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Messages - Alex Chouls

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Playmaker Help / Re: Debug FSM log window blank!
« on: October 07, 2017, 05:46:31 AM »
Double check that logging is enabled in Preferences > Debugging.

From the error message it looks like it's this Asset Store bug:

If the info in that thread does not fix the issue please let me know!

Playmaker Help / Re: PlaymerFSM.OnAfterDeserialize performances issues
« on: September 28, 2017, 03:50:21 PM »
Hi, can you submit a bug report so we can get more system info (Unity version, Playmaker version etc.) We can then use the bug report to go back and forth a bit and figure out the problem (what you're describing sounds unusual).

Playmaker Help / Re: Playmaker 1.8.5 doesn't work in Unity 5.6.1[SOLVED]
« on: September 28, 2017, 03:38:08 PM »
Cool! Thanks for reporting this. I submitted a bug to Unity (Case 954335) and they were able to reproduce, so hopefully, they will fix it...

Playmaker Help / Re: Playmaker 1.8.5 doesn't work in Unity 5.6.1
« on: September 26, 2017, 06:55:31 PM »
It seems the Asset Store is kind of buggy at managing downloads for different versions of Unity. It looks like it's trying to import the Unity 2017.1 version of Playmaker (probably the last version you downloaded) into Unity 5.6. UnityEngine.ImageConversion was new in 2017.1 so wouldn't work in Unity 5.6.

In Unity 5.6.1 make sure you go into the Asset Store download manager and re-download Playmaker. This should get you the correct version of Playmaker for the version of Unity you're using. If you've previously imported the 2017.1 version, you may need to restart Unity before and/or after downloading and importing the new version.

Playmaker Help / Re: Problem with State Labels in the Debug Menu
« on: September 15, 2017, 09:54:29 PM »
If you're not using any GUI actions in your project a quick fix would be to delete the PlayMakerGUI GameObject before publishing.

I would normally recommend updating Playmaker to the latest version, but sometimes you don't want to do that right before you publish... so deleting PlayMakerGUI might be the safer fix.

Feature Requests / Re: Unexpected behavior when adding new action
« on: September 14, 2017, 12:38:50 PM »
Thanks for the clear repro steps. I'll check that I can repro here and try to get a fix into the next update.

Sure, will get that into the next update. You can also hit Escape in that window to deselect the selected variable.

When you select the GameObject using the template while the game is running you should see the FSM running in the Playmaker Editor.

Edit currently always selects the template asset (not the running FSM), but I'll change this so it works like the Run FSM action: So the button says Edit at edit time, and Show when the game is running, to show the running FSM.

That doesn't sound good, thanks for reporting it! I'll take a look. In the meantime can you try collapsing the action (using the foldout) as a workaround.

Go through the Playmaker dlls in Plugins and make sure only one is checked for Tizen. This might mean unchecking Any.

It's in Build Settings > Player Settings > Other Settings > Configuration

Sorry about that. Not sure if it moved or if the initial directions were bad...

Hi, this thread should help:

You need to configure the plugins, but also add a scripting define symbol, as described in that thread.

Action Requests / Re: TriggerEvent - Target Object
« on: August 16, 2017, 10:24:57 PM »
Yeah, I think the infrastructure coming in the next update will make it easier to do things like events from multiple objects.

Can you email me a small repro project?

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