playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alex Chouls

Pages: 1 2 [3] 4 5 ... 211
31
Playmaker Help / Re: Cannot drag to re-order actions
« on: May 22, 2018, 06:31:47 AM »
This should be fixed in 1.8.9 (the released version). It was a problem with Unity 2017.4. Playmaker 1.9 release is imminent, but you shouldn't need it to fix this issue.

32
I'll take another look at adding a NoErrorCheck attribute in the next update... I think it just got prioritized lower than other fixes/features...

33
General Discussion / Re: Unity 2018 compatibility?
« on: May 20, 2018, 10:26:03 AM »
We're finishing up the beta. We have a release candidate and I'm hoping we can get it out this week.

34
Playmaker Help / Re: update after long time not working
« on: May 15, 2018, 02:17:39 PM »
From the errors it looks like you don't have the latest version of Playmaker, or the correct version of Playmaker for that version of Unity. Can you confirm the Playmaker version in Main Menu > PlayMaker > Help > About PlayMaker

35
General Discussion / Re: unity 2018 (.net4x equivalent)
« on: May 14, 2018, 05:01:14 PM »
1.9.0 also works with the 2018.2 beta.

36
Playmaker Bug Reporting / Re: Playmaker Editor make unity crash
« on: May 13, 2018, 10:21:05 PM »
Thanks, I’ll take a look at the logs...

37
Feature Requests / Re: Editor Action Colors
« on: May 10, 2018, 08:22:16 AM »
Yeah, I do like the idea of combining the color UI with the Comment action... maybe also add a new Divider action that has no parameters but can be used to put a divider in the stack, and also optionally a color for following actions...

38
Share New Actions / Re: Fully Nestable SubFSM Communication
« on: May 07, 2018, 02:48:19 PM »
Very cool! This is very similar to an approach I've been playing with to improve the RunFSM action. I love the use of a category to define the outputs - very clever! Thanks for sharing - will give it a go :)

I'd also like sub FSMs to be able to send events to the parent FSM. So a template really can work just like an action. But have been struggling with a design for this - do you have any ideas :)

39
Feature Requests / Re: Search feature on Object type menu
« on: May 07, 2018, 01:46:02 PM »
Hi, we've been prototyping a searchable menu replacement for the standard Unity menu. I hope to get it into 1.9.1 (we're just about to release 1.9.0).

40
Feature Requests / Re: State Groups
« on: May 07, 2018, 01:43:00 PM »
I hear you! State Groups will be in 1.9.1 (we're wrapping up 1.9.0 now and it didn't quite make it in there).


41
General Discussion / Re: Unity 2018 compatibility?
« on: May 07, 2018, 01:38:33 PM »
I'm running into a problem in 2018.1 version as well. Importing Playmaker from the asset store fails. From the menu I only get the tools and install playmaker option. Installing playmaker doesn't help....

Make sure you update while running Unity 2018.1 before importing. Note, there are bugs with the Asset Store showing Import instead of Update and also not getting the correct package for the current version of Unity. But once you manage to get the latest package it is compatible with 2018.1!

You can also manually delete the PlayMaker/Actions/ProceduralMaterial folder to get an older project to work in 2018.1. 2018.1 removed built in support for Substance materials.

One other thing: 2018.1 changed the way it renders textures in the editor. If Project Settings > Player > Color Space is set to Gamma (now the default?) Playmaker editor texture will look a little bright! You can switch to Linear, or wait for 1.9.0 to fix this issue...

42
Feature Requests / Re: Editor Action Colors
« on: April 28, 2018, 01:34:01 PM »
The next update will have category icons, used in both the Action Browser and in the Action titlebar. Next up will be Grouping in the graph view, but maybe in the State Inspector too, so will play with colors...

44
Playmaker Help / Re: using OnDestroy() from PlayMaker
« on: April 15, 2018, 02:53:49 PM »
Quick question: Do you specifically need OnDestroy or would an OnDisable event suffice? OnDisable is also called when an object is destroyed. So wondering if it's useful to add both OnDisable and OnDestroy events, or if OnDisable is enough...

45
Feature Requests / Re: Math Expression
« on: April 15, 2018, 09:22:56 AM »
There's a beta Math Expression action in this thread:
http://hutonggames.com/playmakerforum/index.php?topic=18385

It needs a little optimization, but worth playing with I think...

Pages: 1 2 [3] 4 5 ... 211