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Messages - Alex Chouls

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16
Playmaker Help / Re: Playmaker loses focus when editing FSM
« on: March 17, 2019, 10:20:19 AM »
Generally, focus problems are caused by another editor window pulling focus to itself. Try resetting the layout, see if that fixes the issue, then add windows back into the layout until it breaks. I seem to remember the Global Variables window causing focus problems, but I thought we fixed that issue... I'll investigate.

17
Pre-release Discussion / Re: Categories are reset in the Template.
« on: March 16, 2019, 05:26:57 PM »
I'm having difficulty reproducing here. Just to double check, can you confirm the PlayMaker version in PlayMaker > Help > About

18
What's the full PlayMaker version info? e.g., 1.9.0.p13

19
Are you getting this error when making the build?
Or when running the build?
Can you past the full error? It should have more info.

20
Good to know. The fix should work on all versions, but let me know if p13 is still broken for you...

21
It should be fixed there too. Unity changed some editor behavior in 2018.3 only on osx, I think it's probably a bug...

22
1.9.0.p13 will be available shortly...

23
Pre-release Discussion / Re: Categories are reset in the Template.
« on: March 14, 2019, 11:29:20 AM »
That sounds bad, we definitely need to track down the problem! Can you submit a bug report so we can get more system info and try to reproduce the problem here. PlayMaker > Help > Submit Bug Report.

24
Pre-release Discussion / Re: Categories are reset in the Template.
« on: March 13, 2019, 08:42:48 AM »
Please try updating to the latest version (1.9.0.p12). I wasn't able to repro the issue in that version...

25
We should support your example use case... let me double-check and hopefully get it into the next update.

26
Pre-release Discussion / Re: Categories are reset in the Template.
« on: March 13, 2019, 04:43:47 AM »
What version of PlayMaker are you using?

27
Playmaker Bug Reporting / Re: 2018 style prefabs and Templates
« on: March 12, 2019, 05:53:36 AM »
Certain edits to prefabs will break the connection to instances. This is due to they way Unity stores prefab instance overrides. It basically does a diff between the properties in the instance and the prefab. Normally with a script, the instance has the same set of properties as the prefab. That is not necessarily the case with a PlayMaker FSM. If you fundamentally change the prefab FSM, the instance overrides no longer make any sense and that can create problems. So the safe thing to do is break the connection in those cases.

It might not be necessary to break the connection when switching a prefab FSM to use a template. It is a fundamental change, but the old overrides shouldn’t break anything. I’ll look into this...

28
Playmaker Help / Re: Lost in space (Lost a state in the FMS canevas)
« on: March 11, 2019, 07:46:52 AM »
It's a fairly new feature... :D

29
Playmaker Help / Re: Lost in space (Lost a state in the FMS canevas)
« on: March 10, 2019, 05:47:21 PM »
Also if you right click the minimap button you get a popup menu showing all states in the FSM. https://hutonggames.fogbugz.com/default.asp?W138

30
General Discussion / Re: Playmaker UGui and PlaymakerGUI
« on: March 09, 2019, 01:23:42 PM »
The integrated support is designed to work side by side with the old add-on. So, for example, if you have an old project already using the add-on you can keep using it. But if you’re starting a new project I would start without it, to keep the project a little cleaner, and only add it if needed.

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