lines of text to write it in, then every sentence<top>

could be cropped off / like starting over in the top, and the writer would start over<top>

every time it came to that 'tag'.<top>

Thank you!!

35
Feature Requests / Re: DOTween this is a must feature, see stats below
« on: January 16, 2015, 05:05:59 AM »
Hmm.. I think that 3-5 headlines with 2-5 points below each - and links to either forums and or contact persons should be enough to do the trick..

Because I think that 'the trick' is to have 'something' which is a better alternative to 'nothing'.

I would really love to start the job, and all I ask is an official page that I can link to, that would empower me and lift me from being 'just another random guy asking for more features' to 'someone who helps to get a larger audience for your asset'.

36
Feature Requests / Re: DOTween this is a must feature, see stats below
« on: January 14, 2015, 12:06:37 PM »
Awesome!!

(And how did you make my point in 3 lines?) :D

37
Feature Requests / Re: DOTween this is a must feature, see stats below
« on: January 14, 2015, 10:29:47 AM »
Jean and Lane; I hear you both.

What I think you do not see so clear is the world from the outside.

I can tell you for sure that many have not even heard of PlayMaker, and many more have heard of it but are semi-rejecting it for being a non-effective-point'n-drag tool - without knowing any better.

Many programmers take great pride in coding and thinks that there is a value in it itself.

On the other hand is you guys and your great product.

Now, we need to make these 2 worlds meet - we all agree on that.

And I think we also agree that it can only be good if more people take contact to asset store developers, and ask them to do PlayMaker support - and that they are the ones who should do it.

And this is what we need to make easy to happen!

So what I'm asking, is a focus on things that will make us, the inhomogeneous and semi random group of PlayMaker users into a more efficient PR-machine to make this happen.

I am not sure that I know excactly all the benefits, how-to-get-started and other things that a new-to-PlayMaker developer will need to know.

I do not know if there's a straight path to get a 'developers free license' to PlayMaker - and who to contact.

But I DO know that we are a LOT of users, and NOT all of us have this knowledge to share to the asset-store developers.

So what I'm saying is that if there was a common place where this information would be shared, then it could both aspire some developers to take the right steps all by themselves, and certainly it would mean that all us fans of PlayMaker would be EMPOWERED to take the right actions:

We could then send a link to 'How to get started with PlayMaker support as an Asset store developer'.

And THAT would move mountains :)

39
Feature Requests / Re: DOTween this is a must feature, see stats below
« on: January 12, 2015, 06:10:04 AM »
You should also contact the author and express your will to use it within PlayMaker, maybe he will be interested in supporting playmaker.

Will do - but please help make this easier. Here, and why not in general.

Writing to some developer, saying 'please, will you support PlayMaker' (someone who might never consider what this is, not being into visual scripting himself) - trying to explain what, how etc without being part of Playmaker team and not being able to answer questions / give details etc.. may not be that efficient.

So, may I suggest that you (Jean or PlayMaker team) make a general page:

****

You are a developer of a Unity Asset, and you consider to support PlayMaker functionalities?

Benefits: xxx
How to get started: xxx
Further documentation: xxx
How to stay updated: xxx

****

- and if this page already exists, link me to it, so I can send it to the DOTween developer (and others).

Thanks :) And I voted on trello!

40
Feature Requests / Re: DOTween this is a must feature, see stats below
« on: January 07, 2015, 04:44:24 AM »
DOTween (HOTween v2) IS OUT!

It's Ready for PlayMaker :)

Bump!!

41
Share New Actions / Re: HOTween playmaker custom actions
« on: October 28, 2014, 04:06:09 AM »
OK, Wow - complex interface with lot's of room for mistakes, but I understand how this must be difficult to do any different, I see what you mean, and it was a great help with the example!

You might want to include that example in the custom actions package - it's hard to understand without an example.

Thank you for doing such an awesome and amazing job always :)

PlayMaker is by far the best supported piece of software in the entire asset store!!

42
Playmaker Help / Re: how to use Vectrosity "Draw with Transform"?
« on: October 23, 2014, 07:38:30 AM »
Bump!
Vectrosity updates would be much appreciated :)

43
Feature Requests / Re: Save Variable to file
« on: October 21, 2014, 02:07:30 AM »
OMG - It's here already, beautiful, have been here for ages, I never knew:

PlayerPrefs

!

[youtube]https://www.youtube.com/watch?v=Zh-OU3LSNu4[/youtube]

44
Feature Requests / Re: Save Variable to file
« on: October 21, 2014, 01:54:52 AM »
Bump!
(Save variables natively via PlayMaker)
Thanks!

45
Share New Actions / Re: HOTween playmaker custom actions
« on: October 21, 2014, 01:37:23 AM »
Yes, OK, thanks - so let me rephrase then: How would you use the interface on the attached screen shot - is it possible to show any examples of this at work?

Thanks!

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