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Topics - KellyRay

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Playmaker Help / Get Property Results in NaN (TouchScript)
« on: January 09, 2015, 01:46:17 PM »
I'm attempting to use TouchScript to control the touches of my game. I'm attempting to get the screen position of the touch but the Vector2 variables results in NaN. I'm unsure what this means.

Any thoughts?


Action Requests / Turn On/Off Sorting Layer
« on: November 14, 2014, 01:32:12 PM »
Any thoughts on how this can be done?

- Kelly

Action Requests / Animator Send Event on Complete
« on: June 11, 2014, 08:27:39 AM »
Maybe I am just dumb, but I can't seem to figure out how to get my events to trigger based on a finished animation like you can on the legacy animation actions.

Would be super cool to have that send event action on the animator side of things as well!


Work In Progress... / 100 Orcs WIP
« on: January 18, 2014, 06:56:06 PM »
Hi Playmaker community!

I just wanted to share with you a project I am working on. I began this project two weeks ago and already seeing leaps and bounds in terms of development. All of which would not have been possible without this plugin. So thank you.

I am calling this porject 100 Orcs. It will be a comical little side scroller about a peasant boy sent to slay the orcs that have invaded the Princess's kingdom.

 That being said, this is the latest webplayer and tech demo I've put together:

Right now I am working on the combat systems and the enemy AI. Any feedback will be much appreciated!

Playmaker Help / Interacting with scripts
« on: December 24, 2013, 09:06:31 AM »
The get property and set property actions are awesome! I was wondering though, is there anyway to interact with playmaker through scripts. Can I call a global value that one of my FSMs has set and use it in a script?

Playmaker Help / Compare three variables[SOLVED]
« on: November 14, 2013, 09:51:27 AM »
What would be the best way to compare a variable against two other variables? I'm thinking of a range. If variable 1 is greater than this var 2 send event x if less than var 3 send event y.

Any thoughts?

iOS Help / Platformer control best practice
« on: November 13, 2013, 05:47:42 PM »
Attempting to make a simple platformer controls. Thinking in the vein of random heroes or league of evil.

What do you think the best practice would be to go about making a controller with playmaker? Inputs based on touch screen location? Touch object? Or Touch GUI?

Are there any other methods I'm missing?

iOS Help / Touch Cancel/Ended
« on: November 04, 2013, 07:34:01 PM »
Has anyone experienced troubles with the Touch Event action. Specifically, trouble with ending a touch? I've got a real simple set up. I am translating a cube on touch. I have it set up with a touch begin sends the event to another state where I move the cube and look for a touch end which sends it back.

Works sometimes but after a few times the I lift up on the touch and the cube continues to move.

Any thoughts?

I'm currently using the Unity Remote app on my iphone if that gives anyone some insight into my problem.

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