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Topics - phannDOTde

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16
Playmaker Help / Could use some Arraymaker advice
« on: February 04, 2014, 11:27:39 AM »
Hey there

I'm trying to make a simple Highscorelist and figure out how arraymaker works. I must say that I'm a little bit surprised that I can have only one Collum with several rows, I thougt an Array would be described as multi Collum field (like an Exel sheed)?

How ever - if I line um say ten Scores in an Array List I can perfectly sort them - but now I would love to add some Names acording to each Score like this

AAA 100.000
BBB 99.000
PPP 75.000

How can I connect the Names to the corresponding Scores while I sort the Array List? (Not a Code Guy so I got to figure this out with PM)

greets
Peter

17
User Showcase / Time to show my #candyjam game entry
« on: January 24, 2014, 04:53:25 PM »
Made a small silly Game for
the #candyjam in 48 Houres
http://phanndotde.itch.io/shewitdown_candycrapsaga

If you didnt know about the Jam check this it's still time until 3 feb
http://itch.io/jam/candyjam

greets
Peter



18
Playmaker Help / Translate per second doesnt work [SOLVED]
« on: January 15, 2014, 10:56:34 PM »
Hey, could someone please take a quik look at this simple sample and tell me why using "per second" at the translate action doesnt work here? If I turn it on nothing moves anymore. (using a Controller Imput to steer a cube XY in this sample).

Thanks

19
Playmaker Help / Kickback translate direction on get hit
« on: January 15, 2014, 02:56:22 AM »
Hi,

I got a little issue could use some help with. In my sidescrolling arcade shooter I would like to have a Kick Back effect at the Player as he gets hit by an Opponent Projectile. Now not sure where to start here as I need to get the direction to translate the Player Object on "get Hit" reffering to the opposite Impact Direction. How can i do this in an easy way with Playmaker? Any Idea how to tacle this one? (Objects arent using full physics just Triggers)

greets
Peter

20
Playmaker Help / Playmaker and Pool Manager 5 Question [SOLVED]
« on: January 10, 2014, 12:45:44 AM »
I bought Pool Manager yesterday since it seems to be supported to work with Playmaker. One bigg issue I got is, that it seems to me that Objects repawned from the Pool are not reseted to the default Values like creating an New Instance of an Prefab would be. Is this a Bug or does Pool Manager work that way with Playmaker? It is an big issue for me since all my Object behaviors like init states seem to be ignored as soon an Object is spawned several times from the Pool. Would really appreciate some help here.

greets
Peter

21
Playmaker Help / How to figure out if Scene runs in a Webplayer?[SOLVED]
« on: January 08, 2014, 06:49:29 PM »
Is there any simple Way to figure out if a Scene/Project is running in a Webplayer, Standalone or any other Device? Something like getting "System" Data?

Would appreciate any hints on this. Thanks in advanced.

cheers
Peter


22
Playmaker Help / Format String Question
« on: December 30, 2013, 11:38:47 PM »
I saw that String Format can not only be used to insert Var in a string using {N} but all so define how they apear in example to break down a shown score from "5555" to be displayed as "5.555".

Now my question - where can I find some documentation how to do that? cant find anything on the default doku in the wiki here https://hutonggames.fogbugz.com/default.asp?ixWiki=1&pg=pgSearchWiki&qWiki=title:Format%20String

Any ideas?

cheers
Peter

23
Playmaker Help / How to limit Mouse Courser Area? [SOLVED]
« on: December 30, 2013, 04:07:10 PM »
I'll could use a hint how I could force the mouse courser to stay in the application window while using a multiscreen setup or run the game in window mode. Any easy approach here?

greets
Peter
 

24
Playmaker Help / How to unpause Audio [SOLVED]
« on: December 13, 2013, 05:22:32 PM »
I'm trying to pause an Audio play and it works fine but I cant find out how to unpause it again - any hints?

cheers
Peter

25
Feature Requests / Game Object is Active
« on: December 01, 2013, 09:32:03 AM »
Some Test Action to Test if a Gameobject is Active would be great. Same goes for FSM "is Active".

cheers
Peter

26
Feature Requests / Reset GameObject on Activate
« on: December 01, 2013, 09:30:45 AM »
Just like the "Reset on Disable" Toggle in the Inspector it would be nice to have a Toggle on Activate Game Object called "Reset" to reset all FSM on it. Same goes for Enable FSM.

Cheers
Peter

27
Feature Requests / Time Scale Pause and Realtime FSM
« on: December 01, 2013, 09:26:52 AM »
It wouldt be awsome to mark a complete FSM (or at least State) as "Realtime" so it can be done while Time Scale = 0

just an Idea :-)

cheers
Peter

28
Playmaker Help / Need some Advice on Trigger/Collission Event[SOLVED]
« on: November 30, 2013, 07:36:36 PM »
Hey,

I got an issue i cant figure out. I'm trying to make a SciFi Beam work. I attached a Trigger Event Action on the Beam waiting for the tagged Player to collide with it. If the Player moves into the Beam everything works fine BUT if the Player Object stands still and the Beam moves into the Player nothing happends. Is that a mistake I'm making or a Bug?  :-\

greets
Peter

29
Playmaker Help / Trigger Event Issue
« on: November 29, 2013, 07:48:24 PM »
I am having an issue with a Trigger Event and i can figure out whats going wrong here. I got a Prefab Projectile translating throu the scene with a Trigger Event waiting. When it enters the desired Trigger it seems to activate the Exit Event exactly 2 Times. It didnt happend before on any Trigger Event I worked with directly in the Scene and I cant figure out why this one in the Prefab does :-/

I'am afraid that this could cause more Problems later on so if anyone got good advice here it wouldt be great.

Thanks
/peter

p.s. Attached a Screenshot of the FSM

30
Playmaker Help / Possible Bug in Trigger Event?[SOLVED]
« on: November 28, 2013, 11:54:47 PM »
I got an Issue with Trigger Event. I did a Prefab Bullet containing an Object with TriggerBox and a Script that shouldt Trigger a Send Message State and than Delete the PrefabObject. Another FSM on the Object does a translate. So now when the Prefab Bullet Hits the Player the State with the Trigger Event never stops (but the Message was recieved by the PlayerObject)!?

Screenshot attached

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