playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snowconesolid

Pages: 1 [2]
16
wow! game looks amazing. Excellent quality and the trailer is really awesome to. Great work!

17
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: February 18, 2014, 11:19:38 AM »
I am using global transitions so I can call them from different FSMs whenever I need a certain animation of this character to play.



They all have the same amount of transitions so that I could immediately call a different animation from which ever animation state I am currently in from any other fsm.

And this is what each state is doing.


(First thing I do is an optional thingy I usually tend to do with all my character setups) I first make my characters mesh visible. (I have a separate state called Demon_Disabled, which does not render the mesh and plays no animation. Just for optimization for when I am not using the demon character I can quickly call Demon Disabled. I could also just deactivate the entire object at once but sometimes deactivating the entire object might not be the best option depending on your case, So I like to use my own type of deactivation setup)

Then I set the animation speed of the animation for that state. And finally I play which ever animation is for that state. Every other state does the same thing. They just each play the animation that corresponds to that state. For my purposes this works really well.

I might not fully understand what your saying and I might be the one missing the point. Or maybe I am thinking of something else. I am interested in seeing how you would set up a character and appreciate the feedback. I have seen a lot of your other posts around here way before I even purchased playmaker and you are a really helpful person. Would I need to send you the entire package or is there a way to just send you my Demon character prefab with the fsm?

18
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: February 17, 2014, 10:28:17 PM »
I think the way I have it set up is perfect for my case. I am doing something similar to what you mentioned.

All this character will do is play the animations it has when I want it to. Thats it, its not a playable character, no ai or anything, he doesnt have any logic other than his own animations. So the states are very simple because all they will do is play the animation when I want. It just looks like a lot and really messy because of the many different animations I created which are pretty much loop able posses that dont involve the character to move out of its position ever. So things like sitting, crouching, laying down. So I dont need to use other logic like itween to have him move to a certain position while his walk animation plays or something.

Its a very controlled fsm. It won't do anything on its own. The reason why each state has the same amount of transits between animations is because all of the animation states are global, so I will call on which ever animation I need from a different FSM, like my cutscene manager or something or if I need him to actually move from position to position, I would only call his animation to play and then actually do the real movement from a different fsm manager I have set up. But if I needed to quickly transit to another animation I can simply just call on it from the current animation state that the character is already in. So the FSM for this character is only handling its own animations.

19
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: February 17, 2014, 08:55:35 PM »
New update:

just going to paste what I said in my unity thread. (which I tend to update more often than my thread here on the playmaker forums.)

UPDATE:
Big update and changes I am making to the game. I just posted this on my dev blog over here http://snowconesolidwho.blogspot.com/2014/02/hide-n-seek-winter-changes-new-character.html

I don't feel like typing a lot anymore so check out my blog post for the full long update if your interested. I will keep it short over here.

But basically, I created a new original character that will be the main villain of my game.

I call him the "Hiding Demon"


info:
The hiding demon is a very toony, stylized demon type character with a lot of personality. He is known as the king of the game hide and seek because he cleverly hides in various areas when playing. He doesn't like fish because he had a bad childhood experience while on a fishing trip with his father. He can perform various tricks such as grow or shrink his body parts such as his head or hands.The hiding demon lives in the "Infinite snow world" (where the game takes place) and is the main villain of "Hide-n-Seek Winter".

Recently finished setting him up in unity and in playmaker. Here is what my final FSM looks like for this new character of mine.


I created a ton of animations for this character, probably the most I have ever created for any of my characters. Although this FSM I made looks really complex big and messy its actual very simple. I created this with playmaker in a matter of minuets and all I am doing is controlling different animation states for this character.

Storyline changes:

I decided to go a different direction with my the storyline so I came up with a new storyline for my game.

The New Storyline of the game:
After playing a game of hide and seek, little sister Frosty compliments her big brother Choco by telling him that he is the greatest hide and seek player ever. After saying this, the "Hiding Demon" suddenly appears and refuses to believe that choco is the greatest hide and seek player ever. The hiding demon then kidnaps Choco's little sister and disappears. The hiding demon tells Choco to meet him at the frozen pond in the "Infinite Snow World", a strange alternate dimension world where it snows forever. In order for Choco to rescue his little sister, he must defeat the hiding demon in a game of hide and seek.

side notes:

I am having a lot of fun developing this game and like always I feel like it is a major step up for me compared to my previous games. It is definitely going to be my most polished and best looking game I have made yet.  I look forward to finishing this and releasing it and hearing peoples feedback. I still plan on finishing and releasing this game before the end of February (this month) so expect it to be out soon.

More updates coming soon. Stay tuna! :)

20
Work In Progress... / Re: Parasol - A Mobile Puzzler
« on: February 16, 2014, 12:25:51 AM »
My friend Marcos (unity forum friend) haha.
Its looking excellent just like your previous game. :)

21
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: February 10, 2014, 09:54:13 PM »
This is the last week of development for this game. Going to wrap things up and release it around the end of this week. stay tuned!

screenshot:

22
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: February 08, 2014, 06:59:51 PM »
I have been posting updates more often in my thread on the unity forums than here on the playmaker forums but heres some more screens and stuff from my game I recently posted :)




Some of my FSMs





And a nice moonlight shine:

23
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: February 01, 2014, 08:47:30 AM »
^Thanks.
Yes, the space train level is in the final game. Each level is different in its own way and in a different setting. The theme is what I am keeping constant all throughout the game (the theme of snow. So all levels are snow levels.)

So, you might be playing in the space train level and once you finish that you will find yourself in a level that is just a normal street with a house for example. The levels are not constant or connected with each other (for storyline purposes) but the theme of snow is constant.

and your not the first one who mentioned earthbound. I have actually had other people tell me that my main character reminds them of Lucas from earthbound. :)




24
Work In Progress... / "Hide-n-Seek Winter" (Coming early February)
« on: January 29, 2014, 11:31:53 PM »
Hello playmaker community. I have been working on a toon game for sometime now. I am using playmaker to bring it to life so I thought I would share here. You might have also seen my post for this on works in progress section on the unity forums as well.

Anyway, heres a preview of what I have created so far. Let me know what you think :)

Story: Choco and his little sister Frosty are playing outside in the snow when suddenly an approaching car looses control of its breaks and crashes into the two kids. After being run over by the speeding vehicle, Choco suddenly finds himself standing in front of his house. Choco then receives a letter from his little sister Frosty. The letter asks Choco to search for his little sister because they are now playing "Hide and Seek", Frosty's favorite game.

This will be a short game that tells the story about a brother and his sister.

Plan on releasing it sometime in February. It will be for windows, Mac and Linux. (And possibly Android later on depending on how things go)

teaser trailer

characters:
Choco: main character, big brother.


Frosty: choco's younger sister. Loves to play Hide and Seek.


In game Screenshots:













For more info check out my dev blog (Link in my sig).
and heres my wip thread on the unity forums as well: http://forum.unity3d.com/threads/225008-quot-Hide-n-Seek-Winter-quot-%28Coming-early-February%29

EDIT: Sorry for the huge screenshots that are cut off.. Not sure why they appear so big on these forums. :-\

25
User Showcase / Re: Forest Soup - Free short horror game out now!
« on: November 01, 2013, 08:57:53 PM »


I have went back and fixed major issues that were making the game unplayable. For those of you who have already downloaded and played the game I am sorry about the constant falling down bug that made the game very annoying. I hope you will give my game another chance and try out the new and improved version :)

Downloads:

Forest Soup - Version 2.0 - Windows
https://dl.dropboxusercontent.com/u/50235309/Above%20Black%20Clouds%20Project/builds/FinalBuilds%20V2/ForestSoup_Windows_V2.rar

Forest Soup - Version 2.0 - Max
https://dl.dropboxusercontent.com/u/50235309/Above%20Black%20Clouds%20Project/builds/FinalBuilds%20V2/ForestSoup_Mac_v2.rar

Forest Soup - Version 2.0 Linux
https://dl.dropboxusercontent.com/u/50235309/Above%20Black%20Clouds%20Project/builds/FinalBuilds%20V2/ForestSoup_Linux_v2.rar

Bug Fixes:
 +Fixed constant falling down on your face bug. No more tripping and the game is actually playable again.
 +New and improved camera for skydiving level. Now it is easier to see what is below you and where you need to go.

Thanks your feedback is really important to me and it lets me improve my game. :)

26
User Showcase / Re: Forest Soup - Free short horror game out now!
« on: October 31, 2013, 12:37:55 PM »
Hey there, cool stuff!

Your download links aren't working though. You need to change the target URL, theres some weird stuff at the start and end of them.

ahhh man this is what happens when I dont check my post first. Thank you very much Lane for letting me know. The Download links are all working now. :)

27
User Showcase / Re: Finished Projects Made With PlayMaker
« on: October 31, 2013, 11:17:43 AM »
Hello! Check out my horror game called "Forest Soup" created entirely with playmaker. (For Windows, Mac and Linux)

Trailer:

showcase thread:
http://hutonggames.com/playmakerforum/index.php?topic=5334.0

game release page
http://snowconesolidwho.blogspot.com/2013/10/forest-soup-released.html

28
User Showcase / Forest Soup - Free short horror game out now!
« on: October 31, 2013, 11:08:26 AM »
Hello Playmaker forum! Its my first post here but I have been using playmaker for a good amount of time now and often check the forums. Some of you here might of seen me over at the unity forums. I know I recognize a couple of you from the unity forums to.

Anyway, I just wanted to share my finished horror game called "Forest Soup". Its a game I have been working on since the beginning of October and today its finally released.

I created the entire game solo with Playmaker and I cannot express enough how much I am in love with the tool. Playmaker is an amazing tool and I would of not been able to finish my game in time without it. (I only had a month to create this). I know from experience because I have coded all of my previous projects and it would take for ever to make a good amount of gameplay. Playmaker let me rapidly create this entire game and I just really want to thank the people behind it. So thanks Playmaker creators.   :)

If you are also on the unity forums you might have already seen me post this over at their "Showcase" section and I posted this on my blog today as well. I am just everywhere today but I really want to post it here on the playmaker forums as well because really it is playmaker that is behind all of the logic and FSMs I created for this project.

Anyway about my game...



Game Summery:
"Forest Soup" is a horror game about a boy named Oliver OliveTree and his magical flying pet creature named Fogo. Oliver and Fogo become hungry as the day nears its end. The two characters decide to make forest soup for dinner, a legendary soup that has a taste that is out of this world. The two eventually realize that they do not have the ingredients to make this soup. Fogo tells Oliver that all the ingredients can be found at a place called "Black Cloud Island". Fogo takes Oliver to the entrance of the island where the game begins. Take the role of Oliver OliveTree and skydive down below to this mysterious place called "Black Cloud Island" in search of the ingredients for the so called Forest Soup.



My short horror game "Forest Soup" is finally finished and out now just in time for Halloween!
The game is 100% free and available for Windows, Mac and Linux users.

I hope you give it a try and let me know your feedback after playing. :p

Downloads:
 Old links removed. Please download the newest and improved version from the update below. :)


Note:
I have not tested the Mac or Linux versions of the game so I am unaware of how those will run. If you run into any problems with those versions please let me know. I only say this because once again I never tested those versions but they should run just fine and have no problems. But yeah let me know of any issues encountered just in case.


Big thank you to Unity and its community, the people behind Playmaker and Blender3d.

Hope you enjoy my latest game and have a Happy Halloween!

Trailer:

Screenshots:









Veiw on IndieDB!
http://www.indiedb.com/games/forest-soup

////////////////////////////////////////////////////////////////////////////////////////////

Update: 11/1/2013


I have went back and fixed major issues that were making the game unplayable. For those of you who have already downloaded and played the game I am sorry about the constant falling down bug that made the game very annoying. I hope you will give my game another chance and try out the new and improved version :)

Downloads:

Forest Soup - Version 2.0 - Windows
https://dl.dropboxusercontent.com/u/50235309/Above%20Black%20Clouds%20Project/builds/FinalBuilds%20V2/ForestSoup_Windows_V2.rar

Forest Soup - Version 2.0 - Max
https://dl.dropboxusercontent.com/u/50235309/Above%20Black%20Clouds%20Project/builds/FinalBuilds%20V2/ForestSoup_Mac_v2.rar

Forest Soup - Version 2.0 Linux
https://dl.dropboxusercontent.com/u/50235309/Above%20Black%20Clouds%20Project/builds/FinalBuilds%20V2/ForestSoup_Linux_v2.rar

Bug Fixes:
 +Fixed constant falling down on your face bug. No more tripping and the game is actually playable again.
 +New and improved camera for skydiving level. Now it is easier to see what is below you and where you need to go.

Thanks your feedback is really important to me and it lets me improve my game. :)

Pages: 1 [2]