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Messages - C.J.Geringer

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Now that unity allows one to attach C# scripts as behaviours in mecanim clips, I am trying to have mecanim behaviours send an event by name to state machines.

Currently the Mecanim Behaviour sends the event name to a monobehaviour attached to the object and then that monobehaviour send the event to the FSM machine.

I want to eliminate this intermediate script.

What is the best way to have two public string variables in the mecanim (Event Name and FSM name), and have the mecanim behaviour send the event to the specified FSM? (the FSM is in the same gameobject controlled by the mecanim animator)

Playmaker Help / Re: Help, modifying SendEventbyName
« on: March 18, 2015, 05:16:16 AM »
I may be missing something, but checking in the manual and int he editor, when the action "send Event' is used it gives the option of choosing an specific FSM to receive the event. From the manual:

GameObject Fsm

Only send this event to a specific Fsm off a given GameObject. Event must be marked global

This option seems to be absent in "send event by name":

I need to send an event by name to a specific FSM in the game object because I have two identical but independent FSMs in the same object, and I will have many problem if the event is sent to both when it should have been sent to only one.

Playmaker Help / Help, modifying SendEventbyName
« on: March 17, 2015, 04:31:00 PM »
Hello, can someone, please tell me what is the easiest way to change the action "send event by name" to allow me to specify an fsm to send the event to, like "send event" does?

I tried looking at the script of 'send event", but couldn´t pinpoint where exactly it does this.

thank you for your time

Playmaker Tips & Tricks / Re: Making a First Person Controller
« on: December 09, 2014, 04:01:36 PM »
I can´t see the example in the first post for some reason, anyone else have the same problem?

General Discussion / Playmaker 1.8 Relese Date
« on: October 02, 2014, 01:36:47 PM »
Is there an expected release date for the next version of playmaker? or just "coming soon"?

I looked for it and did not find it anywhere.

User Showcase / Re: Squarebite Inventory Asset package - NEW VERSION 3.0
« on: September 14, 2014, 06:31:02 PM »
Played a bit with the demo. it says to use "wasd" to move, however  "A" and "D" seemed to do nothing. is there a way to draw weapons and attack/block?

Playmaker Tutorials / Re: Official Tutorial Request Thread
« on: August 01, 2014, 10:03:06 AM »
A roguelike tutorial would be greatly appreciated.

Playmaker Help / Itween rotation shake and rigidbodies
« on: April 28, 2014, 04:50:44 AM »
I have an Itween rotation shake on a FSM, that works ok, but stops working when I add a rigid body, or make the object a physics object.

Does someone know how I can solve this?

Thank you for your time

Playmaker Tutorials / Re: Official Tutorial Request Thread
« on: April 16, 2014, 08:01:24 AM »
I would love a tutorial that shows how to best setup a camera/controller scheme like

Or Forge´s

It´s similar to an FPS camera, so I think it wouldn´t be too troublesome.

Work In Progress... / Re: [Community] Example Scene Requests Thread
« on: March 23, 2014, 04:15:09 PM »

Thank you very much for this

Regarding the "AngryShips" Project, I saw there are two enemie sint he rpoject, but none in the example scene, and if I simply drop ane nemy in the example scene it does nothing but shot forward without causing or taking damage.

Can I spawn the enemies in the scene, or were they never finished?

Playmaker Help / Set Fsm String not showing all fields
« on: February 05, 2014, 04:27:08 PM »
According tot he manual, the action "Set Fsm String" has five fields:

Howver when I add the action to my FSM it shows neither the "Fsm Name",nor the "Set Value" fields.

Can someone please help me?

User Showcase / Re: After! New RPG game with 100% Playmaker
« on: November 04, 2013, 05:29:48 AM »
Is there any news on the kit´s release date?

User Showcase / Re: After! New RPG game with 100% Playmaker
« on: October 11, 2013, 07:31:00 AM »
I would be interested in a package that speeds uop the development of a gothic-like game

How much do you intend to charge for the package?

what would be included in it?

Does it have a release date?

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