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Messages - Alex Chouls

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1
Playmaker Help / Re: Reserved names for states?
« on: June 21, 2018, 10:16:17 AM »
Hi, there are no special state names. Not sure why you're seeing that behavior - I just tried here and was not able to repro. Are you using any global transitions, Goto State actions, custom actions, scripts that could be causing those state transitions...?

2
Action Requests / Re: Get Property, Set Property, Send Message etc.
« on: June 20, 2018, 04:10:13 PM »
Some guidelines:

- If there is a custom action that does the same thing, use that instead.
- If you are getting/setting a property once (not every frame) it's probably fine.
- If you are doing it every frame, it might still be okay, but it's more likely to affect performance.
- Test on the target device as early and often as possible.
- Profile on the target device to find the bottlenecks and fix those.
- Don't optimize prematurely - but also don't leave it to the end!

It's a balance between getting stuff done and optimizing. My personal philosophy: The biggest risk with any game is that it's not fun! Use every tool you have to figure that out first. You don't want to waste time optimizing systems you will later scrap or rework.

EDIT: We also have some ideas to optimize these actions, but that's still a little bit down the line...

3
I'm still trying to repro here...
Are you working on a second monitor?
Can you try resetting your editor layout?
Maybe it's a combination of windows or tools that causes the issue.
Any clues that might help me repro here...?

4
Check that you don't have Dim Unused Parameters checked in the State Inspector Settings Menu.
https://hutonggames.fogbugz.com/f/page?W151

5
Playmaker Help / Re: [SOLVED] Autoupdater after 1.9 and 2018
« on: June 06, 2018, 03:12:24 AM »
@xxpleyxx thanks for posting that fix!
Will make sure it's in the next update...

6
Playmaker Help / Re: Where did "UGUI Set Text" go?
« on: June 04, 2018, 06:09:57 PM »
That actions was part of the uGUI Add-on. Do you have that imported in the project?

7
Playmaker Help / Re: "Owner == null!"
« on: June 04, 2018, 06:08:22 PM »
Can you share your project? If so, please PM me a.download link (don't post it publicly).

Its probably a harmless error (doesn't break anything at runtime), but I'd like to track down the cause.

It looks like it's thrown by the global variables.window. Does it stop if you close that window?

8
Playmaker Help / Re: Playmaker editor slowing down extremely
« on: June 04, 2018, 06:03:53 PM »
Can you share your project? If so, please PM me a.download link (don't post it publicly). Thanks.

Also which versions of Unity and Playmaker are you using?

9
This is not a known issue - thanks for reporting it. I'll try to repro here. Have you tried clicking in the state view to focus it, as a workaround?

10
Playmaker Help / Re: "Owner == null!"
« on: June 03, 2018, 08:01:06 PM »
When do you get the error? While playing or editing?

11
General Discussion / Re: Playmaker or PlayMaker or playMaker ?
« on: June 01, 2018, 07:11:51 AM »
Unfortunately, we haven't been very consistent about this ourselves!  :-[
It started as playMaker, in code it's generally PlayMaker, and in posts it's often Playmaker  :o

12
Try this: Wherever you see LoopType replace it with  DG.Tweening.LoopType

Note, after you fix one file you might still get errors in other files. You will need to work through the files with errors.

Sorry I'm not at my computer to check this myself...

13
Playmaker Bug Reporting / Re: 1.9.0 Issue
« on: May 29, 2018, 05:16:28 AM »
PlayMakerUtils are included in some packages on the ecosystem (it's not part of the base install). Try downloading the latest version of any packages you imported from the ecosystem. If that doesn't work, Jean will need to update those packages...

Importing the new Substance tools might also work, but I haven't tried them yet.

14
Try this:
Double click the error to open the script file.
Add this to the top of the file:
Code: [Select]
using LoopType = DG.Tweening.LoopType;
Let me know if this works.

15
Playmaker Bug Reporting / Re: 1.9 Bug Load Scene Action
« on: May 25, 2018, 07:26:08 PM »
So it turns out the custom editor for Load Scene was always broken! In 1.9.0 we added error boxes to help custom action authors find errors, so now you're seeing the errors  :-[

I've attached a fixed version. We'll also release a 1.9.0 patch with quick fixes like this.

Glad you like 1.9.0 :) It lays the groundwork for a lot more UX improvements coming soon...

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