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Messages - nelsonn

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16
Playmaker Help / [SOLVED] Arrays in 1.8.x
« on: November 29, 2016, 03:40:39 PM »
Hiya,

so I used ArrayMaker in Unity 4 but it doesn't seem to be working anymore in Unity 5 (at least for me).

I read that Playmaker 1.8.x introduced array variables/supported arrays without any add-ons but that doesn't seem to be the case in my project which is using 1.8.3.

Am I doing something wrong? :(

17
Playmaker Help / Playmaker-compatible splines tools?
« on: November 15, 2016, 02:27:54 AM »
Hey there,

I had a little idea on the train this morning and now I'm wondering if any of you know of playmaker-compatible spline tools that would let me generate splines at runtime with input from the user and have a simple mesh 'follow' them?

Basically, think generating a tunnel/pipe layout according to the user's input.
Any ideas?

18
General Discussion / What exactly does Device Roll return?
« on: April 19, 2016, 01:43:37 AM »
Hi there,

I was wondering what kind of value Device Roll returns - is it just roll (as in pitch, yaw, roll)?
And if so - can I get pitch and yaw somehow as well?

19
Playmaker Help / Creating an iTween path at runtime?
« on: February 03, 2016, 10:32:17 AM »
Hi there!

So what I'm trying to do is have a gameobject that is moving along an iTween path but the nodes for that path are set at runtime. The idea is to have an empty gameobject whose children are used as waypoints for my object.

Is there a way I can use the 'Look Ahead' functionality with such a runtime path if I don't know how many waypoints I might end up with?
I.e. can I somehow pass the child object count to the iTween Move To action?
Using an array I can pass a new tranform position to the iTween Move To action whenever one point has been reached but that way I can't get the 'look ahead' to work and the object's rotation looks bad.

Any ideas? :)

20
Playmaker Help / Re: Creating new start states?
« on: January 18, 2016, 08:05:33 AM »
Can I trigger these global transitions straight from let's say a Bool Test somehow?

21
Playmaker Help / Re: Creating new start states?
« on: January 18, 2016, 07:09:54 AM »
Ah, I see. Thanks a lot :)

22
Playmaker Help / Creating new start states?
« on: January 18, 2016, 06:14:50 AM »
Hi there,

I keep seeing things like this:


There's a Start state and another dark grey state. I have no idea how to create those. Can anyone help me with this?
Apologies if that's a really stupid question btw ;)

23
Playmaker Help / Lock cursor not working?
« on: August 28, 2014, 05:48:27 AM »
Hey there,

I made a very simple test scene and one of the basic things it's supposed to do is lock the cursor so it doesn't "break out" of the window when clicking a lot (as you might in an FPS for example).

However, even though the PlaymakerGUI is controlling the cursor and the "Lock Cursor" is ticked in the "SetCursor" action it still escapes the borders of the window/full screen instance.
Any idea why this might be happening? :(

24
Work In Progress... / Re: Dodgosaurus (WIP)
« on: January 08, 2014, 01:54:07 AM »
Thanks :)
I'll play around with the contrast a bit to have a clearer distinction (especially in the rainy environment).

25
Work In Progress... / Dodgosaurus (WIP)
« on: December 31, 2013, 10:55:23 AM »
This is my first ever Unity project. It's a fairly simple game called Dodgosaurus in which you control a dinosaur to dodge asteroids that are falling from the sky. Speed and amount of the asteroids are increased with every new level. If you get hit three times the game ends. Starting in the 3rd level, however, there's also a health pickup that refills your health bar.

Even though it's a small training project (and not to be taken too seriously) I'd still appreciate some feedback before I release it and move on to a more serious project.

>> Here's the link to the web player <<

and here are a couple of screenshots of the player character and the three environments that are in the game so far.







26
Playmaker Help / Re: Align GUI Elements to right side of the screen?
« on: November 19, 2013, 04:43:19 AM »
...and once again you provided the solution. Thanks a lot Jean!  :)

Btw, can I group the entire GUI in one GUI Layout Begin/End Area block or do I have to start a new block for every item that uses different formatting (like the align to the right)?

For now, I have a block for every item that doesn't share the same formatting.

27
Playmaker Help / Align GUI Elements to right side of the screen?[SOLVED]
« on: November 15, 2013, 03:15:39 PM »
Hi there,

I was wondering if there was a way to align GUI Layout elements to the right side of the screen.
I'm using images for my HUD and for readability I'd like evenly distribute elements on screen. Since the measurement for all these elements seems to start in the top left corner and the screen resolution will be adjustable I don't see how I could align an image to the top right corner.

Any ideas?

28
Playmaker Help / Re: Texture variables (changing at runtime?)
« on: November 14, 2013, 06:16:22 AM »
Cheers, that helped :D

29
Playmaker Help / Texture variables (changing at runtime?)[SOLVED]
« on: November 14, 2013, 02:42:49 AM »
Hey guys,

I'm working on a very simply HUD at the moment. One of my GUI Layout labels has a background image. The texture for this is stored in a variable of the type Texture.
It's supposed to be kind of a health bar that changes images based on the player's health.

Is there a way I can change that Texture variable during runtime and thus automatically update my GUI Layout label?

30
Playmaker Help / Re: Simple movement on one axis - how?
« on: October 02, 2013, 12:19:38 PM »
Thanks for the reply :)

Returning to the idle state wasn't the problem. That worked fine, actually.
The cube just wouldn't keep moving when I held the key. I found a way to solve it, though: I simply set the velocity of the cube to either -3 (move left) or 3 (move right) or reset it to 0 to stop it.

EDIT: Never mind, I found the solution to my collision problem xD

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