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Messages - Alex Chouls

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Playmaker Help / Re: Playmaker 1.8.5 doesn't work in Unity 5.6.1[SOLVED]
« on: February 27, 2018, 03:53:27 PM »
Weird. What version of Playmaker were you downloading?

It could be an asset store bug in that version of Unity.
If you have another version installed, you could try downloading in that version (e.g., Unity 5.4)

Unity has confirmed this is an issue with the current Asset Store. Unfortunately, it seems they don't have plans to fix it anytime soon given their response:

It was marked as "Wont fix" for now and will be touched once revamping the whole Asset Store in the next couple of years. We are sorry for inconvenience.

Playmaker Help / Re: Purchased, errors on a fresh new project ?
« on: February 27, 2018, 03:40:09 PM »
From the error it looks like it's because of this Asset Store bug:

Please re-download Playmaker in the version of Unity you want to use to get the correct package. Use the Asset Store download manager to manually download the asset.

If that doesn't fix the issue let us know!

Try adding and removing an action from the FSM. Can you think of anything that makes this FSM different? Are you able to share the project (e.g., to send me a private download link)?

Try loading those FSMs in the editor, make a small change (e.g., move a state), then save.

So you don't get the "FSM updated..." message when loading the scene in the editor? Whenever you see "FSM updated...", at runtime or in the editor, it means the loading code had to do more work to update the FSM data. Try running: Tools\Update All FSMs in Build.

You get "FSM updated please re-save the scene/project" if any actions have changed since the FSM was last saved (or if the data needs to be resaved for some other reason, e.g., the data layout changed in an update).

It's a good idea to re-save when you see this message since old data has to go through slower loading paths to recover parameters and update the data. You should definitely re-save before shipping anything.

It's a good idea to use the Linker Wizard on any platform that strips "unused" classes/methods/properties from the build. It may look like everything is working, then you hit that one Set Property action that rarely gets called and it breaks your game because the property was stripped. Better safe than sorry!

Got this from Unity:

Thanks for the report.
This issue is already fixed, by cause of il2cpp and Timeline in 2017.3.0p3.

You can track original case's status here:

Strange. I can repro in 2017.3, but it builds fine in other versions, including the 2018.1 beta. So there's something broken in 2017.3. Unfortunately, the error is not that helpful, and I can't repro in the source code project to get any leads. But I've submitted a bug to Unity and pinged a contact I have on the il2cpp team, so maybe they can help.

Have you tried any of the patch versions for 2017.3?

Hi, try replacing the line with:
Code: [Select]
var behavior = (PlayMakerGUI)component;
Not sure why it would fail on PS4, but the code is a little messy. I'll clean it up for the next update.

This is a bug in 1.8.8 when updating FSMs made in a much older version of playMaker. Fix is tested and should be up soon. Sorry for the inconvenience!

Ok, the new version is up. Please re-download. Sorry for the inconvenience!

Thanks for reporting this - I can repro the bug here.

We should have a fix up shortly...

General Discussion / Re: The right way to buy?
« on: January 16, 2018, 09:31:18 PM »
To be clear, Hutong Games doesn't collect any taxes. The Asset Store and Fastspring stores handle that for all sellers. They determine the sales tax based on the region, regulations etc. and submit any taxes collected to the appropriate authorities. Technically they are resellers - they buy from us and sell through their storefronts, handling the transactions (different payment methods, exchange rates, taxes etc.).

I have no idea what we would have to do if doing it all ourselves - I researched it for a bit but got nowhere. Some people sell direct through PayPal and don't collect taxes, but they might get stuck with a huge tax bill down the line. Depends who you talk to. Anyway, it seems like most legit companies add local taxes, so we use a storefront that handles that for us.

Hope that makes sense. I can't answer specific questions about taxes in one country or another because it's all a black box to us! We pay the storefront so we don't have to figure it all out!

Playmaker Help / Re: Event search or monitor
« on: January 16, 2018, 01:35:01 PM »
There are also a few new features in the new 1.8.7 update.

The Used count in the Events Manager now includes actions that send the event.
If you right-click on the Event you get 2 sub menus: Sent By and Received By.

Also in Preferences > Graph View enable Show Send Events Icons on States.
This will show a little event icon on states that send events.
Click the icon to get a menu showing the events sent.
This is an experimental new feature so please post your experience with it!

Also, in the Fsm Log Window you can click an Event log entry to select the action that sent it:

We're working on more overview tools to help manage larger projects. Please post any ideas along those lines :) Mockups or examples from other tools would be great! Thanks!! :)

Playmaker Help / Re: console errors after updating playmaker[SOLVED]
« on: January 13, 2018, 09:59:48 AM »
You could manually copy the updated dlls from a new project to the old project: Assets\PlayMaker\Editor\PlayMakerEditor.dll

We will also have an update soon that won't need the API Updater to run.

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