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Topics - C.J.Geringer

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1
Action Requests / U Gui Drop Down Remove Option
« on: October 14, 2017, 07:46:13 PM »
I would like to request ana ction that allows me to remove a specific option by name from a Drop down U GUI element.

Right now it is only possible to clear all options.

2
Playmaker Help / Data Maker Clear Node list
« on: October 14, 2017, 05:04:35 PM »
How can I clear a node list?

I select nodes from a xml, and later need to clear the node list. what is th ebest way?

3
Playmaker Help / Problem with Data Maker and Dropdown UI Component
« on: September 25, 2017, 09:50:37 AM »
Hello, I am trying to create a system for a user to choose a category , and then an option in that category.

There is a FSM that looks into a .xml file for the categories and adds them as option to a dropdown UI component. Once the Category is selected, an FSM looks into the children nodes to fill the options of a second drop down.

If the category is changed, the FSM clear the second dropdown, but fills it again with the same options as the first category. If I don´t clear teh secodn dropdown component, it adds the correct option to the new category, so I know the xpath query is working right.

Does anyone know what the problem is?

Thank you for your time


4
Feature Requests / Right Clicking GUI button
« on: September 24, 2017, 04:26:16 AM »
Would it be possible to add a "UGUI /ON RIGHT CLICK" event for Ugui buttons?


5
Playmaker Help / Best Way to handle Object-wide variables
« on: April 06, 2017, 10:04:36 AM »
If I undertsand correctly, local variables can only be acessed by the FSM, and global variables can be acessed by any FSM in the scene.

I need variables that can be acessed by any FSM ina given object. what si the best way to do this?

Currently I have a centralised FSM, that manages all such variables, and all other FSMs look to it to syncronize their local variables. Is there a better way?

6
Playmaker Help / Need Help understanding Itween actions
« on: February 12, 2017, 06:47:32 AM »
i am having trouble understanding how to properly use iTween actions.

I am essentially using two iTween actions: rotate to and rotate by. Rotate to works as I expected.

However rotate by does not. i want it to rotate by a specific number of degrees, (e.g.:180) and I set the vector the same way I set in the "rotate to" Action:180;0;0, and then set the finish event to "Finished" which triggers a state transition

However the object always does multiple revolutions.Why is that?

Thank you for your time.

7
Playmaker Help / 3D Jump with XZ speed conservation
« on: October 27, 2015, 05:27:25 PM »
I have a  3D movimentation system where the player can go forward/backwards and right/left with varying movement modes that have different speeds (animated trough root motion).

I need a system where whenever the character jumps, his  speed in hte X and Z actions is conserved, and his Y speed obeys a parable (he won´t be able to change directions mid-jump, nor control the height of the jump once he leaves ground). Ideally a Y axis force would be applied and gravity would take care of the rest, but this won´t work since character controllers aren´t affected by physics like that.

I intend to use the same behaviour after leaving ground whenever the character is ungrounded (e.g.: walks off a ledge, or is pushed out out of one).

Would someone please advise me on the best way to achieve this?

Thank you for your time.

8
What is the best way to add an skeletal mesh to a skeleton already on the scene?

For example, let´s say I have acharacter, and a pair of boots rigged to the same skeleton. What is the best way for me to add the boots on top of the character?

I want something similar to this webplayer example:

https://dl.dropboxusercontent.com/u/6629353/AdvancedInventorySystem.html

Thank you for your time.

9
Now that unity allows one to attach C# scripts as behaviours in mecanim clips, I am trying to have mecanim behaviours send an event by name to state machines.

Currently the Mecanim Behaviour sends the event name to a monobehaviour attached to the object and then that monobehaviour send the event to the FSM machine.

I want to eliminate this intermediate script.

What is the best way to have two public string variables in the mecanim (Event Name and FSM name), and have the mecanim behaviour send the event to the specified FSM? (the FSM is in the same gameobject controlled by the mecanim animator)

10
Playmaker Help / Help, modifying SendEventbyName
« on: March 17, 2015, 04:31:00 PM »
Hello, can someone, please tell me what is the easiest way to change the action "send event by name" to allow me to specify an fsm to send the event to, like "send event" does?

I tried looking at the script of 'send event", but couldn´t pinpoint where exactly it does this.

thank you for your time

11
General Discussion / Playmaker 1.8 Relese Date
« on: October 02, 2014, 01:36:47 PM »
Is there an expected release date for the next version of playmaker? or just "coming soon"?

I looked for it and did not find it anywhere.


12
Playmaker Help / Itween rotation shake and rigidbodies
« on: April 28, 2014, 04:50:44 AM »
I have an Itween rotation shake on a FSM, that works ok, but stops working when I add a rigid body, or make the object a physics object.

Does someone know how I can solve this?

Thank you for your time

13
Playmaker Help / Set Fsm String not showing all fields
« on: February 05, 2014, 04:27:08 PM »
According tot he manual, the action "Set Fsm String" has five fields:

https://hutonggames.fogbugz.com/default.asp?W347

Howver when I add the action to my FSM it shows neither the "Fsm Name",nor the "Set Value" fields.

Can someone please help me?

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