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Messages - Alex Chouls

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Playmaker Help / Re: [SOLVED] Autoupdater after 1.9 and 2018
« on: June 06, 2018, 03:12:24 AM »
@xxpleyxx thanks for posting that fix!
Will make sure it's in the next update...

Playmaker Help / Re: Where did "UGUI Set Text" go?
« on: June 04, 2018, 06:09:57 PM »
That actions was part of the uGUI Add-on. Do you have that imported in the project?

Playmaker Help / Re: "Owner == null!"
« on: June 04, 2018, 06:08:22 PM »
Can you share your project? If so, please PM me link (don't post it publicly).

Its probably a harmless error (doesn't break anything at runtime), but I'd like to track down the cause.

It looks like it's thrown by the global variables.window. Does it stop if you close that window?

Playmaker Help / Re: Playmaker editor slowing down extremely
« on: June 04, 2018, 06:03:53 PM »
Can you share your project? If so, please PM me link (don't post it publicly). Thanks.

Also which versions of Unity and Playmaker are you using?

This is not a known issue - thanks for reporting it. I'll try to repro here. Have you tried clicking in the state view to focus it, as a workaround?

Playmaker Help / Re: "Owner == null!"
« on: June 03, 2018, 08:01:06 PM »
When do you get the error? While playing or editing?

General Discussion / Re: Playmaker or PlayMaker or playMaker ?
« on: June 01, 2018, 07:11:51 AM »
Unfortunately, we haven't been very consistent about this ourselves!  :-[
It started as playMaker, in code it's generally PlayMaker, and in posts it's often Playmaker  :o

Try this: Wherever you see LoopType replace it with  DG.Tweening.LoopType

Note, after you fix one file you might still get errors in other files. You will need to work through the files with errors.

Sorry I'm not at my computer to check this myself...

Playmaker Bug Reporting / Re: 1.9.0 Issue
« on: May 29, 2018, 05:16:28 AM »
PlayMakerUtils are included in some packages on the ecosystem (it's not part of the base install). Try downloading the latest version of any packages you imported from the ecosystem. If that doesn't work, Jean will need to update those packages...

Importing the new Substance tools might also work, but I haven't tried them yet.

Try this:
Double click the error to open the script file.
Add this to the top of the file:
Code: [Select]
using LoopType = DG.Tweening.LoopType;
Let me know if this works.

Playmaker Bug Reporting / Re: 1.9 Bug Load Scene Action
« on: May 25, 2018, 07:26:08 PM »
So it turns out the custom editor for Load Scene was always broken! In 1.9.0 we added error boxes to help custom action authors find errors, so now you're seeing the errors  :-[

I've attached a fixed version. We'll also release a 1.9.0 patch with quick fixes like this.

Glad you like 1.9.0 :) It lays the groundwork for a lot more UX improvements coming soon...

1.9.0 added a HutongGames.PlayMaker.LoopType enum that is likely conflicting with Doozy's LoopType definition. Doozy probably just needs to put their LoopType in a namespace, or fully qualify their names. Feel free to put them in contact with me if they need more info (they should probably also be in the beta group so they can catch things like this before release).

Playmaker Bug Reporting / Re: 1.9 Bug Load Scene Action
« on: May 25, 2018, 02:42:36 PM »
Thanks for reporting this, will investigate...

Playmaker Help / Re: Cannot drag to re-order actions
« on: May 22, 2018, 06:31:47 AM »
This should be fixed in 1.8.9 (the released version). It was a problem with Unity 2017.4. Playmaker 1.9 release is imminent, but you shouldn't need it to fix this issue.

I'll take another look at adding a NoErrorCheck attribute in the next update... I think it just got prioritized lower than other fixes/features...

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