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Topics - HaraldsVeiss

Pages: [1] 2
1
Android Help / Android Native [SOLVED]
« on: December 11, 2015, 12:07:30 PM »
Hello,

I have a problem with Android Native plugin using Playmaker actions. I have the latest Android Native version.

1) My game sometimes gets stuck on logging in the Google Play account. I have to restart the game to get it to sign in. Sometimes even the restart doesn't help and I have to restart again.

2) In app purchase is failing every time I trie to purchase it. It doesn't even open the dialog box for purchase where you can see the price and so on.

I have checked the base 64 key, and all the IDs. I also have everything updated to the latest versions, so that should be a problem.

I am testing the Android game in Beta on Google Play developer console. I am In beta I haven't submitted any build to production phase, could that be a problem?

Just a final note - in Google Play developer console I have everything activated.

Has some one experienced these problems with this plugin?

Thank you for taking the time and reading this!

Let me know if you need more info!

Best,
Haralds

2
iOS Help / PlayMaker Unity 2d prefab on Unity 5.2.x not working... [CLOSED]
« on: September 26, 2015, 03:44:32 PM »
Hello!

It seems that on Unity 5.2.x PlayMaker Unity 2d prefab loses the FSM component and there for problems arise.

Please help!

Best,
Haralds

3
iOS Help / Heyzap actions.
« on: September 16, 2015, 02:11:30 AM »
Hello!

Does someone know is there a Heyzap Playmaker actions available. I am desperate need of these actions and I would really appreciate if someone could tell me if there are some available.

Best,
Haralds

4
iOS Help / Ads using PlayMaker actions. [CLOSED]
« on: September 05, 2015, 03:02:02 AM »
Hello!

I am looking for monitization options with PlayMaker. Can someone recommend me the best Ad provider plugins that are usable with PlayMaker actions? I am looking for video, interstitial and banner ads.

Of course I know that there are many ad providers out there, but I am specifically interested in the ones that can be used by using PlayMaker actions and are reliable.

If I didn't explain something clearly enough, please let me know.

Thank you for reading this.

Best,
Haralds

5
iOS Help / Chartboost interstitial ads. [CLOSED]
« on: July 13, 2015, 01:19:55 AM »
Hi,

I hava a question regarding Chartboost intersitial ads. So I want them to be placed in two spots in my game. One on startup and the other "in game" when the player fails the game for certain times.

The one with the player failing for certain time works perfectly, but for some reason I am having problems with the one at startup.

I will explain my set up - first when game is booted up I use Has interstitial action - fail event sends event that leads to Cache Interstitial and success event from both Catche and Has leads to Show interstitial. In Cache Interstitial fail event leads to Idle state.
 
The problem is that it gets stuck in the Cache state and goes straight to fail event. My devices have internet and I have check the check boxes in the Chartboost events for different placements for Startup interstitial and "in game" interstitial.

Please help me understand what am I doing wrong.

Thank you for taking the time to read this.

Best,
Haralds

6
Android Help / Cant build to Android. [SOLVED]
« on: July 06, 2015, 05:03:27 AM »
Hello,

I am trying to build my game to Android using Unity 5.1.0f3 and I am getting this error

Code: [Select]
CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details.
/Library/Java/JavaVirtualMachines/jdk1.8.0_45.jdk/Contents/Home/bin/java -Xmx2048M -Dcom.android.sdkmanager.toolsdir="/Users/haraldsveiss/Downloads/android-sdk-macosx/tools" -Dfile.encoding=UTF8 -jar "/Applications/Unity 5.1/Unity.app/Contents/BuildTargetTools/AndroidPlayer/sdktools.jar" -

stderr[

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Landroid/support/v4/util/TimeUtils;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:229)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:158)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Lbolts/AggregateException;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:229)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:158)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Lbolts/AggregateException;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:229)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:158)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Lcom/facebook/AccessToken$SerializationProxyV1;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:229)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:158)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Lcom/facebook/AccessToken$SerializationProxyV1;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)
5 errors; aborting
]
stdout[
processing archive bin/classes.jar...
processing com/unity3d/player/a$1.class...
processing com/unity3d/player/a$2.class...
processing com/unity3d/player/a$a.class...
processing com/unity3d/player/a.class...
processing com/unity3d/player/b$1.class...
processing com/unity3d/player/b$2.class...
processing com/unity3d/player/b.class...
processing com/unity3d/player/c.class...
processing com/unity3d/player/d$1.class...
processing com/unity3d/player/d$2.class...
processing com/unity3d/player/d.class...
processing com/unity3d/player/e.class...
processing com/unity3d/player/f.class...
processing com/unity3d/player/g.class...
processing com/unity3d/player/h.class...
processing com/unity3d/player/i.class...
processing com/unity3d/player/j$1.class...
processing com/unity3d/player/j$2$1$1.class...
processing com/unity3d/player/j$2$1.class...
processing com/unity3d/player/j$2.class...
processing com/unity3d/player/j.class...
processing com/unity3d/player/k$1.class...
processing com/unity3d/player/k.class...
processing com/unity3d/player/l.class...
processing com/unity3d/player/m.class...
processing com/unity3d/player/n$1.class...
processing com/unity3d/player/n.class...
processing com/unity3d/player/NativeLoader.class...
processing com/unity3d/player/o.class...
processing com/unity3d/player/ReflectionHelper$1.class...
processing com/unity3d/player/ReflectionHelper$a.class...
processing com/unity3d/player/ReflectionHelper.class...
processing com/unity3d/player/p.class...
processing com/unity3d/player/q$1.class...
processing com/unity3d/player/q$2.class...
processing com/unity3d/player/q$3.class...
processing com/unity3d/player/q.class...
processing com/unity3d/player/r.class...
processing com/unity3d/player/s.class...
processing com/unity3d/player/UnityPlayer$1.class...
processing com/unity3d/player/UnityPlayer$2.class...
processing com/unity3d/player/UnityPlayer$3.class...
processing com/unity3d/player/UnityPlayer$4.class...
processing com/unity3d/player/UnityPlayer$5.class...
processing com/unity3d/player/UnityPlayer$6.class...
processing com/unity3d/player/UnityPlayer$7.class...
processing com/unity3d/player/UnityPlayer$8.class...
processing com/unity3d/player/UnityPlayer$9.class...
processing com/unity3d/player/UnityPlayer$10.class...
processing com/unity3d/player/UnityPlayer$11.class...
processing com/unity3d/player/UnityPlayer$12$1.class...
processing com/unity3d/player/UnityPlayer$12.class...
processing com/unity3d/player/UnityPlayer$13.class...
processing com/unity3d/player/UnityPlayer$14.class...
processing com/unity3d/player/UnityPlayer$15.class...
processing com/unity3d/player/UnityPlayer$16.class...
processing com/unity3d/player/UnityPlayer$17.class...
processing com/unity3d/player/UnityPlayer$18.class...
processing com/unity3d/player/UnityPlayer$a.class...
processing com/unity3d/player/UnityPlayer$b.class...
processing com/unity3d/player/UnityPlayer$c.class...
processing com/unity3d/player/UnityPlayer.class...
processing com/unity3d/player/UnityPlayerActivity.class...
processing com/unity3d/player/UnityPlayerNativeActivity.class...
processing com/unity3d/player/UnityPlayerProxyActivity.class...
processing com/unity3d/player/t.class...
processing com/unity3d/player/u$1.class...
processing com/unity3d/player/u.class...
processing com/unity3d/player/WWW.class...
processing org/fmod/FMODAudioDevice$a.class...
processing org/fmod/FMODAudioDevice.class...
processing org/fmod/a.class...
processing bitter/jnibridge/JNIBridge$a.class...
processing bitter/jnibridge/JNIBridge.class...
processing bin/classes/./com/chartboost/sdk/unity/R$attr.class...
processing bin/classes/./com/chartboost/sdk/unity/R$color.class...
processing bin/classes/./com/chartboost/sdk/unity/R$dimen.class...
processing bin/classes/./com/chartboost/sdk/unity/R$drawable.class...
processing bin/classes/./com/chartboost/sdk/unity/R$id.class...
processing bin/classes/./com/chartboost/sdk/unity/R$integer.class...
processing bin/classes/./com/chartboost/sdk/unity/R$layout.class...
processing bin/classes/./com/chartboost/sdk/unity/R$raw.class...
processing bin/classes/./com/chartboost/sdk/unity/R$string.class...
processing bin/classes/./com/chartboost/sdk/unity/R$style.class...
processing bin/classes/./com/chartboost/sdk/unity/R$styleable.class...
processing bin/classes/./com/chartboost/sdk/unity/R$xml.class...
processing bin/classes/./com/chartboost/sdk/unity/R.class...
processing bin/classes/./com/facebook/android/R$attr.class...
processing bin/classes/./com/facebook/android/R$color.class...
processing bin/classes/./com/facebook/android/R$dimen.class...
processing bin/classes/./com/facebook/android/R$drawable.class...
processing bin/classes/./com/facebook/android/R$id.class...
processing bin/classes/./com/facebook/android/R$integer.class...
processing bin/classes/./com/facebook/android/R$layout.class...
processing bin/classes/./com/facebook/android/R$raw.class...
processing bin/classes/./com/facebook/android/R$string.class...
processing bin/classes/./com/facebook/android/R$style.class...
processing bin/classes/./com/facebook/android/R$styleable.class...
processing bin/classes/./com/facebook/android/R$xml.class...
processing bin/classes/./com/facebook/android/R.class...
processing bin/classes/./com/google/android/gms/R$attr.class...
processing bin/classes/./com/google/android/gms/R$color.class...
processing bin/classes/./com/google/android/gms/R$dimen.class...
processing bin/classes/./com/google/android/gms/R$drawable.class...
processing bin/classes/./com/google/android/gms/R$id.class...
processing bin/classes/./com/google/android/gms/R$integer.class...
processing bin/classes/./com/google/android/gms/R$layout.class...
processing bin/classes/./com/google/android/gms/R$raw.class...
processing bin/classes/./com/google/android/gms/R$string.class...
processing bin/classes/./com/google/android/gms/R$style.class...
processing bin/classes/./com/google/android/gms/R$styleable.class...
processing bin/classes/./com/google/android/gms/R$xml.class...
processing bin/classes/./com/google/android/gms/R.class...
processing bin/classes/./com/unity3d/ads/android/R$attr.class...
processing bin/classes/./com/unity3d/ads/android/R$color.class...
processing bin/classes/./com/unity3d/ads/android/R$dimen.class...
processing bin/classes/./com/unity3d/ads/android/R$drawable.class...
processing bin/classes/./com/unity3d/ads/android/R$id.class...
processing bin/classes/./com/unity3d/ads/android/R$integer.class...
processing bin/classes/./com/unity3d/ads/android/R$layout.class...
processing bin/classes/./com/unity3d/ads/android/R$raw.class...
processing bin/classes/./com/unity3d/ads/android/R$string.class...
processing bin/classes/./com/unity3d/ads/android/R$style.class...
processing bin/classes/./com/unity3d/ads/android/R$styleable.class...
processing bin/classes/./com/unity3d/ads/android/R$xml.class...
processing bin/classes/./com/unity3d/ads/android/R.class...
processing bin/classes/./com/wheiros/fresh4/R$attr.class...
processing bin/classes/./com/wheiros/fresh4/R$color.class...
processing bin/classes/./com/wheiros/fresh4/R$dimen.class...
processing bin/classes/./com/wheiros/fresh4/R$drawable.class...
processing bin/classes/./com/wheiros/fresh4/R$id.class...
processing bin/classes/./com/wheiros/fresh4/R$integer.class...
processing bin/classes/./com/wheiros/fresh4/R$layout.class...
processing bin/classes/./com/wheiros/fresh4/R$raw.class...
processing bin/classes/./com/wheiros/fresh4/R$string.class...
processing bin/classes/./com/wheiros/fresh4/R$style.class...
processing bin/classes/./com/wheiros/fresh4/R$styleable.class...
processing bin/classes/./com/wheiros/fresh4/R$xml.class...
processing bin/classes/./com/wheiros/fresh4/R.class...
processing archive plugins/./an_social.jar...
ignored resource META-INF/MANIFEST.MF
processing com/androidnative/features/social/common/SocialGate.class...
processing com/androi<message truncated>


I have no idea how to fix this. Can someone help please this ir really urgent. :/

Thank you for taking the time and reading this.

Best,
Haralds

7
iOS Help / Changing material colour over time. [Solved]
« on: February 22, 2015, 12:36:35 PM »
Hi,

What would be the best way to change material colour over time?

Best,
Haralds

8
iOS Help / Ads with Playmaker NACL version?[SOLVED]
« on: February 11, 2015, 01:25:47 AM »
Hi,

This may be a stupid question, but will ads work with playmaker NCAL version?

I intend to use Playmaker actions for my ads in my game and I wanted to know will it work.

Best,
Haralds

9
iOS Help / Camera swipe?
« on: June 13, 2014, 11:28:09 AM »
Hello!

I am trying to make camera swipe like in most iOS games in level select menu. I can't really find any good way to do this without purchasing additional plugins e.c. Could someone point me in the right direction?

Best,
Haralds

10
iOS Help / GameCenter score posting [SOLVED]
« on: March 05, 2014, 02:32:06 AM »
Hi,

I have problem with Game Center leaderboard. I purchased Game Center for iOS plug in from unity and imported PlayMaker custom actions for Game Center. Loging in Game Center works and leaderboard comes up, but the problem is with the score posting. The score isn't showing in the leader board. Does some one know where I should start looking? I have triple chacked the leaderboard ID so there should be no problems. I am in sandbox mode of Game Center.

Thank you for taking the time to read this.

Best,

Haralds


11
iOS Help / Universal iOS game.
« on: February 13, 2014, 07:40:42 AM »
Hi!

I am looking since yesterday how to build universal iOS game, and can't really find the info on how to make all the graphics work. What I would like to know is:

1) How do I set up backgrounds that are correspondent to all iOS devices starting from iPhone 4 and iPad 2.

2) How do I Adjust GUI for different screen resolutions.

Thank you for taking the time to read this.

Best,
Haralds

12
iOS Help / Tips for endless game for iOS. [SOLVED]
« on: February 10, 2014, 02:43:04 AM »
Hello!

I am making endless iOS game. At this moment I am researching what is the best way to do this for iOS.

Does anyone have any pointers for the endless scene, what would be the best way for iOS.

I have two ideas:

1. Character moves through the scene and path is created before him.

2. Character stands still, but environment is moving towards him.

If I am overlooking something tell me.

Best,
Haralds

13
iOS Help / Drawing a line
« on: January 27, 2014, 11:32:34 AM »
Hello!

I am looking for a good way how to draw a line behind my moving character, something like a path where he went. Right now I am having problems finding anything about this topic.
The line will have to be interactive. For example if other moving object touches it then you lose points.
Can someone help me with this?

Best,
Haralds


14
iOS Help / Basic iOS movement problems. [SOLVED]
« on: January 26, 2014, 03:55:07 PM »
Hello!

I recently started to make a new game.

Problem that I am having probably is very easy to sort out, but I can't wrap my head around it. I want my character to move when I swipe.

I will explain what I have set up at this time.

I have swipe gesture event, it is working as it should. The problem is with the movement, I can't figure out, how to make my character to move with constant speed up when player swipes up, when player swipes left character will change direction and moves left, in constant speed. Which event should I use for this kind of movement? Game is being made in 2D plus its iOS game.

Can someone help?

Best,
Haralds

15
iOS Help / Swipe to move [SOLVED]
« on: January 25, 2014, 02:49:57 PM »
Hello!

I am making a game, that requires swipe to move. What I mean is, when I swipe left I want my character to move left till the end of the screen.

I can't quite figure it out. Its probably  very easy, but since I'm new to this, I haven't noticed the right action.

Best,
Haralds

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