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Messages - HaraldsVeiss

Pages: 1 [2] 3 4 5
16
iOS Help / Re: Heyzap actions.
« on: September 18, 2015, 07:32:27 AM »
Hello,

Thank you! I voted it up!

Best,
Haralds

17
iOS Help / Heyzap actions.
« on: September 16, 2015, 02:11:30 AM »
Hello!

Does someone know is there a Heyzap Playmaker actions available. I am desperate need of these actions and I would really appreciate if someone could tell me if there are some available.

Best,
Haralds

18
iOS Help / Ads using PlayMaker actions. [CLOSED]
« on: September 05, 2015, 03:02:02 AM »
Hello!

I am looking for monitization options with PlayMaker. Can someone recommend me the best Ad provider plugins that are usable with PlayMaker actions? I am looking for video, interstitial and banner ads.

Of course I know that there are many ad providers out there, but I am specifically interested in the ones that can be used by using PlayMaker actions and are reliable.

If I didn't explain something clearly enough, please let me know.

Thank you for reading this.

Best,
Haralds

19
Android Help / Re: Cant build to Android. [SOLVED]
« on: July 26, 2015, 01:21:31 AM »
Hi.

Thank you for your help. In time I found out that these kind of errors:

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Landroid/support/v4/util/TimeUtils;
   at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)

Just mean that you have duplicate files in project, that are conflicting. I just removed the duplicates and the DEX File errors want away.

Best,
Haralds

20
iOS Help / Re: Create and destroy for iphone 5 performance
« on: July 14, 2015, 12:16:17 AM »
Hi,

Glad this helped you!

It all kinda depends what kind of game you are making. For example if you move your character forward and place your scene objects in front of him that would be a bit different than if character is standing still and you are moving the scene objects towards the character and replace them accordingly.

Generally what I do is, I make sure that when the object is repositioned there are no gaps in between the objects (or if you want gaps between objects than make sure that they are in the right intervals). When you are making the scene, just move objects around, take a look how much does it have to move on x,y or z axes to move in the right place, if you use trigger to move things around make sure the trigger is in the right position so you would get the timing right and so on.

Basically for me its always been more trial and error. I make the system that is repositioning the objects, at first the objects usually are not repositioning in the right spots, than its just a matter of fine tuning the position and timing of the objects. But once you get the hang of it it is quite fast to adjust all the properties.

You might be already doing this but I will say it anyway. Try to make your system easily adjustable. For example if you move many objects on x axes make that the variable in all those objects is easily accessible, so that you have to change variable only one time and it changes in all objects. That goes for the timers and other things as well. That will save you a lot of time in the course of development.

If I didn't explain something well enough don't hesitate to ask more questions.

Best,
Haralds

21
iOS Help / Re: Create and destroy for iphone 5 performance
« on: July 13, 2015, 01:31:14 AM »
Hi,

In my experience the best way for mobile devices is to move objects around than creating and destroying objects.

What I usually do when I am making randomly generated levels or continuous levels that are reproducing further I make that the pieces that move out of the camera view gets placed further in the scene.

What I mean is that when the object leaves the screen I set the objects position in front of the screen view again maybe modify it while its changing position so that it would look differently. This is much less intense than creating and destroying  objects for mobile devices. You can use some creating and destroying but for me it works much better if I just use existing objects in the scene and move/modify them in the game.

Best,
Haralds

22
iOS Help / Chartboost interstitial ads. [CLOSED]
« on: July 13, 2015, 01:19:55 AM »
Hi,

I hava a question regarding Chartboost intersitial ads. So I want them to be placed in two spots in my game. One on startup and the other "in game" when the player fails the game for certain times.

The one with the player failing for certain time works perfectly, but for some reason I am having problems with the one at startup.

I will explain my set up - first when game is booted up I use Has interstitial action - fail event sends event that leads to Cache Interstitial and success event from both Catche and Has leads to Show interstitial. In Cache Interstitial fail event leads to Idle state.
 
The problem is that it gets stuck in the Cache state and goes straight to fail event. My devices have internet and I have check the check boxes in the Chartboost events for different placements for Startup interstitial and "in game" interstitial.

Please help me understand what am I doing wrong.

Thank you for taking the time to read this.

Best,
Haralds

23
Android Help / Re: Cant build to Android. [Very urgent]
« on: July 06, 2015, 06:20:08 AM »
Hi,

I am updating Android SDK right now, will let you know if it worked.

Best,
Haralds

24
Android Help / Re: Cant build to Android. [Very urgent]
« on: July 06, 2015, 05:21:24 AM »
You mean Java SDK? Yes, I have the latest Java SDK. Meaning that I have jdk1.8.0_45.

25
Android Help / Cant build to Android. [SOLVED]
« on: July 06, 2015, 05:03:27 AM »
Hello,

I am trying to build my game to Android using Unity 5.1.0f3 and I am getting this error

Code: [Select]
CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details.
/Library/Java/JavaVirtualMachines/jdk1.8.0_45.jdk/Contents/Home/bin/java -Xmx2048M -Dcom.android.sdkmanager.toolsdir="/Users/haraldsveiss/Downloads/android-sdk-macosx/tools" -Dfile.encoding=UTF8 -jar "/Applications/Unity 5.1/Unity.app/Contents/BuildTargetTools/AndroidPlayer/sdktools.jar" -

stderr[

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Landroid/support/v4/util/TimeUtils;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:229)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:158)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Lbolts/AggregateException;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:229)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:158)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Lbolts/AggregateException;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:229)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:158)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Lcom/facebook/AccessToken$SerializationProxyV1;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:229)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:158)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Lcom/facebook/AccessToken$SerializationProxyV1;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:129)
5 errors; aborting
]
stdout[
processing archive bin/classes.jar...
processing com/unity3d/player/a$1.class...
processing com/unity3d/player/a$2.class...
processing com/unity3d/player/a$a.class...
processing com/unity3d/player/a.class...
processing com/unity3d/player/b$1.class...
processing com/unity3d/player/b$2.class...
processing com/unity3d/player/b.class...
processing com/unity3d/player/c.class...
processing com/unity3d/player/d$1.class...
processing com/unity3d/player/d$2.class...
processing com/unity3d/player/d.class...
processing com/unity3d/player/e.class...
processing com/unity3d/player/f.class...
processing com/unity3d/player/g.class...
processing com/unity3d/player/h.class...
processing com/unity3d/player/i.class...
processing com/unity3d/player/j$1.class...
processing com/unity3d/player/j$2$1$1.class...
processing com/unity3d/player/j$2$1.class...
processing com/unity3d/player/j$2.class...
processing com/unity3d/player/j.class...
processing com/unity3d/player/k$1.class...
processing com/unity3d/player/k.class...
processing com/unity3d/player/l.class...
processing com/unity3d/player/m.class...
processing com/unity3d/player/n$1.class...
processing com/unity3d/player/n.class...
processing com/unity3d/player/NativeLoader.class...
processing com/unity3d/player/o.class...
processing com/unity3d/player/ReflectionHelper$1.class...
processing com/unity3d/player/ReflectionHelper$a.class...
processing com/unity3d/player/ReflectionHelper.class...
processing com/unity3d/player/p.class...
processing com/unity3d/player/q$1.class...
processing com/unity3d/player/q$2.class...
processing com/unity3d/player/q$3.class...
processing com/unity3d/player/q.class...
processing com/unity3d/player/r.class...
processing com/unity3d/player/s.class...
processing com/unity3d/player/UnityPlayer$1.class...
processing com/unity3d/player/UnityPlayer$2.class...
processing com/unity3d/player/UnityPlayer$3.class...
processing com/unity3d/player/UnityPlayer$4.class...
processing com/unity3d/player/UnityPlayer$5.class...
processing com/unity3d/player/UnityPlayer$6.class...
processing com/unity3d/player/UnityPlayer$7.class...
processing com/unity3d/player/UnityPlayer$8.class...
processing com/unity3d/player/UnityPlayer$9.class...
processing com/unity3d/player/UnityPlayer$10.class...
processing com/unity3d/player/UnityPlayer$11.class...
processing com/unity3d/player/UnityPlayer$12$1.class...
processing com/unity3d/player/UnityPlayer$12.class...
processing com/unity3d/player/UnityPlayer$13.class...
processing com/unity3d/player/UnityPlayer$14.class...
processing com/unity3d/player/UnityPlayer$15.class...
processing com/unity3d/player/UnityPlayer$16.class...
processing com/unity3d/player/UnityPlayer$17.class...
processing com/unity3d/player/UnityPlayer$18.class...
processing com/unity3d/player/UnityPlayer$a.class...
processing com/unity3d/player/UnityPlayer$b.class...
processing com/unity3d/player/UnityPlayer$c.class...
processing com/unity3d/player/UnityPlayer.class...
processing com/unity3d/player/UnityPlayerActivity.class...
processing com/unity3d/player/UnityPlayerNativeActivity.class...
processing com/unity3d/player/UnityPlayerProxyActivity.class...
processing com/unity3d/player/t.class...
processing com/unity3d/player/u$1.class...
processing com/unity3d/player/u.class...
processing com/unity3d/player/WWW.class...
processing org/fmod/FMODAudioDevice$a.class...
processing org/fmod/FMODAudioDevice.class...
processing org/fmod/a.class...
processing bitter/jnibridge/JNIBridge$a.class...
processing bitter/jnibridge/JNIBridge.class...
processing bin/classes/./com/chartboost/sdk/unity/R$attr.class...
processing bin/classes/./com/chartboost/sdk/unity/R$color.class...
processing bin/classes/./com/chartboost/sdk/unity/R$dimen.class...
processing bin/classes/./com/chartboost/sdk/unity/R$drawable.class...
processing bin/classes/./com/chartboost/sdk/unity/R$id.class...
processing bin/classes/./com/chartboost/sdk/unity/R$integer.class...
processing bin/classes/./com/chartboost/sdk/unity/R$layout.class...
processing bin/classes/./com/chartboost/sdk/unity/R$raw.class...
processing bin/classes/./com/chartboost/sdk/unity/R$string.class...
processing bin/classes/./com/chartboost/sdk/unity/R$style.class...
processing bin/classes/./com/chartboost/sdk/unity/R$styleable.class...
processing bin/classes/./com/chartboost/sdk/unity/R$xml.class...
processing bin/classes/./com/chartboost/sdk/unity/R.class...
processing bin/classes/./com/facebook/android/R$attr.class...
processing bin/classes/./com/facebook/android/R$color.class...
processing bin/classes/./com/facebook/android/R$dimen.class...
processing bin/classes/./com/facebook/android/R$drawable.class...
processing bin/classes/./com/facebook/android/R$id.class...
processing bin/classes/./com/facebook/android/R$integer.class...
processing bin/classes/./com/facebook/android/R$layout.class...
processing bin/classes/./com/facebook/android/R$raw.class...
processing bin/classes/./com/facebook/android/R$string.class...
processing bin/classes/./com/facebook/android/R$style.class...
processing bin/classes/./com/facebook/android/R$styleable.class...
processing bin/classes/./com/facebook/android/R$xml.class...
processing bin/classes/./com/facebook/android/R.class...
processing bin/classes/./com/google/android/gms/R$attr.class...
processing bin/classes/./com/google/android/gms/R$color.class...
processing bin/classes/./com/google/android/gms/R$dimen.class...
processing bin/classes/./com/google/android/gms/R$drawable.class...
processing bin/classes/./com/google/android/gms/R$id.class...
processing bin/classes/./com/google/android/gms/R$integer.class...
processing bin/classes/./com/google/android/gms/R$layout.class...
processing bin/classes/./com/google/android/gms/R$raw.class...
processing bin/classes/./com/google/android/gms/R$string.class...
processing bin/classes/./com/google/android/gms/R$style.class...
processing bin/classes/./com/google/android/gms/R$styleable.class...
processing bin/classes/./com/google/android/gms/R$xml.class...
processing bin/classes/./com/google/android/gms/R.class...
processing bin/classes/./com/unity3d/ads/android/R$attr.class...
processing bin/classes/./com/unity3d/ads/android/R$color.class...
processing bin/classes/./com/unity3d/ads/android/R$dimen.class...
processing bin/classes/./com/unity3d/ads/android/R$drawable.class...
processing bin/classes/./com/unity3d/ads/android/R$id.class...
processing bin/classes/./com/unity3d/ads/android/R$integer.class...
processing bin/classes/./com/unity3d/ads/android/R$layout.class...
processing bin/classes/./com/unity3d/ads/android/R$raw.class...
processing bin/classes/./com/unity3d/ads/android/R$string.class...
processing bin/classes/./com/unity3d/ads/android/R$style.class...
processing bin/classes/./com/unity3d/ads/android/R$styleable.class...
processing bin/classes/./com/unity3d/ads/android/R$xml.class...
processing bin/classes/./com/unity3d/ads/android/R.class...
processing bin/classes/./com/wheiros/fresh4/R$attr.class...
processing bin/classes/./com/wheiros/fresh4/R$color.class...
processing bin/classes/./com/wheiros/fresh4/R$dimen.class...
processing bin/classes/./com/wheiros/fresh4/R$drawable.class...
processing bin/classes/./com/wheiros/fresh4/R$id.class...
processing bin/classes/./com/wheiros/fresh4/R$integer.class...
processing bin/classes/./com/wheiros/fresh4/R$layout.class...
processing bin/classes/./com/wheiros/fresh4/R$raw.class...
processing bin/classes/./com/wheiros/fresh4/R$string.class...
processing bin/classes/./com/wheiros/fresh4/R$style.class...
processing bin/classes/./com/wheiros/fresh4/R$styleable.class...
processing bin/classes/./com/wheiros/fresh4/R$xml.class...
processing bin/classes/./com/wheiros/fresh4/R.class...
processing archive plugins/./an_social.jar...
ignored resource META-INF/MANIFEST.MF
processing com/androidnative/features/social/common/SocialGate.class...
processing com/androi<message truncated>


I have no idea how to fix this. Can someone help please this ir really urgent. :/

Thank you for taking the time and reading this.

Best,
Haralds

26
iOS Help / Re: Changing material colour over time.
« on: February 23, 2015, 01:15:20 AM »
Hi,

Figured it out, I'm just using interpolate color and setting it to the material color every frame.

Best,
Haralds

27
iOS Help / Changing material colour over time. [Solved]
« on: February 22, 2015, 12:36:35 PM »
Hi,

What would be the best way to change material colour over time?

Best,
Haralds

28
iOS Help / Re: Ads with Playmaker NACL version?
« on: February 11, 2015, 01:02:27 PM »
Hi,

Never mind, Unity 4.6.2.p1 fixed networking problems related to Playmaker, so I don't need to use Playmaker NACL version.

Best,
Haralds

29
iOS Help / Ads with Playmaker NACL version?[SOLVED]
« on: February 11, 2015, 01:25:47 AM »
Hi,

This may be a stupid question, but will ads work with playmaker NCAL version?

I intend to use Playmaker actions for my ads in my game and I wanted to know will it work.

Best,
Haralds

30
iOS Help / Re: Camera swipe?
« on: July 24, 2014, 10:47:15 PM »
Hi Jean,

Thank you for your help! I will take a look at this and let you know if I will get the behavior that I am looking for.

Again many thanks for taking the time and help.

Best,
Haralds

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