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Topics - Alex Chouls

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Official Action Updates / Call Method Update (BETA)
« on: June 04, 2014, 04:39:08 PM »
NOTE: This should be considered a beta release!

Updated Call Method action:
  • Fixes Error Checking when using variables whose values aren't known at edit time.
  • Fixes Ambiguous Method errors with method overrides.
  • Better editor performance.

Playmaker Help / Unity 4.5 and Tooltip Attribute
« on: May 27, 2014, 10:56:22 AM »
Unity 4.5 defines a new Tooltip attribute that can conflict with Playmaker's Tooltip attribute.

All built in actions use the HutongGames.PlayMaker.Actions namespace, so they find the correct Tooltip attribute.

Third party actions that use their own namespaces will need to point to the correct Tooltip.

For example, you can add this to your using statements:
using Tooltip = HutongGames.PlayMaker.TooltipAttribute;

NOTE: If you change an action's namespace it will look like a new action to Playmaker and parameters will be reset. So "using Tooltip..." is a better solution for existing action, while "namespace HutongGames.PlayMaker.Actions" should be used for new actions.

User Showcase / MOVED: noesisGUI Actions
« on: May 24, 2014, 12:42:19 AM »

Official Action Updates / Call Static Method (BETA)
« on: May 17, 2014, 11:28:15 AM »
This action lets you call static methods in classes. It is a more advanced action that requires you to know the full class name, method name, parameters and return type. You can generally find this info in the Unity scripting reference or the API reference for the class. A future iteration on this action will add dropdown menus and shortcuts to help you fill out this info.

The attached image shows an example, calling UnityEngine.Microphone.Start to record an AudioClip.

EDIT: Just noticed that Jean made custom microphone actions a while back :P But the idea is the same, you can now call static methods without having to make custom actions...

Official Action Updates / Conditional Expression Action (BETA)
« on: May 17, 2014, 09:58:57 AM »
First a huge thanks to Lea Hayes for doing all the hard work on this action!!

The Conditional Expression action lets you evaluate an expression as true or false and store the result or send events based on the result.

You can use named FSM variables in the expression. If the variable name has spaces use this format: $(variable name with spaces)

Anyway, have a play with it and post feedback. This should be considered a beta release. The final version will be included in the next update.

And again, a huge thanks to Lea Hayes for contributing this action to Playmaker!
Lea makes the excellent Rotorz Tile System:
He also has a great blog:
And Rotorz blog:

EDIT: Updated to v1.1:
- Made text field bigger.
- Added Refresh button.

Some sort of auto-refresh is preferable, but it will need editor support, so for now there is a manual refresh button for when you add/remove/edit variables and then return to the action.

EDIT: Fixed build error.

Windows Phone 8 Help / Unity 4.3.3/4 Windows Phone 8 Bug
« on: February 10, 2014, 04:44:24 PM »
NOTE: There is a bug in Unity 4.3.3 and 4.3.4 described here:

To fix this, you can either downgrade to 4.3.2 or try the workaround described by Unity in the forum thread.

Not very pretty! But it sounds like Unity will fix this in their next update...

Updated versions of Invoke Method and Start Coroutine with edit time Error Checking. This helps when you're refactoring and changing method names. Errors should show under the action and in the Error Checker window.

These should be considered beta versions. Please report any problems!

Official Action Updates / Format String (bug fix)
« on: September 06, 2013, 10:38:26 AM »
Update for the official Format String action to fix numerical format specifiers. For example: {0:F2} or {0:0.00}

Android Help / Problems building with Unity Free Version
« on: September 04, 2013, 07:10:24 PM »
Playmaker ships with Photon Networking. Photon currently requires Unity Pro for iOS and Android. If you have the free version of Unity please delete the Photon Unity Networking folder.

Playmaker Help / MOVED: i need help on android
« on: September 04, 2013, 07:06:04 PM »

iOS Help / Problems building with Unity Free Version
« on: August 28, 2013, 12:17:28 PM »
Playmaker ships with Photon Networking. Photon currently requires Unity Pro for iOS and Android. If you have the free version of Unity please delete the Photon Unity Networking folder.

Playmaker Announcements / Hutong Games is Hiring!
« on: August 27, 2013, 12:51:25 PM »
We're looking for a QA tester for part-time contract work.

  • Experienced Unity/PlayMaker user.
  • Organized and detail oriented.
  • Previous QA experience preferred.
  • C# experience a plus.
  • Smoke testing release candidates.
  • Maintaining and performing pre-release checklists.
  • Corresponding with users who submit bugs.
  • Building repro projects for submitted bug reports.
  • Passing reproducible bugs onto the developers with clear repro steps.
If you're interested please email

Playmaker Bug Reporting / Playmaker Beta Testing Group
« on: August 26, 2013, 06:43:31 AM »
We use a beta group to test bug fixes before releasing them as updates. I realized recently that a lot of discussion that happens inside the beta group isn't very transparent outside the group. So you might think a bug isn't being worked on, or that we're not aware of it. We'll try to do a better job getting this info out in the future.

Also if you have a blocking issue or need a bug fix asap, please request to join the beta group! It's the best way to help us fix the problem and get the fix as quickly as possible!


User Showcase / Promote Your Games!
« on: August 24, 2013, 03:45:38 PM »
We're often asked for PlayMaker demos for conferences etc. For example,  BlackBerry wants to show off PlayMaker at Unite and GDC China. I'd love to be able to offer them games from the community to play on the expo floor. I think it would be a great opportunity to show off your games! And also to network with game reps at BlackBerry etc.

Also I'd like to start collecting video of PlayMaker games running in the Unity editor, to show the FSMs updating while the game runs. It would be a good cross promotion, showing off both your game and PlayMaker in action!

If you're interested, please email me. Demo projects should be fairly tidy, since they will be demoed in Unity, and videos should be 1280x720.


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